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Thread Statistics | Show CCP posts - 0 post(s) |
Bubba Brown
Militaires Sans Jeux
53
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Posted - 2013.05.18 06:19:00 -
[1] - Quote
the worst thing an fps can have is a flavor of the month that lasts and entire patch cycle, talk about yawnsville. i'm looking at you Tac ARs
to wit; with ccp's nifty little rapid updating thing which can change prices and stats of weapons or armor in an itsy bitsy 1mb patch, why not do that rapidly?
more importantly, keep it stickied as the "weekly balance thread" or something, where people comment on (read; complain about) the most recent update and suggest things for the next week's update.
for the first one, i think i good nerf on the tac AR's damage would be nice, as well as capping its maximum firing rate at about half it is right now. still great as a long range weapon, but not good in close quarters and not that powerful. also, buff to the scrambler rifle's heat dispersion and giving it higher shield damage. it'll act as a great hard counter to the now INCREDIBLY popular shield tanking for every suit imaginable. |
Bubba Brown
Militaires Sans Jeux
54
|
Posted - 2013.05.18 07:19:00 -
[2] - Quote
Commander Tuna wrote: What about dropsuit armor tanking isn't viable? The speed reduction is well worth it and you get more defense then other suits except for the caldari logi. Plus anyone who thinks logis should only have a sidearm is plain stupid.
except armor doesn't come back if you're trying to go for more of it. shields regen pretty damn fast on their own. and in an FPS being able to go from one battle to the next, being at totally full for each engagement, is critical.
if armor reppers were high slots and repaired more armor it might be worthwhile, since they would still repair slow but ALSO have lots of buffer and of course the racial suits would give bonuses to the appropriate stuff
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Bubba Brown
Militaires Sans Jeux
56
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Posted - 2013.05.18 18:14:00 -
[3] - Quote
David Spd wrote:
That's what it comes down to. If you're using armor you either need to also slot an armor rep mod or have a smart logi hump your backside all match. A single armor mod has a downside whereas shield mods don't and naturally recover quickly. See the problem?
this guy's got it. shields are just TOO good. and ironically it makes logis not very useful since they aren't really needed.
i think CCP has this obsession with making logis really critical, when even if armor repaired faster and gave a good bit of buffer they would STILL be useful, but for active armor buffering during a push
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Bubba Brown
Militaires Sans Jeux
57
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Posted - 2013.05.19 02:00:00 -
[4] - Quote
so, uh, yeah, this turned into a general balance discussion faster than i anticipated |
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