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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 10
 
 
      | Posted - 2013.05.18 04:40:00 -
          [1] - Quote 
 As an eve and dust player, it does strike me as odd that you have changed the ability to increase power grid on a basic skill to just decrease cpu cost. From the numbers I saw you can only get a maximum upgrade to base power grid of 5%, but a 30% bonus to CPU. And i have to say, CPU is almost never an issue but power grid is the major roadblock stopping tankers/pilots from fitting their vehicle with upper meta level modules. I firmly believe you should change the fitting skill back to how it should be, a bonus to power grid amount. think about how EVE players would react to their PG being cut by 25%, it would make the Jita riots look like a joke.
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        |  Tankin Tarkus
 Quafe Runners
 
 14
 
 
      | Posted - 2013.05.18 04:44:00 -
          [2] - Quote 
 o man it sucked dealing with all those AV nades and missing the PG bonus my tanks were being destroyed 1-2 a match
 
 the hp buff was a step in the right direction but we still need that pg bonus it makes a huge difference for our tanks
 
 honestly id even be happy with a 4% pg skill per level considering the core skill gives 1% a level
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        |  Martin0 Brancaleone
 Maphia Clan Corporation
 CRONOS.
 
 288
 
 
      | Posted - 2013.05.18 06:41:00 -
          [3] - Quote 
 I'm not a tanker but i agree that the engineering skill is stupid.
 No one will ever train it.
 Change it to 3% more powergrid / level.
 
 Hell, even 2% / level would be good.
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 11
 
 
      | Posted - 2013.05.18 16:27:00 -
          [4] - Quote 
 Shameless self bump.
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        |  Belendur Balfour
 Silver Gryphons Inc
 
 8
 
 
      | Posted - 2013.05.18 16:46:00 -
          [5] - Quote 
 Agreed, the Engineering skill should give a bonus to overall powergrid, that is what it does for dropsuit engineering, and for the engineering skill in EVE also, Powergrid Upgrades is the skill that reduces CPU consumption for powergrid modules in EVE, should be the same in Dust.
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        |  Godin Thekiller
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 88
 
 
      | Posted - 2013.05.18 16:54:00 -
          [6] - Quote 
 I think everyone wants this except Blam!. I was told it is to balance new pilots vs. vet pilots, which makes no sense. The vet will always win, so it doesn't matter.
 
 
 Peace, Godin
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 12
 
 
      | Posted - 2013.05.18 17:17:00 -
          [7] - Quote 
 
 Godin Thekiller wrote:I think everyone wants this except Blam!. I was told it is to balance new pilots vs. vet pilots, which makes no sense. The vet will always win, so it doesn't matter. Peace, Godin   I have been killed by milita tanks, I am not proud of it but mistakes where made. It did not come down to fittings, it was exploitation of the opening i presented.
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        |  Farsund Solheim
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 7
 
 
      | Posted - 2013.05.18 17:21:00 -
          [8] - Quote 
 A lack of PG upgrades means a lack of repairers and armor plates. This then translates into a lack of survivability, so we are then forced to sit on hills like chumps taking potshots at installations with our railguns for WP instead of being frontline infantry support, pushing into heavily fortified enemy positions. I dont spend 1.1 million ISK on my madruger so i can make kamikaze runs, which, even with hardeners, is what it boils down to now.
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        |  Godin Thekiller
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 88
 
 
      | Posted - 2013.05.18 18:34:00 -
          [9] - Quote 
 
 Vos Nuwem wrote:Godin Thekiller wrote:I think everyone wants this except Blam!. I was told it is to balance new pilots vs. vet pilots, which makes no sense. The vet will always win, so it doesn't matter. Peace, Godin   I have been killed by milita tanks, I am not proud of it but mistakes where made. It did not come down to fittings, it was exploitation of the opening i presented.  
 The only time I die is when I forget to turn my modules (in 1v1 HAV slap fights) Last time that happened was weeks ago
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 12
 
 
      | Posted - 2013.05.18 18:43:00 -
          [10] - Quote 
 brawling with railguns is fun, oh **** i overheated, oh **** you overheated, so.... you come here often?
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        |  Principus Shmoof Triariian
 Deadly Blue Dots
 RISE of LEGION
 
 11
 
 
      | Posted - 2013.05.18 21:33:00 -
          [11] - Quote 
 Agreed. Just a little bit more PG.... just 300-500 more w/ skills being part of that number
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 12
 
 
      | Posted - 2013.05.18 21:37:00 -
          [12] - Quote 
 
 Principus Shmoof Triariian wrote:Agreed. Just a little bit more PG.... just 300-500 more w/ skills being part of that number With skills, i would have 3k PG base, and a PG mod i could fit a better tank by sacrificing my DPS mod.
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        |  Princeps Marcellus
 Expert Intervention
 Caldari State
 
 23
 
 
      | Posted - 2013.05.18 22:31:00 -
          [13] - Quote 
 
 Vos Nuwem wrote:brawling with railguns is fun, oh **** i overheated, oh **** you overheated, so.... you come here often? 
 Oh God, this happens so often. It's hilarious.
 
 Yeah, I'm like the support for my mates. Tea? Oh, oh, wait, railgun's online again.
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 15
 
 
      | Posted - 2013.05.20 19:17:00 -
          [14] - Quote 
 back to the top, i would like to hear from ccp on this if posible :D
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        |  EXASTRA INVICTAS
 Crux Special Tasks Group
 Gallente Federation
 
 11
 
 
      | Posted - 2013.05.20 19:37:00 -
          [15] - Quote 
 But I really, really need the ability to put fitting modules on my tank! Fitting modules are always used in the best fittings, it's a fact. /sarcasm
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 18
 
 
      | Posted - 2013.05.20 19:49:00 -
          [16] - Quote 
 
 EXASTRA INVICTAS wrote:But I really, really need the ability to put fitting modules on my tank! Fitting modules are always used in the best fittings, it's a fact. /sarcasm i agree! with enough fitting mods you don't need to worry about fitting anything else!
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        |  CharCharOdell
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 154
 
 
      | Posted - 2013.05.21 01:23:00 -
          [17] - Quote 
 CCP, give us back our PG! 5%/lvl, nerf AV grenades (A LOT), and i gaurentee most tankers will shut up...except me. I will always want more...
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 21
 
 
      | Posted - 2013.05.21 15:59:00 -
          [18] - Quote 
 to the top!, i disagree i think AV is fine ATM we just need the proper amount of PG to counter it
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        |  Akurabis
 elite force 514
 
 0
 
 
      | Posted - 2013.05.23 06:19:00 -
          [19] - Quote 
 
 Vos Nuwem wrote:As an eve and dust player, it does strike me as odd that you have changed the ability to increase power grid on a basic skill to just decrease cpu cost. From the numbers I saw you can only get a maximum upgrade to base power grid of 5%, but a 30% bonus to CPU. And i have to say, CPU is almost never an issue but power grid is the major roadblock stopping tankers/pilots from fitting their vehicle with upper meta level modules. I firmly believe you should change the fitting skill back to how it should be, a bonus to power grid amount. think about how EVE players would react to their PG being cut by 25%, it would make the Jita riots look like a joke. 
 
 Plus, the current boost it gives (lowering CPU usage of powergrid expansion modules) is complete bullshit - the top tier mod only uses 20 CPU!!!!
 
 Joy, i can't wait to recover that 5 cpu, cause i just need it so badly..
 
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        |  Sjach Ixven Kothar
 Conspiratus Immortalis
 
 4
 
 
      | Posted - 2013.05.23 13:35:00 -
          [20] - Quote 
 a 25% cpu reduction to a module that only requires 26 cpu at most is ridiculous as cpu is hardly ever an issue with vehicle fittings lest look at this by the numbers
 
 Vehicle Engineering LV1 (12,440sp)
 -5% cpu reduction to module
 
 -powergrid expansion unit I
 cpu:15 (14.25 with lv1) - additional training (13.5 lv2,12.75 lv3, 12 lv4 ,11.25 lv5) (-3.75cpu saved max)
 +10% pg
 
 -powergrid diagnostic system I
 cpu:26 (24.7 with lv1) - additional training ( 23.4 lv2, 22.1 lv3, 20.8 lv4 19.5 lv5) (6.5cpu saved max)
 +5% pg, shield, shield recharge
 
 Vehicle Engineering LV3 (136,800sp)
 -15% cpu reduction to module
 
 -beta powergrid expansion unit
 cpu:14 (11.9 with lv3) - additional training (11.2 lv4, 10.5 lv5) (3.5cpu saved max)
 +12% pg
 
 -beta powergrid diagnostic system
 cpu:21 (17.85 with lv3) - additional training (16.85 lv4, 15.80 lv5) (5.2cpu saved max)
 +4% pg, shield, shield recharge
 
 Vehicle Engineering LV4 (310,920sp)
 -20% cpu reduction to module
 
 -local powergrid expansion unit
 cpu:20 (16 with lv4) - additional training (15 lv5) (5cpu saved max)
 +15%pg
 
 -local powergrid diagnostic system
 cpu:25 (20 with lv4) - additional training (18.75 lv5) (6.25cpu saved max)
 +7% pg, shield, shield recharge
 
 Vehicle Engineering LV5 (621,840sp) not required
 -25% cpu reduction to module
 
 and looking at the numbers i see that for a grand total of 621,840sp spent, just to save my self 6.5cpu at best?
 
 i dont see a point at even going to lv5 with the skill when at lv4 you get all the modules and can still save 5.2cpu for the highest cpu drawing module, instead of spending an additional 310,920sp for the meager 1.3cpu difference not even worth the sp.
 
 however if it were +5%pg/lv for the vehicle with the highest pg output of 2690pg your looking at a increase of 134.5pg/lv, that barely covers one 60mm reinforced nanofibre plate and four times that to cover the pg requirements for one 120mm reinforced nanofibre plate, and a tanker needs more hp then they do cpu reduction for pg modules.
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        |  Vos Nuwem
 OMNI Endeavors
 Reverberation Project
 
 26
 
 
      | Posted - 2013.05.23 13:57:00 -
          [21] - Quote 
 ty for the number crunch bud
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        |  Forgotten Abyss
 The Sound Of Freedom
 Renegade Alliance
 
 0
 
 
      | Posted - 2013.05.25 05:28:00 -
          [22] - Quote 
 
 Principus Shmoof Triariian wrote:Agreed. Just a little bit more PG.... just 300-500 more w/ skills being part of that number I think the skill increase of 3-500 would be good. wouldn't allow me to fit like i did before but will give me some room to actually be a tank again not an item in the back shooting at anything that moves backing off at any AV enemy. I don't care how we get it. a buff in the tank , added skills, or a change in the already available skills. But tanks really need our PG back.
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