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Thread Statistics | Show CCP posts - 0 post(s) |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
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Posted - 2013.05.18 02:10:00 -
[1] - Quote
get caldari logi poto suit, put 5 complex damage mods.... and thale sniper and get level 5 weaponry with level 5 sniper proficiency .... you hit 600+, make sure you still have level 5 cpu and pg dropsuit skills.... GG all people of dust. i 1 hit you..... lul.... you too proto buddies.. |
DigiOps
Kirkinen Risk Control Caldari State
255
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Posted - 2013.05.18 02:12:00 -
[2] - Quote
Five? Stacking penalties broken or something? |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
369
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Posted - 2013.05.18 02:13:00 -
[3] - Quote
Five is over kill, 2 at most. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
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Posted - 2013.05.18 02:18:00 -
[4] - Quote
DigiOps wrote:Five? Stacking penalties broken or something?
idk stacking penalties but im raping people with 500-600+ ehp |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
148
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Posted - 2013.05.18 02:24:00 -
[5] - Quote
If the stacking penalty works the same as EVE, then 5 would give you a 31.3% increase:
1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9% 5 - 31.3% 6 - 31.7% |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
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Posted - 2013.05.18 02:34:00 -
[6] - Quote
Sete Clifton wrote:If the stacking penalty works the same as EVE, then 5 would give you a 31.3% increase:
1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9% 5 - 31.3% 6 - 31.7%
thale hits what 330? plus level 5 sniper proficiency which gives 25 or 15% dmg increase, plus level 5 weaponry which gives a damge increase and plus 30% damage increase from complex damage mods= about 60%-70% damage increase which means and easy 550
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Vin Vicious
Sinq Laison Gendarmes Gallente Federation
78
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Posted - 2013.05.18 02:45:00 -
[7] - Quote
Weaponry has no effect on weapon stats anymore |
Schalac 17
Murderz for hire
141
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Posted - 2013.05.18 03:14:00 -
[8] - Quote
Vin Vicious wrote:Weaponry has no effect on weapon stats anymore But they added in the 10% as a base boost recently. |
THUNDERGROOVE
ZionTCD Unclaimed.
45
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Posted - 2013.05.18 03:25:00 -
[9] - Quote
There are no stacking penalties on damage mods right now to my understanding. And if it says there are it's clearly broken. |
Nariec
Carbon 7
9
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Posted - 2013.05.18 03:36:00 -
[10] - Quote
So IT WAS YOU who One-Shot killed me earlier, I had 371 Shield and 218 Armor, it takes 3-4 sniper shots to kill me, 2-3 on charged, but earlier I was dying instantly with full Shield and Armor. |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
292
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Posted - 2013.05.18 04:09:00 -
[11] - Quote
I be spillin' scarlet with that militia long cross, tho. |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
0
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Posted - 2013.05.22 03:42:00 -
[12] - Quote
I dont think stackings in effect yet because I use caldari basic proto,( I used to use the logi but its armor is poop since the nerf) with 4 complex light damage mods my light weapon damage multiplier is at 1.46, Thales crazy good but I prefer the charge sniper. Also a sacrifice of being a logi sniper is no secondary weapon, used to get pooped on when that Guy I've been snipeing all throughout the match decides he's gona catch me with my pants down. |
General John Ripper
187. Unclaimed.
280
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Posted - 2013.05.22 03:45:00 -
[13] - Quote
even if stacking penalities are in place, what other high powered mods could a sniper possibly use?
Shields? pffft, your hiding in the mountings by yourself. if your constantly being flanked and killed well find a better spot. |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
1
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Posted - 2013.05.22 03:54:00 -
[14] - Quote
Its true, I don't know any other useful sniper mods. |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
1
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Posted - 2013.05.22 04:30:00 -
[15] - Quote
I think CCP wants snipers to play more of a support role, although its importand to communicate with your squad and watch their backs its nice to be able to be force that's to be reckoned with, being able to take out 4/5 Mercs that your sqadmates running into can make quite the difference. |
Buster Friently
Rosen Association
482
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Posted - 2013.05.22 04:50:00 -
[16] - Quote
Anmol Singh wrote:get caldari logi poto suit, put 5 complex damage mods.... and thale sniper and get level 5 weaponry with level 5 sniper proficiency .... you hit 600+, make sure you still have level 5 cpu and pg dropsuit skills.... GG all people of dust. i 1 hit you..... lul.... you too proto buddies..
Umm, no. At least two of those damage mods would be basically worthless.
Stacking penalties are in.
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Eddy Lightgrace
Codex Troopers
1
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Posted - 2013.05.22 05:55:00 -
[17] - Quote
My Type A: 6m Sp build
1) Thales TAR / Kaalokiota Tac / Convenant 2) Caldari medium basic proto 3) 2x complex dmg 4) 2x complex shield 5) 1x complex armor 6) 1x armor repair 7) nanohive 8) CPU upgrade / leave blank 9) optional 'toxin' smg / scrambler 10) optional nades
Type B: Basically changed to Caldari logi proto and carry AV nades n remote explosive :)
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Eurydice Itzhak
Militaires Sans Jeux
55
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Posted - 2013.05.22 06:16:00 -
[18] - Quote
I was thinking of making my alt a sniper.
Is there truth in the statement that logistics make the best sniper?
Does scout not serve a role? |
Eddy Lightgrace
Codex Troopers
1
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Posted - 2013.05.22 06:42:00 -
[19] - Quote
Eurydice Itzhak wrote:I was thinking of making my alt a sniper.
Is there truth in the statement that logistics make the best sniper?
Does scout not serve a role?
No and yes.
While Caldari logi gives 5 slots. Which means xtra slot for more complex dmg mod while maintaining good EHP. A good sniper with my 6m Sp build is enough for the kill.
The reason I go logi is to specialize explosive at the same time.
U AVnade some LAV. That bugger gonna come out and chase u up that hill. That's when u blow em to smithereens coz nobody would zig zag a sniper.. They underestimate thinking would be an easy straightforward kill. So juz lay the explosives ahead of u.
Heck I even sniped ppl running or driving LAV straight towards me. |
Master Jaraiya
Ultramarine Corp Orion Empire
74
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Posted - 2013.05.22 07:03:00 -
[20] - Quote
How to snipe: 1) Go to Supply Depot 2) Change from Heavy w/HMG to Sniper Starter Fit 3) School you son! |
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Smoky Fingers
Red Star. EoN.
21
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Posted - 2013.05.22 07:13:00 -
[21] - Quote
damage mods... they're broken alright. The penalty is that the module has less efficacy the less you stack. 1- 1.10 2- 1.21 3- 1.33 dont have the sp for proto and above since i was drunk enough to invest in two adv racial assaults cald/gall but i would suspect it would be something like 4- 1.46 5- 1.60 drunk.. meta game suits in possible future builds if this stays the same 6- 1.75 7- 1.91 |
Eddy Lightgrace
Codex Troopers
1
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Posted - 2013.05.22 07:32:00 -
[22] - Quote
Master Jaraiya wrote:How to snipe: 1) Go to Supply Depot 2) Change from Heavy w/HMG to Sniper Starter Fit 3) School you son!
I headshot a lot of these. |
trollsroyce
Seraphim Initiative. CRONOS.
449
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Posted - 2013.05.22 07:50:00 -
[23] - Quote
In PC fights you make the cal logi tank a 650 shot. Then fit dmg mods. If no good snipers on the other team fit 3-4 dmg mods and rest tank. If you go against the best snipers, use frame heavy with 2 dmg and 1100 hp. |
Riam Riam
Fraternity of St. Venefice Amarr Empire
4
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Posted - 2013.05.22 08:56:00 -
[24] - Quote
lol, yesterday i was just doing some math on how many sp i can accumulate in a month. Without boosters i should be able to get around 1 mil (with passive and active gains). To be able to field that fitting how many months should i wait? Right now, as a noob sniper. The most effective thing i can do is summon a free lav, drive to some elevated spot on the outskirt of the map, crouch, zoom and aim with mouse and pray. Pray that an enemy will stay still for enough time for me to line up a shot with the crappy aiming, pray the bullet goes where the reticule is and pray the enemy isn't a proto uber suit heavily armored |
Eddy Lightgrace
Codex Troopers
1
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Posted - 2013.05.22 09:08:00 -
[25] - Quote
When juz start Don't worry too much about K/D. Best is juz go with militia sniper. Practice aims... Learn the maps.
Snipers best friend is not their skills.. That comes with practice. It's the mastery of terrain and some sixth sense :p
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Master Jaraiya
Ultramarine Corp Orion Empire
74
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Posted - 2013.05.22 11:32:00 -
[26] - Quote
Eddy Lightgrace wrote:Master Jaraiya wrote:How to snipe: 1) Go to Supply Depot 2) Change from Heavy w/HMG to Sniper Starter Fit 3) School you son! I headshot a lot of these.
I headshot everyone I snipe lol. I'm only talking kitten about it because I was formerly a sniper in another (clone)life. Sometimes I do have to take some sniper-scrubs to school because they think they are doing something but they're not.
Not saying that is you though.
Cheers.
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Buster Friently
Rosen Association
485
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Posted - 2013.05.22 15:16:00 -
[27] - Quote
Smoky Fingers wrote:damage mods... they're broken alright. The penalty is that the module has less efficacy the less you stack. 1- 1.10 2- 1.21 3- 1.33 dont have the sp for proto and above since i was drunk enough to invest in two adv racial assaults cald/gall but i would suspect it would be something like 4- 1.46 5- 1.60 drunk.. meta game suits in possible future builds if this stays the same 6- 1.75 7- 1.91
Clearly you understand very little math.
Percentages (damage mods) are multiplicative, not additive. For example, 1.1*1.1=1.21. I'm not going to do the rest for you. There is a display bug where the fitting screen does not factor in stacking penalties. Please do a search on the forums for the details.
Tl;Dr - learn some math, learn to search the forums. You are incorrect.
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11Up3Down
Villore Sec Ops Gallente Federation
6
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Posted - 2013.05.22 16:02:00 -
[28] - Quote
Anmol Singh wrote:get caldari logi poto suit, put 5 complex damage mods.... and thale sniper and get level 5 weaponry with level 5 sniper proficiency .... you hit 600+, make sure you still have level 5 cpu and pg dropsuit skills.... GG all people of dust. i 1 hit you..... lul.... you too proto buddies..
I'm curious as to why you would spend the extra SP for Caldari Logi when you can save SP and just use the proto Minmatar Assault Frame which already has 5 high slots and costs less SP? You're loadout doesn't require anything a Caldari Logi suit provides.
As far as stacking penalties go, yes the stats do not properly show the penalties, but CMDR Wang did confirm before the Uprising patch that the correct damage bonus' and stacking penalties were being applied on the backend. So it's only in game that it appears to not be showing correctly. |
XxWarzonexX97
Algintal Core Gallente Federation
1
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Posted - 2013.05.22 16:03:00 -
[29] - Quote
Anmol Singh wrote:get caldari logi poto suit, put 5 complex damage mods.... and thale sniper and get level 5 weaponry with level 5 sniper proficiency .... you hit 600+, make sure you still have level 5 cpu and pg dropsuit skills.... GG all people of dust. i 1 hit you..... lul.... you too proto buddies..
Don't use it like me |
calisk galern
BurgezzE.T.F Orion Empire
150
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Posted - 2013.05.22 16:12:00 -
[30] - Quote
anyone who thinks shields are useless to snipers haven't sniped, that said run your damage mods ^^
i'll run some shield mods tank your hit and kill you back.
3% damage doesn't account for 72 ehp. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1770
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Posted - 2013.05.22 16:16:00 -
[31] - Quote
calisk galern wrote:anyone who thinks shields are useless to snipers haven't sniped, that said run your damage mods ^^
i'll run some shield mods tank your hit and kill you back.
3% damage doesn't account for 72 ehp.
Close range it's good to have |
11Up3Down
Villore Sec Ops Gallente Federation
6
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Posted - 2013.05.22 16:21:00 -
[32] - Quote
Anmol Singh wrote:Sete Clifton wrote:If the stacking penalty works the same as EVE, then 5 would give you a 31.3% increase:
1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9% 5 - 31.3% 6 - 31.7% thale hits what 330? plus level 5 sniper proficiency which gives 25 or 15% dmg increase, plus level 5 weaponry which gives a damge increase and plus 30% damage increase from complex damage mods= about 60%-70% damage increase which means and easy 550
Nope. If the Thale, after they applied the 10% across the board dmg increase, hits for 330 then depending on how they add modifiers to dmg, will determine dmg. For instance, if the 15% dmg increase from Proficiency is first added to base dmg, then the Thale would hit for 330+15%= 434.61, then add on the additional 31.7% increase from the complex mod in which you get 330+15%=434.61+31.7%=572.38 dmg.
However, if they add all bonuses together, then apply to base, then it would be 330+46.7%=484.11.
So it would depend on how CCP is actually applying the bonus. I don't pay enough attention to how much dmg I am doing to know exactly how they are applying bonuses. However, my experience has been that while not specifically stated, there seems to be dmg penalties applied to location of hit and maybe even glancing blows, which isn't unlikely since CCP does the same thing in EvE. |
Technical-Support
Internal Error. Negative-Feedback
38
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Posted - 2013.05.22 17:27:00 -
[33] - Quote
Quote:[FEEDBACK] Damage mod stacking and tank railguns Update: We are actively working on balancing and number tweaking GÇô there are known bugs regarding damage mods stacking and numbers displayed on the fitting screen. Tank vs Tank combat is being looked at and worked on for the next update.
Damage modules in their current state only have the visual bug on the fitting screen [the stacking penalty is in effect]
The % increase from skills add to the base damage: Charge Sniper rifle with Proficiency lvl 5 = 321.9 x 1.15 = 370 total damage And the % increase from Damage modules [wich are under the effect by stacking penalty] multiply this base by a % wich is currently bugged on the fitting screen.
In order to calculate the damage you can do with damage mods you can go by the table here or check the table ''Sete'' posted.
Happy hunting,
Re-FLeX |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
2
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Posted - 2013.05.22 23:40:00 -
[34] - Quote
I tried something today, I'd play an ambush game snipe 1 person on the body and then wait till the game finished to see the damage delt with different amounts of complex damage mods. The charge sniper has a base damage of 322. When equipped with no damage mods I delt 357 points of damage, because of skill levels.
Base dmg : 322 0 mods : 357 1 mod : 394 2 mods : 427 3 mods : 451 4 mods : 464 |
DJINN leukoplast
Hellstorm Inc League of Infamy
463
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Posted - 2013.05.22 23:46:00 -
[35] - Quote
itsmellslikefish wrote:I dont think stackings in effect yet because I use caldari basic proto,( I used to use the logi but its armor is poop since the nerf) with 4 complex light damage mods my light weapon damage multiplier is at 1.46, Thales crazy good but I prefer the charge sniper. Also a sacrifice of being a logi sniper is no secondary weapon, used to get pooped on when that Guy I've been snipeing all throughout the match decides he's gona catch me with my pants down.
Stacking penalty has been in effect for quite some time now. CCP did confirm that the penalty was working but the UI was showing an incorrect number.
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itsmellslikefish
DIOS EX. Gentlemen's Agreement
2
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Posted - 2013.05.22 23:54:00 -
[36] - Quote
Ya I realized it was after I did my little experiment, is my 4th complex damage module worth the extraordinary 10 points of damage? I'm curious to hear what snipers think. |
Smoky Fingers
Red Star. EoN.
21
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Posted - 2013.05.23 00:11:00 -
[37] - Quote
oops |
Smoky Fingers
Red Star. EoN.
21
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Posted - 2013.05.23 00:11:00 -
[38] - Quote
Buster Friently wrote:[quote=Smoky Fingers]
Percentages (damage mods) are multiplicative, not additive. For example, 1.1*1.1=1.21. I'm not going to do the rest for you. This doesn't make them more efficient than what they state. In this case 10%. There is a display bug where the fitting screen does not factor in stacking penalties. Please do a search on the forums for the details.
Tl;Dr - learn some math, learn to search the forums. You are incorrect.
Did some testing, doing 109 glu damage including 110% shield atk bonus and no ar prof, with 3 complex on a friend. Now please explain if its just a display bug. |
Eddy Lightgrace
Codex Troopers
2
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Posted - 2013.05.23 06:22:00 -
[39] - Quote
itsmellslikefish wrote:Ya I realized it was after I did my little experiment, is my 4th complex damage module worth the extraordinary 10 points of damage? I'm curious to hear what snipers think.
On average 2 is juz fine. Not efficient to run 4. Use the slots for better shield bonuses.
From Thale perspective: 1 body shot almost everyone Buffed heavies require 3 shots (or 1 headshot + 1 body) Encountered one super-dragonfly which required 2 body shot
Charge rifle: 1 body shot almost everyone Heavies - need persistently good 3x body aim
Kaalokiota Tac/covenant: 1 headshot almost everyone 2 shots - maybe 3 for some Heavies - ignore. Unless its down to armor n ur confident to get 2 shots in
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itsmellslikefish
DIOS EX. Gentlemen's Agreement
2
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Posted - 2013.05.23 16:30:00 -
[40] - Quote
I don't know its like if I do have free space what should I use it on? |
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ARF 1049
The Phoenix Federation
25
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Posted - 2013.05.23 16:45:00 -
[41] - Quote
I hunt you guys... you sit up there on the ridge with your pants down...
knife in one ear out the other!
have fun finding more thales...
I still keep hunting you even if its a one way trip into the redline i will still find you :) |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
2
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Posted - 2013.05.23 19:50:00 -
[42] - Quote
ARF 1049 wrote:I hunt you guys... you sit up there on the ridge with your pants down...
knife in one ear out the other!
have fun finding more thales...
I still keep hunting you even if its a one way trip into the redline i will still find you :)
Hahaha so your that jerk! Snipeing would be completely boring if it weren't for you. |
ZiwZih
The Tritan Industries RISE of LEGION
165
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Posted - 2013.05.23 20:01:00 -
[43] - Quote
If I was a sniper, I would strive to be sir ravenwing...
sir ravenwing wrote:close range snipers: snipers on the frontlines or hidden a few yards away from an objective saving objectives from an enemy hack used to the heat of battle showing no hesitation to kill on sight does not waste bullets and master close range snipers are extremely rare like ghosts they kill and kill and kill without error |
itsmellslikefish
DIOS EX. Gentlemen's Agreement
2
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Posted - 2013.05.23 20:35:00 -
[44] - Quote
I don't agree with close range snipers, snipers are ment to be versetile, they should be able to defend a unit, support their squad mates by providing info on how many are headed towards them, where there are heavy amounts of enemies, what's the ideal unit to hack, and to pick off or weaken enemies around squad mates, frontline snipeing is a bit selfish and turns the game into cod with snipers trying to quickscope. Snipers are the most effective when implemented and act as part of a well communicating squad. |
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