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xTechno Vikingx
Pro Hic Immortalis RISE of LEGION
2
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Posted - 2013.05.17 16:43:00 -
[31] - Quote
I approve this message. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
11
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Posted - 2013.05.17 16:46:00 -
[32] - Quote
Christ.
First of all, as a standard AV nade user, you're just being a whiny punk. It takes two of three AV nades you spawn with to kill the free LAV from full health if it's taking no other damage. Higher tier gear is more effective, like everything else in the game. The downside to AV grenades? They work only on vehicles. They don't even explode if they're thrown at something other than a vehicle. As an Assault suit, there were more times that I wished I had Locus grenades rather than AV. That trade-off seems minor, but is in fact major. Once people know of your AV capabilities, you become a target and the enemy is more wary of calling in vehicles [except for free LAV's, because they're free]. An intelligent player would recognise who the AV players are, and attempt to coordinate against them, because trust me, not everyone has AV nades. It's more of a rarity then you seem to think.
As for the other AV weapons, I can't say that much as I haven't specced into them this build, nor have I dealt with them that much. I've tried the Militia Swarm that they give you a starter fit with, but that was so useless on a tank that all I was doing was keeping them tank from my friendlies, without actually killing it. I don't know if the higher tiers are better or not, though. As a former fatty, I miss my beautiful Forge Gun so much that I made a militia fit for it, but I haven't had cause to actually use it yet, though. As for the Plasma Cannon, I haven't even touched it, but from what I heard, it's useless against vehicles, and the Mass Driver is a better substitute for anti-infantry. You also forgot Remote and Proximity Explosives. From what I've heard, Remote is better for infantry traps [like on a terminal in Skirmish], while Proximity is great for vehicles. At least, that was last build. I haven't seen or used much of these, so I can't comment on them either.
What I'm trying to say is, as far as I know, there's really only three good AV options: Forge gun, AV nades, and Proximity Explosives. Forge guns are great for long range AV and short range AV, but you have to have a fat suit for it, and you move really slow with it, especially when charging [not to mention now you light up like a Christmas tree so everyone knows what you're doing now]. AV nades are not nearly as bad as you say [except maybe the hacked version for no skill. That's pretty cheap], as it sacrifices much-needed offence for defence, which can hurt you in the long run. And Proximity Explosives... I don't really know about.
On the other hand, you're right about Tactical Rifles and KB/M. Tac AR's are way too good at what they do, and KB/M controls are just unfair for everyone who can't afford peripherals.
TL;DR: AV is fine, HTFU. Tac Ar's are OP, and KB/M unbalanced, like it always will be. |
Django Quik
R.I.f.t Orion Empire
519
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Posted - 2013.05.17 17:00:00 -
[33] - Quote
So using items that are available in the game for their purpose is cheating now? |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
345
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Posted - 2013.05.17 17:11:00 -
[34] - Quote
Django Quik wrote:So using items that are available in the game for their purpose is cheating now? No, that's what the OPs girlfriend was doing while he was raging about a video game.
Or maybe I'm giving him too much credit? |
Goric Rumis
Dead Six Initiative Lokun Listamenn
167
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Posted - 2013.05.17 17:26:00 -
[35] - Quote
I didn't like AV grenades in Chromosome, but with the rebalancing in Uprising you're no longer easily able to spam them with nanohives, and a handful of grenades barely does anything to a tank. So now I feel like my forge gun actually has substantial effect that can't be matched, let alone outdone, by grenades. I'm fine with it. |
Daedric Lothar
Onslaught Inc RISE of LEGION
345
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Posted - 2013.05.17 17:29:00 -
[36] - Quote
Full Metal Kitten wrote:Django Quik wrote:So using items that are available in the game for their purpose is cheating now? No, that's what the OPs girlfriend was doing while he was raging about a video game. Or maybe I'm giving him too much credit?
Wow |
Vaerana Myshtana
Bojo's School of the Trades
940
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Posted - 2013.05.17 17:29:00 -
[37] - Quote
Groza Tragediya wrote: Anyway the original intent of this post, to irradicate AV grenades all together.
Umm... No.
Keep your tank away from infantry.
That is the POINT of those AV Grenades. You are supposed to have an incentive to not drive your tank into places where people with AV Grenades could be hiding.
That's why your tank should always travel with an infantry screen when entering enclosed areas. It's their job to root out the Reds who want to throw stuff at your tank.
Bear in mind that we already had a substantial Militia Nanohive nerf to make AV Grenade spamming less of a cheap tactic.
So again...
No.
Sorry. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
180
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Posted - 2013.05.17 17:31:00 -
[38] - Quote
Since every dust bunnie likes a petition nowadays
Petition for this troll/QQ/cry baby thread to be locked
signed
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hooc order
Deep Space Republic Gentlemen's Agreement
82
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Posted - 2013.05.17 17:37:00 -
[39] - Quote
Groza Tragediya wrote:Av nades. Tac Rifle. KB/M.
At the moment the cheapest and under handed ways to get kills, yet for some reason im getting told to HTFU because you cant stop using a crutch. Nicely done :D.
Anyway the original intent of this post, to irradicate AV grenades all together. They need to disappear. We now have three AV weapons availiable, and you dont have to spc into any of them to stand a chance, all militia and standard variants greatly out range blasters and shoot with high player mobility.
It pretty much beat Vehicles hands down, which id be fine with, if players weren't standing behind walls, on a nanohive, replenishing grenades as they throw AV insanely far completely safe. Whhich balance wise is completely and utterly off.
Getting proto AV. Nades is 627k isk getting a decent fitting tank is over 3mil. A decent tank fitting is 1mil+ isk, AV nades are much much much cheaper. Imbalance. They risk less and carry far more of an advantage. You could even say tanks are pointless.
Even with great squad support AV can be fired WAAAAY far away so destruction cannot be prevented at times. There is 0 justification for every player on foot to have AV capability through a slot that does not debuff them in some way. The AV weapons replace a primary weapon, av grenades allow you to have the same effectiveness but without slowing you down or hindering your infantry fighting capability. So you have super soldiers that can't be milled because they are Anti everything.
Translation:
"Stuff is killing me therefore it is OP and needs to be removed from the game...
Also never mind that a player with 10 million SP can annihilate a player with 2 million SP using no skill what so ever.
My spread sheet says i should win all the time"
Whiney EvE gibberish to English translation services have been brought to you hooc order. |
KPDATNIKKA
HavoK Core RISE of LEGION
0
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Posted - 2013.05.17 17:49:00 -
[40] - Quote
Groza Tragediya wrote:Av nades. Tac Rifle. KB/M.
At the moment the cheapest and under handed ways to get kills, yet for some reason im getting told to HTFU because you cant stop using a crutch. Nicely done :D.
Anyway the original intent of this post, to irradicate AV grenades all together. They need to disappear. We now have three AV weapons availiable, and you dont have to spc into any of them to stand a chance, all militia and standard variants greatly out range blasters and shoot with high player mobility.
It pretty much beat Vehicles hands down, which id be fine with, if players weren't standing behind walls, on a nanohive, replenishing grenades as they throw AV insanely far completely safe. Whhich balance wise is completely and utterly off.
Getting proto AV. Nades is 627k isk getting a decent fitting tank is over 3mil. A decent tank fitting is 1mil+ isk, AV nades are much much much cheaper. Imbalance. They risk less and carry far more of an advantage. You could even say tanks are pointless.
Even with great squad support AV can be fired WAAAAY far away so destruction cannot be prevented at times. There is 0 justification for every player on foot to have AV capability through a slot that does not debuff them in some way. The AV weapons replace a primary weapon, av grenades allow you to have the same effectiveness but without slowing you down or hindering your infantry fighting capability. So you have super soldiers that can't be milled because they are Anti everything. man Wtf is this **** man u cry babies always talking about removing or nerfing this and that. theres nothing wrong with av nades, yous sit here spam **** lav And tanks all day now u want avs gone kiss my ass with that **** I like when you nubs spam vehicles, I get a kick out that **** lol. |
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Xender17
Oblivion S.G.X
79
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Posted - 2013.05.17 17:57:00 -
[41] - Quote
My only problem is AV nades+ nanohives. Also I could understand why it needs homing for LAV's but for tanks it just impossible to get away from them. |
Rynoceros
One-Armed Bandits
58
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Posted - 2013.05.17 18:08:00 -
[42] - Quote
What's your weapon?
Doesn't matter. It's OP in certain situations and you should be ashamed for using it. |
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