
IVANJAKANOV
Not Guilty EoN.
0
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Posted - 2013.07.18 08:44:00 -
[1] - Quote
I think all vehicles should still be able to do impact damage to each other, maybe starter LAVs should do less damage though since they're free. I like a few of the points you make like locking the loadout, and making it limited run (or so that you can only call in a limited number of them per game). And the velcro surface thing kind of needs to be fixed, especially when it does damage to and/or blows up your tank, but really the solution to that is better driving. I'm pretty sure there's already an impact hierarchy for mass, or at least for hitpoints and resistance. All LAVs would blow each other up in head on collisions if there wasn't something like this already. Right now a logistics LAV can survive a head on collision with a lesser LAV. Most decent tanks can withstand an LAV impact, and militia tanks are always going to be weak. Stumble mechanic sounds like a bad idea, there's already some mechanic now that sometimes launches the driver/passenger (sometimes they can get very high up in the air) if he gets out of a moving vehicle. All the rest of the stuff you're asking for sounds like asking for less risk while in tanks, but there should always be risk. If people are ballsy enough to run up on a tank they deserve a chance to kill it no matter how, it's up to you to stop them and starter LAVs are pretty easy to stop. The people are wrong who say those guys who run up on a tank in a starter LAV aren't risking anything, they could easily all get blown up in the LAV, get shot out of it, or get shot down when they bail out of the vehicle if they even make it out, and the dropsuit fittings aren't free since there is no AV grenade blueprint; not to mention the risk of taking deaths in the stats. I think it's more likely these people would die repeatedly trying to do this to a good tank/tank driver, and the tank would get lots of points. Maybe if we had more blueprint vehicles like dropships and tanks you would feel differently about the risk vs reward. Also, about the AV grenade spam, I think there might've been a slight fix to that since grenades seem to have a delay between throws. |