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Skihids
The Tritan Industries RISE of LEGION
1330
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Posted - 2013.05.16 19:03:00 -
[1] - Quote
So many people confuse constant expansion with a constant Beta. Beta means you haven't finished the basic platform and functionality of your product.
So if you don't have a complete set of dropsuits and weapons that points to beta.
If your vehicle mechanics are still broken, that points to beta.
If you have never managed to balance weapons, especially if that is due to not having all your basic content out yet, that points to beta.
If your shooter mechanics aren't up to par, that points to beta.
If your servers and network mechanics still cause frame rate and hit detection problems, that points to beta.
You are out of beta when the core experience is complete and performance is robust. After that you can expand on the experience. Until then you are still in beta in reality if not in name.
We are all aware that DUST was launched prematurely. |
Skihids
The Tritan Industries RISE of LEGION
1334
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Posted - 2013.05.16 20:02:00 -
[2] - Quote
If you give everyone a complete respec, that points to beta.
If you offer an additional complete respec a few weeks later that screams beta.
CCP completely reworked the skill tree one week before "release" which didn't give us long enough to beta test it and leave time to fix issues.
We are still seeing huge balance changes such as the 10% weapons buff and the huge HP increases for (most) vehicles. That means we lack the stability required to be out of beta.
Now that's not to say you can't release an unfinished product. I've been in IT for over 25 years and I've seen plenty of projects that turn their customers into unwitting beta testers due to an inability or unwillingness to complete the project.
There may be business reasons for slapping a "Released" banner on a beta, and we can debate the wisdom of those reasons, but it doesn't change the facts. Either you meet the requirements be out of beta or you don't
You might fool the uninformed, but the player base is living this game and cannot help but be extremely aware of its state. |
Skihids
The Tritan Industries RISE of LEGION
1337
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Posted - 2013.05.16 22:08:00 -
[3] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:The years add up, do they not? Okay now let's say CCP signed a 30, now i think 60 year contract with Sony. Well if you know anything at all about hardware & tech. You'd know that the PS3 is hard to make games for. Now it's either you're unappreciative, which most people who get free stuff ARE, or the lack of common sense has distorted your minds. Okay so if i just signed a 60 year contract with Sony, where would most of my attention be? I mean especially cause PS4 is basically a computer. (& On it's way!) Able to run games so much smoother,easier to code for, with a higher FR than PS3 could handle. Would your attention be on PS3 or PS4? Would you be thinking about the Present or the Future? With all the limitations PS3 has it's no wonder this game would still be considered beta to you people. Take a while to critique the whole game, because your right it may not be finished. It may be that their running tests on PS3 to see how people like it, so that when it Launches on PS4 it'll all be worth that wait for an exhilarating game.(Probably with completely new mechanics to it as well) Such as wall covering mechanics, huge maps, close to no lag(if any),destructive walls,completely revamped visuals/gameplay, ETC. Now i'm not going to take part in your lifelessness, & complain about everything with this game. Instead i'll clearly say, it does need some improvement. But at the cost of it not being fully capable on PS4? Think about it, all the time you make them spend working on a PS3 bs version. That's less time to work on PS4. Dust has way to much going on in it, for it to run smoothly. (My Opinion) So if you don't like it, then instead of bashing the game. Why don't you people offer idea's so that they can implement them on the PS4 version. Now think about this, & take it as your first ever Eye Opener on how the world works. If not then.. It's okay, keep forcing them eyelids open like you know it all. But people without stupiditiy in their veins know your just wearing Eye Speculums, to keep a closed eye open..
You seem to be saying that CCP released a beta product to the masses as a finished product because they are too busy working on a PS4 version.
If they were working on a PS4 version that would still not be a reason to rush the PS3 version before it was ready.
But, game balance and skill trees are not a coding problem, they are basic game design issues. It would be the same on the PS4.
Finally, CCP must assume the majority of players won't buy a PS4 for at least another year, meaning they will need to support a PS3 client for at least two. The logic in shorting PS3 development for a two year PS4 launch is completely lacking.
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Skihids
The Tritan Industries RISE of LEGION
1337
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Posted - 2013.05.17 00:16:00 -
[4] - Quote
Honestly, the OP's point is obvious and didn't need to turned into a post, much less a four page thread.
The testers (players) and the devs are both intimately aware of the incomplete and unbalanced nature of the game. DUST should still be in closed beta based on the fundamental changes happening.
But that's not a decision that developers get to make and it's certainly not a decision we testers get to make. It's a marketing decision and for better or worse it's been made.
Complaining about it isn't productive. The devs are fully aware so threadnoughts aren't necessary. What they need is time and our understanding assistance to get this thing into some semblance of release shape before the critics and general public write it off as a failure.
In my own small corner of the game I've been doing what I could for dropships. The thing is I realized this was a part of the game that is months out from full realization. There are fundamental changes that need to take place before the game needs dropships. Therefore I have changed my approach from pushing for fast fixes to one of waiting for CCP to define the dropship's mission before trying to help them realize the best vehicle for that mission. Trying to cobble together makework missions isn't the answer becasue it won't be connected to the heart of the game.
Getting hateful and impatient won't help piloting and could end up turning dropships into something they shouldn't be. I think the ADS is a prime example of a short term fix that steers the DS away from being a team tool and toward solo play. I think this happened because the team oriented missions aren't realized yet and CCP Blam wanted to give us something we could use now. |
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