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Thread Statistics | Show CCP posts - 0 post(s) |
Deluxe Edition
TeamPlayers EoN.
183
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Posted - 2013.05.16 18:32:00 -
[1] - Quote
Just played SI... it was to laggy to shoot anyone. Their players moved by teleportation. PC is pointless. 10 FPS or less the entire game. |
Deluxe Edition
TeamPlayers EoN.
183
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Posted - 2013.05.16 18:41:00 -
[2] - Quote
Rough is an understatement. If planetary conquest stays like this then the victor will always go to the team with the servers in the home country. We played at 5-10 FPS with the enemy teleporting around and gun movements happening in chunks (aim slightly left nothing will happen then suddenly your looking 45 degrees to the left.) |
Deluxe Edition
TeamPlayers EoN.
183
|
Posted - 2013.05.16 18:44:00 -
[3] - Quote
Kaeralli Sturmovos wrote:agreed if ont in same server region it becomes near impossible to do basic things like MOVING, let alone AIMING.
Going up stairs was a major feat in this match... |
Deluxe Edition
TeamPlayers EoN.
184
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Posted - 2013.05.16 19:09:00 -
[4] - Quote
ZiwZih wrote:If anything beside graphics/shaders/lightning was good for me in Uprising, that is cross-continent lag issue. I find it much better.
If you have had lag, then opposing team must got it too, no?
Nevertheless, with aiming like this, lag is suddenly lesser problem.
Usually one side will get the majority of the lag, the team that gets the home server experiences minimal lag (other than what is normally present in pub matches). |
Deluxe Edition
TeamPlayers EoN.
184
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Posted - 2013.05.16 19:13:00 -
[5] - Quote
Sha Kharn Clone wrote:Some battles we had today were a pig also. Sorry you had bad lag . Over 150 CB we have had in SI we normally find its impossible to play against US corps.
This needs work for sure.
Yea, I remember lol. I don't mean for the post to marginalize SI or the victory. You know I have a lot of respect for you, and SI. This post is to highlight a problem that could make planetary conquest irrelavent.
Maybe if CCP doesn't fix this we as a player base should just get together and draw lines in the New Eden sand and have EU players take one side of the galaxy and US on another and agree to just not engage in cross continental warfare lol. (This is meant as joke, I sincerely hope something like this doesn't become necessary) |
Deluxe Edition
TeamPlayers EoN.
184
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Posted - 2013.05.16 19:23:00 -
[6] - Quote
The problem is one side shouldn't have such a huge latency advantage. If CCP cannot find a way to stabilize latency when teams from across the pond play each other then they have some very serious decisions to make.
I am here because I enjoy competitive play that means something, large unfair latency advantages marginalizes victory and the what it means to hold a planet. To be frank PC is pointless unless the servers and gameblay is stable and consistent. |
Deluxe Edition
TeamPlayers EoN.
187
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Posted - 2013.05.16 20:00:00 -
[7] - Quote
Provolonee wrote:Most games just separate there player base by region, That would not be very dust like at all. Im not sure that CCP will be able to fix the internet.
At least if we knew what the latency was going to be before attacking a district. there would be a choice. Until that happens more spies will be needed to find out where target corps player base is. Some corps wont attack across the pond, others that do could be at a disadvantage. This will just restrict the action even more.
We all saw this coming. It just might be something we have to deal with. I might switch my server settings just to get used to it.
Their is no getting used to 10 frames per second. Its not something you can train to play in because at that point every action in the game is random. moving forward can send you 10 meters forward then teleport you 20 meters back.
If the meta game becomes determining which region an attacking corp is from then having to find and field players from the alliance who live in the same region just so the game will be playable I promise the player count will begin to drop
Fiddlestaxp wrote:Home team gets the the server host. It is the only fair way to go about it...
I bet there are ways of manipulating where the host is. We should figure out how and then complain until they fix it.
If this is fix then for example If a war broke out between the primarily EU Chronos alliance, and the primarily US EoN alliance then attacking would become obsolete. Each side wouldn't attack each other because it would be a waste of clones. |
Deluxe Edition
TeamPlayers EoN.
187
|
Posted - 2013.05.16 20:29:00 -
[8] - Quote
All guaranteeing the home team has the local server advantage does is let everyone know who is going to get terrible lag during the match. I wouldn't consider it a solution at all. If they consider that a solution they would be better of splitting the community up by region, which due to the planned interation with EvE is really not an option for them as all of EvE exists on one server.
It's either find a way to allow all the regions to interact with each other without terrible latency on either side, or slowly watch the game die. In all honest the only solution I can see is the community getting together and dividing up planetary conquest regions by server zones and segregate ourselves. It's a horrible solution, but the only way I can see PC being stable in any way. |
Deluxe Edition
TeamPlayers EoN.
187
|
Posted - 2013.05.16 20:34:00 -
[9] - Quote
Bendtner92 wrote:Corp battles have always been laggier than pub matches. At least in the closed beta tournament matches, since those were also 16 vs 16. So I'm not really sure why people expected it to be better now.
Unfortunately I wasn't able to participate in that tourney, unfortunately the leadership of the corp I was in at the time decided not to particpate due to the exodus of most of the "A" team. The 8 v 8 battles i've played in where for the most part stable, however I never played any corps from across the pond. |
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