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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
306
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Posted - 2013.05.16 16:40:00 -
[1] - Quote
500 K doesn't even get you a proper drop suit/weapon, around 3 million you can compete effectively, 1-2 million should be initial to let the noobs gain some vantage point. |
Thor Odinson42
Molon Labe. League of Infamy
293
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Posted - 2013.05.16 17:02:00 -
[2] - Quote
Icy Xenosmilus wrote:500 K doesn't even get you a proper drop suit/weapon, around 3 million you can compete effectively, 1-2 million should be initial to let the noobs gain some vantage point. I agree, if the skill requirements went up then the starting SP should coincide. |
Iron Wolf Saber
Den of Swords
4732
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Posted - 2013.05.16 17:08:00 -
[3] - Quote
How about we fix the tree first? |
David Spd
Isuuaya Tactical Caldari State
61
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Posted - 2013.05.16 17:39:00 -
[4] - Quote
Iron Wolf Saber wrote:How about we fix the tree first?
CCP basically confirmed dropsuit core upgrades are where they want. If they want core upgrades as expensive as they are what constitutes as "fixing"?
Also spell checking on Vita is a pain in the *** |
Iron Wolf Saber
Den of Swords
4732
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Posted - 2013.05.16 17:46:00 -
[5] - Quote
David Spd wrote:Iron Wolf Saber wrote:How about we fix the tree first? CCP basically confirmed dropsuit core upgrades are where they want. If they want core upgrades as expensive as they are what constitutes as "fixing"? Also spell checking on Vita is a pain in the ***
Oh from reading the weekly update I didn't read that at all.
CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
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David Spd
Isuuaya Tactical Caldari State
61
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Posted - 2013.05.16 18:13:00 -
[6] - Quote
Iron Wolf Saber wrote:David Spd wrote:Iron Wolf Saber wrote:How about we fix the tree first? CCP basically confirmed dropsuit core upgrades are where they want. If they want core upgrades as expensive as they are what constitutes as "fixing"? Also spell checking on Vita is a pain in the *** Oh from reading the weekly update I didn't read that at all. CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
What, you think you guys can actually do something about it without having CCP push the sp requirements elsewhere? Also, lose the attitude please. Hard to have a discussion when you're being sarcastic.
I was referring to that post as well fyi, I can't copy & paste in Vita and don't have a functioning computer. |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.16 18:15:00 -
[7] - Quote
Chances are CCP will continue to review and renew the NPE experience so SP readjustments over time or Rookie Boosters is not out of the question either. |
gbghg
L.O.T.I.S. RISE of LEGION
1908
|
Posted - 2013.05.16 18:30:00 -
[8] - Quote
Vehicle electronics can justify its costs, but engineering just can't, the bonus is worthless. Only reason you should level it up is to get access to PG mods. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
537
|
Posted - 2013.05.19 00:08:00 -
[9] - Quote
Iron Wolf Saber wrote:David Spd wrote:Iron Wolf Saber wrote:How about we fix the tree first? CCP basically confirmed dropsuit core upgrades are where they want. If they want core upgrades as expensive as they are what constitutes as "fixing"? Also spell checking on Vita is a pain in the *** Oh from reading the weekly update I didn't read that at all. CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
Not trying to disagree or anything.... but...
CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
That last part seems to make it sound like they are happy where the SP costs are, and makes it sound like they are simply moving it around in the tree so it unlocks different things or has different prereq's.
I swear, it's almost like CCP is full of master politicians who try to sound like they are answering your question while being as vague as possible so they can't be called on it if they change their position...
But to the OP, I could definitely see that being OK since the grind to max your class seems to get longer and the newer players are bound to make some mistakes. |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.19 00:25:00 -
[10] - Quote
Baal Omniscient wrote:Not trying to disagree or anything.... but... CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
That last part seems to make it sound like they are happy where the SP costs are, and makes it sound like they are simply moving it around in the tree so it unlocks different things or has different prereq's. I swear, it's almost like CCP is full of master politicians who try to sound like they are answering your question while being as vague as possible so they can't be called on it if they change their position... But to the OP, I could definitely see that being OK since the grind to max your class seems to get longer and the newer players are bound to make some mistakes.
Inversely it can still be taken the other way, this is not clear cut and the statement was made before CCP started work on the tree. |
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Baal Omniscient
L.O.T.I.S. RISE of LEGION
537
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Posted - 2013.05.19 00:53:00 -
[11] - Quote
Iron Wolf Saber wrote:Baal Omniscient wrote:Not trying to disagree or anything.... but... CCP Frame wrote:
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
That last part seems to make it sound like they are happy where the SP costs are, and makes it sound like they are simply moving it around in the tree so it unlocks different things or has different prereq's. I swear, it's almost like CCP is full of master politicians who try to sound like they are answering your question while being as vague as possible so they can't be called on it if they change their position... But to the OP, I could definitely see that being OK since the grind to max your class seems to get longer and the newer players are bound to make some mistakes. Inversely it can still be taken the other way, this is not clear cut and the statement was made before CCP started work on the tree. Agreed. o7 |
slypie11
Planetary Response Organisation
310
|
Posted - 2013.05.19 02:16:00 -
[12] - Quote
If you're going to give noobs more SP, give them a proper tutorial, so they don't waste even more sp in the beggining |
The Loathing
The Southern Legion RISE of LEGION
83
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Posted - 2013.05.19 03:23:00 -
[13] - Quote
slypie11 wrote:If you're going to give noobs more SP, give them a proper tutorial, so they don't waste even more sp in the beggining
That's actually a valid point. Most new players I know, but have not had the opportunity to explain the basics to, are making outright wrong decisions due to the fact the JUST WANT TO PLAY, not research the tree to the full degree like the vets.
And why should they? The start to a game should be better explained and then tactical decisions come later.
But to the OP, I agree. The changes to the skill tree are making 500K SP a pathetic start to the game. |
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