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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
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Posted - 2013.05.16 16:06:00 -
[1] - Quote
Keep Precision strikes working as they are now, but in FW Battles and Corp battles, put the EVE bombardments on a timer ~4 minutes or so.
Reasons: 1) A lot of bitter EVE players seriously don't give a **** about Dust. Even a handful of my own EVE people. Even more are just indifferent. This will give them more of a feeling that they matter, instead of taking the place of some NPC invisible war barge.
2) From the Dust end it further strengthens the value of having EVE connections, because you'll have a whole new class of bombardments to call in, and even if you are getting WTFpwned you'll have a chance to lash back from orbit.
3) It will also increase conflict over districts because of this value.
4) While chat is nice, and the corporation structure is really awesome, the connection between the two games is still rather limited. Increasing the importance of this existing bond would demonstrate the direction the two games are headed. And instead of some intangible, far-off concept of carrying mercs to battle, or boarding Titans, this can be far more easily implemented. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.16 18:20:00 -
[2] - Quote
Iron Wolf Saber wrote:The answer for this is not now. Later.
So you're telling me there's a chance.... |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.16 18:45:00 -
[3] - Quote
Iron Wolf Saber wrote:There needs to be quite a few problems and questions to be answered first such as shooting down eve players.
In all fairness, wouldn't it encourage Dust corps to interact with EVE corps in the interim? The benefit of the bombardment comes from having EVE relations, shouldn't the counter for the bombardments also be EVE relations? Since the only way to remove EVE pilots from above the district is with other EVE pilots, I would think this creates the desire for Dust corps to look to the skies for aid, at least for the time being. I honestly feel this decoupling from the WP system would be a greater benefit the sooner it is implemented. I'm not sure how far along skyfire battery concepts are, of course, so I might be speaking out of turn, but I'd assume creating a Dust-side timer to call in OB's from space would be a lot simpler and would definitely go a long way towards bolstering relations between the two games.
Now, all that said, I love the idea of blowing multi-million ISK ships out of the sky as well, but I know my EVE buddies that despise Dust will be even less likely to help our guys on the ground if there is potential of getting ganked by "twelve-year-olds on a console" (their words, not mine) for no tangible reward... so perhaps there should even be a kill-cam implemented for the EVE pilots before the skyfires. Or mails. Anything besides a small scroll and some white flashes on a textured sphere... |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.16 20:13:00 -
[4] - Quote
xLTShinySidesx wrote:Iron Wolf Saber wrote:Because sometimes, space reinforcements are not available. Blockaids or logistics problems make sit impossible to park in orbit to save your posteriors from non stop bombardment. I don't know much about eve so the following question is not sarcasm, it's a legit question. Are the issues you named, planning issues? Or in game known issues? If they are planning issues where corp A didn't expect corp B would be bombarding them all battle and didn't get a ship in orbit before the battle started, then I believe that's on them and they should be getting bombarded all game, this is a tactical fps where planning and thinking take place and are paramount. If its in game issues then I understand why it would be necessary.
The issue Iron Wolf means is: what if an entire system is blocked off by a super-huge EVE corp and won't allow the other team to bring spaceships in to fight in orbit. Which is a valid concern, I agree, and a very good point on the side of implementing skyfire batteries, which I also support. But I also think if that is going to happen, no amount of skyfire batteries are doing to make a difference if the gates are camped... unless those gates are on the same district grid. But that brings me to my next point:
I'm not sure how the skyfire batteries are going to work, but currently you only see ships that are connected to the district from the Dust end. If there is a potential threat of dying, couldn't the EVE player just not connect to the district until the last second? Are the skyfires supposed to be defense against bombardment and thus ONLY able to shoot connected ships, or are they meant as an equalizer against ANY ships on grid with the planet? Or any ships in the system?
I just feel that these issues are going to take a long time to sit down, discuss, hammer out, and I'm glad its in the hands of the CPM to work this stuff out with CCP, but back to my point at hand: the DIRECT interaction of Dust and EVE is very lackluster in implementation, for both sides. Yea the bombardments are "cool" when you do them, and they are more powerful on the surface, but in essence they aren't much of a game-changer as they are flair.
Tying the bombardments to a timer can serve as a great block to non-stop bombardments. If necessary, tie the timer to command points NOT captured. The less points held by the team, the faster the countdown, that way the EVE force in orbit can make a difference for the loser, while not adding to the suffering of a red-lined team. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.17 14:34:00 -
[5] - Quote
Wow, thanks for all the replies, CPM members. Your feedback has brought a lot of thoughts to mind.
I actually hadn't looked into the fanfest tournament, but that sounds absolutely incredible! Well, provided the distance from the beacon is within scram/web range ;). Don't want my ownership of the beacon with 20 battleships contested by a single loki-boosted Dramiel orbiting at 50km, after all. But that frequency sounds insane, dialling back to about 3-4 minutes would not be too unreasonable.
I can understand Laurent's concern with switching over to a timer-based system with regards to all precision strikes, but I was more focusing on PC (specifically) and perhaps even FW battles and having EVE Tactical Starship Strikes be a separate thing entirely. While AFK'ing in the MCC would be problematic when trying to figure out how to delegate the OB, I think the best bet would be to make it available to all the squad commanders at once. While this would lead to a mad dash for the SL's in the public FW battles to get to the trigger, it would work out well in the PC battles.
Again, thanks for your feedback, its good to know this is a concern that is being looked into! |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.17 18:42:00 -
[6] - Quote
xLTShinySidesx wrote:Make the timer corp based or alliance based maybe?
IMO the standard OB's should still be WP based but the eve side OB's should have a timer, could this timer be attached by corp, say the timer for your squad is up.. Only you can call it in because your corp is the one who has the ship in orbit.
Mcc camping to get orbitals may happen but it would only happen in FW, if people tried doing that in PC they'd lose their district very fast.
This does open the door for 16 individual squads in a PC battle waiting on timers but again, if you made it corp based or even better, alliance based, it would mitigate the issue.
Not sure if that would be possible though, sounds like allot of work lol.
Just make it team-based and you are good. In the corp battles it'd be laid out ahead of time which squad leader should be calling in the thing, preferably the guy also on comms with the fleet in orbit to let them know to be ready: "Where's that God damned airstrike?" - Me on the ground "Change of plans, Burseg... help isn't coming... ever." - Me in space betraying myself...... O M G. Burseg's words coming out of mouth... |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
153
|
Posted - 2013.05.20 15:09:00 -
[7] - Quote
Nova Knife wrote:I should clarify a bit.
In the tournament, the strikes were available to any squad leader in the game, but once one of them used it, it was gone and the timer would start ticking up from 0 again.
"Capture range" of the satellite was 10km
WP strikes were also available to both teams still.
This sounds like the absolute best idea and pretty much exactly as I envision it. It would be awesome if this made it into the game SOON rather than SOON^TM |
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