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Baal Omniscient
L.O.T.I.S. RISE of LEGION
515
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Posted - 2013.05.16 15:55:00 -
[1] - Quote
The plasma launcher is a very interesting weapon, but lacks the clip size to fulfill any useful role on the battlefield. Currently the only useful role it serves is to peek out and tag an enemy running at your cover. It has too little splash to serve as area denial, it has too little DPS (due to it's clip size) to take out vehicles before they either a) get away or b) repair themselves, and it's projectile's travel speed is so slow that even infantry at 10m can easily sidestep it.
I recommend increasing the clipsize to 3-4, increasing the ammo capacity by 8 and increasing the speed of the projectile slightly. To counter-balance this, I recommend you increase the charge and reload times slightly.
Some might say this would make it an AV mass driver. In a way they would be similar, but they would be far different weapons with far different uses, so ignore the naysayers if you want this weapon to be a viable AV option. |
Vermaak Doe
SVER True Blood Unclaimed.
719
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Posted - 2013.05.16 16:31:00 -
[2] - Quote
I don't think they need a nerf to counteract a buff, since they were pre nerfed. |
SolusNothos
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.16 16:37:00 -
[3] - Quote
Had a quick play with some Aurum ones of these. They have potential to be useful, eventually.
A good start on making these viable would be applying light damage modifiers to their damage. Using it for AV, the main issue is the projectile travels too slowly. You're never going to hit an LAV with it. A bit of homing would be pretty useful too. Vs tanks seem fine, though all HAV's in general are way too fast. It's been a problem for a long time that HAV pilots can leave a fight whenever they choose with no consequences, especially so with the HP buff they just got. It's a pure GTFO buff...
Didn't try vs infantry but if they projectile moves faster, hitting them shouldn't be an issue. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
518
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Posted - 2013.05.16 17:08:00 -
[4] - Quote
Vermaak Doe wrote:I don't think they need a nerf to counteract a buff, since they were pre nerfed. It's not a nerf to counteract a buff, it's a nerf to moderate a buff. You give it a slight drawback to keep the buff from getting out of hand. Like how they almost doubled the TAC AR damage output from last build without adding in any drawbacks. I want the PL to work, but I don't want it to be OP. |
Vermaak Doe
SVER True Blood Unclaimed.
719
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Posted - 2013.05.16 17:29:00 -
[5] - Quote
Baal Omniscient wrote:Vermaak Doe wrote:I don't think they need a nerf to counteract a buff, since they were pre nerfed. It's not a nerf to counteract a buff, it's a nerf to moderate a buff. You give it a slight drawback to keep the buff from getting out of hand. Like how they almost doubled the TAC AR damage output from last build without adding in any drawbacks. I want the PL to work, but I don't want it to be OP. I could live with a longer reload but I'm not do sure about gaining charge time without the ability to hold a charge. |
Medic 1879
The Tritan Industries RISE of LEGION
332
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Posted - 2013.05.16 17:55:00 -
[6] - Quote
Its useful for ambushing a tank in combination with AV nades the PC really hurts shields allowing you to bombard it with nades. Works especially well if you can get above the tank its not much use against LAV's or dropships though. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
522
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Posted - 2013.05.16 19:39:00 -
[7] - Quote
I hit a Gunloggi with a proto one yesterday with 4 damage mods and didn't even drop 1/4 of it's health. With it requiring you to reload after every shot and tanks being able to move as fast as they do, that makes this weapon less than useless in my evey for taking out tanks. With a kb/m setup even armor tanks can move almost as fast as LAV's, so it's pointless to try to have a drawn out battle with it when you need 7 shots to drop it but it can be gone before you land your second. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
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Posted - 2013.05.16 19:42:00 -
[8] - Quote
bigger damage radius and im fine |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
522
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Posted - 2013.05.16 19:48:00 -
[9] - Quote
Herpn Derpidus wrote:bigger damage radius and im fine A larger splash radius would just turn it into an area denial weapon, and it is supposed to be an AV weapon. |
Nova Knife
Seituoda Taskforce Command Caldari State
916
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Posted - 2013.05.16 20:02:00 -
[10] - Quote
It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed)
Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash infantry as well! You don't want to eclipse the forge gun because then what would be the point of heavy suits? :P
I do agree that the projectile is a bit too slow, and I brought that up at fanfest. |
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Xender17
Oblivion S.G.X
73
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Posted - 2013.05.16 20:12:00 -
[11] - Quote
It needs at least 2 shots per clip. Maybe make a burst variant that fires two in succession but reloads slower. I personally LOVE the plasma cannon as an anit-infantry weapon. It KO's with a direct hit yet lacks the ability to ever get a direct hit. I think slightly higher blast damage would be good. |
Tankin Tarkus
Quafe Runners
8
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Posted - 2013.05.16 20:31:00 -
[12] - Quote
instead of increasing clip size what about just buffing relead speed not sure what the reload time is(i think what 3.5s?) why not make its reload speed 2s or 2.5s this would make the fastest the weapon could fire 2.6s to 3.1s which is just slightly faster than a standard forge gun but its still got to deal with the shot arc and slow shot speed and the lower damage
i havent tested it much just 3 AUR ones since i didnt have the sp for it but isnt the reload animation your character removing the rod then inserting a new one? to make the faster reloading look more natural when the weapon opens the rod could auto eject out then the character inserts the new one |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
524
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Posted - 2013.05.16 21:00:00 -
[13] - Quote
Nova Knife wrote:It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed)
Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash infantry as well! You don't want to eclipse the forge gun because then what would be the point of heavy suits? :P
I do agree that the projectile is a bit too slow, and I brought that up at fanfest. Honestly the weapon cannot be used as a proper AV weapon if it doesn't either have the ability to put out damage faster one way or another or be more accurate. All vehicles are able to get out of it's range too quickly for it to really cause enough damage to it to be effective.
A lock-on feature vs vehicles plus an extension to it's range might do the trick since it would help it keep up with vehicles, and if no one wants to add clip size or damage to it so it doesn't surpass the forge then it may be the only option to make it viable.
As it stands right now it's a fun toy to play with when facing weaker opponents, but in a serious match against serious opponents, this weapon will do nothing but waste time, get you killed and cause vehicle drivers to laugh at your attempts. I spec LAV's and even I have no fear of this weapon in the slightest. The only way one of these would get me is if I got stuck somewhere and the guy using it was right on top of me. It takes about 3 seconds to reload once the reload animation kicks in, which doesn't seem to happen until about 2 or so seconds after the projectile leaves the gun, AND the weapon has a travel time, which means in my Methana a guy who needs to hit me 3 times will have to have me hold perfectly still for at least 12 seconds to drop my LAV, and that's IF I don't have any hardners or reppers activated. That's an LAV, now imagine how hard it is to kill a tank.
Basically what I'm saying is, the only logical reason to spec into this instead of swarms or forge guns is because you think it looks cooler. It is not currently a viable AV option, but it has a lot of potential with some tweaking. |
Nova Knife
Seituoda Taskforce Command Caldari State
917
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Posted - 2013.05.16 21:13:00 -
[14] - Quote
Baal Omniscient wrote: Honestly the weapon cannot be used as a proper AV weapon if it doesn't either have the ability to put out damage faster one way or another or be more accurate. All vehicles are able to get out of it's range too quickly for it to really cause enough damage to it to be effective.
(Snip)
Basically what I'm saying is, the only logical reason to spec into this instead of swarms or forge guns is because you think it looks cooler. It is not currently a viable AV option, but it has a lot of potential with some tweaking.
I tend to agree. It's not as viable as it could be. A flat out damage buff isn't necessarily the answer. Making it more usable is a better option IMO. |
Delirium Inferno
Edoras Corporation
274
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Posted - 2013.05.16 21:17:00 -
[15] - Quote
Nova Knife wrote:It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed)
Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash infantry as well! You don't want to eclipse the forge gun because then what would be the point of heavy suits? :P
I do agree that the projectile is a bit too slow, and I brought that up at fanfest. You can make the plasma cannon better without interfering with the forge gun. Forge gun will always have the advantage of being able to snipe vehicles with it as well as fire off multiple shots before reloading and having more total shots available. All CCP needs to do is look at the amount of plasma cannons bought to realize it needs to be better. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
304
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Posted - 2013.05.16 21:37:00 -
[16] - Quote
The inability to one-shot a tank doesn't make an AV weapon OP. |
Delirium Inferno
Edoras Corporation
274
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Posted - 2013.05.16 21:42:00 -
[17] - Quote
Nova Knife wrote:Baal Omniscient wrote: Honestly the weapon cannot be used as a proper AV weapon if it doesn't either have the ability to put out damage faster one way or another or be more accurate. All vehicles are able to get out of it's range too quickly for it to really cause enough damage to it to be effective.
(Snip)
Basically what I'm saying is, the only logical reason to spec into this instead of swarms or forge guns is because you think it looks cooler. It is not currently a viable AV option, but it has a lot of potential with some tweaking.
I tend to agree. It's not as viable as it could be. A flat out damage buff isn't necessarily the answer. Making it more usable is a better option IMO. There is no single answer, it's a combination. A small damage buff wouldn't hurt. A larger clip size and a little more splash damage would help. I really like the movement speed, don't think that needs to change. |
Artemis Kaiba
Prima Gallicus
3
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Posted - 2013.05.16 22:43:00 -
[18] - Quote
I think a small area damage buff is necessary as you can't kill a simple militia assault with it (330HP).
After that, some measure should be taken to raise the maniability of the weapon (homing, radius increase or faster projectile...).
The visor could also be changed to have some scale under it, to help measure the angle you should shot with the distance. |
Tankin Tarkus
Quafe Runners
8
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Posted - 2013.05.16 22:52:00 -
[19] - Quote
its not ment to kill infantry in 1 shot with splash damage its ment to destroy vehicles i think being able to 2-3 shot most suits with splash is fair enough what i think it needs is a faster reload to boost how fast it can fire and an adjustment to its shot's travel speed to make it more competitive with other forms of AV |
Artemis Kaiba
Prima Gallicus
3
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Posted - 2013.05.16 23:16:00 -
[20] - Quote
I never ask it to one shot infantry, only the weakest of the weakest one (none is running the battlefield with less than 330 HP, right ? Maybe some scout, that's all)
Plus, I don't think it's a pure AV weapon. It's more a hybrid weapon, for vehicles just like infantry. Decent for both. That's the key point of the weapon, according to me. Swarms are useless against infantry and forges are both heavy only and slow to operate... I see Plasma Canon as an intermediary weapon between AV and anti-infantry.
But, well, I might take back my words on maniability. I begin to think it's fine, actually. |
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Agent-W-209
The Merc Net
1
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Posted - 2013.05.16 23:22:00 -
[21] - Quote
I know about the projectiles being too slow to do anything, but I don't whine about it. Instead, I take advantage of it.
I time it just right and fire it to let my enemy mistakenly walk into it. Same thing snipers do in real life. They use timing and precise measurement to get enemies to walk into their shots incase wind blows it away or the target is moving too fast to hit automatically. |
Artemis Kaiba
Prima Gallicus
3
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Posted - 2013.05.16 23:36:00 -
[22] - Quote
Yeah, I do so at medium range but the splash radius is so small, the projectile so slow, that you really have to be a lucky b*****d to actually hit. And even if you managed to do so, 200HP+ damage is ridiculous for a one ammo clip.
I'll wait to see if they are going to do something about that weapon... |
SolusNothos
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.16 23:40:00 -
[23] - Quote
Nova Knife wrote:It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed)
Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash infantry as well! You don't want to eclipse the forge gun because then what would be the point of heavy suits? :P
I do agree that the projectile is a bit too slow, and I brought that up at fanfest.
Except it's not, that's the problem. Light damage mods don't increase it's damage. The forge gun is a near instant hit weapon, PC takes time to reach a target, which with the speed tanks everywhere means it'll never hit anything outside smg range. It's more efficient to run up and spam basic flux grenades than use the plasma cannon at the moment.
Needs to be turned into a proper recoilless rifle, big damage but a long cycle time. That way it won't overshadow the Forge but actually remains useful. |
Delirium Inferno
Edoras Corporation
274
|
Posted - 2013.05.16 23:44:00 -
[24] - Quote
Been toying around with it a little more and actually got quite good with it. Kind of hard to tell though because I am running it on suits that aren't that great in defense (alt). I have been able to get instant kills on some prototype dudes running around though, that's always nice. It's not too hard to aim. But here's my thoughts
Keep the same
- Charge up time
- Projectile speed
- Ammo count
- Damage
- Reload speed
Change
- Splash damage. It should be a lot wider, even if there is a considerable drop off in damage from afar. It's ridiculous how close a rocket can come without even scratching an enemy. At least a little shields should go.
- Clip size. Nothing too drastic, just give it one more shot before you need to reload
A couple more things that aren't directly related to the Plasma Cannon but would help make it a viable weapon.
- Increase weapon swap speed. Most my success comes from getting off one shot dealing the splash damage and swapping to an SMG to finish 'em off. But weapon swap speeds are really slow right now.
- A critical hit zone for vehicles. I know vehicle users will hate me for this, but it would be nice and give a reason to want to use the plasma cannon on a tank instead of the swarms. Make it a really small point on the back of a tank and a small portion of the nose of the LAV and dropship. We're risking ourselves to get this close to the vehicles (remember the slow projectile speed and short range make it bad for distances), there should be an added incentive.
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