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Delirium Inferno
Edoras Corporation
274
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Posted - 2013.05.16 21:17:00 -
[1] - Quote
Nova Knife wrote:It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed)
Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash infantry as well! You don't want to eclipse the forge gun because then what would be the point of heavy suits? :P
I do agree that the projectile is a bit too slow, and I brought that up at fanfest. You can make the plasma cannon better without interfering with the forge gun. Forge gun will always have the advantage of being able to snipe vehicles with it as well as fire off multiple shots before reloading and having more total shots available. All CCP needs to do is look at the amount of plasma cannons bought to realize it needs to be better. |
Delirium Inferno
Edoras Corporation
274
|
Posted - 2013.05.16 21:42:00 -
[2] - Quote
Nova Knife wrote:Baal Omniscient wrote: Honestly the weapon cannot be used as a proper AV weapon if it doesn't either have the ability to put out damage faster one way or another or be more accurate. All vehicles are able to get out of it's range too quickly for it to really cause enough damage to it to be effective.
(Snip)
Basically what I'm saying is, the only logical reason to spec into this instead of swarms or forge guns is because you think it looks cooler. It is not currently a viable AV option, but it has a lot of potential with some tweaking.
I tend to agree. It's not as viable as it could be. A flat out damage buff isn't necessarily the answer. Making it more usable is a better option IMO. There is no single answer, it's a combination. A small damage buff wouldn't hurt. A larger clip size and a little more splash damage would help. I really like the movement speed, don't think that needs to change. |
Delirium Inferno
Edoras Corporation
274
|
Posted - 2013.05.16 23:44:00 -
[3] - Quote
Been toying around with it a little more and actually got quite good with it. Kind of hard to tell though because I am running it on suits that aren't that great in defense (alt). I have been able to get instant kills on some prototype dudes running around though, that's always nice. It's not too hard to aim. But here's my thoughts
Keep the same
- Charge up time
- Projectile speed
- Ammo count
- Damage
- Reload speed
Change
- Splash damage. It should be a lot wider, even if there is a considerable drop off in damage from afar. It's ridiculous how close a rocket can come without even scratching an enemy. At least a little shields should go.
- Clip size. Nothing too drastic, just give it one more shot before you need to reload
A couple more things that aren't directly related to the Plasma Cannon but would help make it a viable weapon.
- Increase weapon swap speed. Most my success comes from getting off one shot dealing the splash damage and swapping to an SMG to finish 'em off. But weapon swap speeds are really slow right now.
- A critical hit zone for vehicles. I know vehicle users will hate me for this, but it would be nice and give a reason to want to use the plasma cannon on a tank instead of the swarms. Make it a really small point on the back of a tank and a small portion of the nose of the LAV and dropship. We're risking ourselves to get this close to the vehicles (remember the slow projectile speed and short range make it bad for distances), there should be an added incentive.
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