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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 300
 
 
      | Posted - 2013.05.16 10:40:00 -
          [1] - Quote 
 I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
 
 
 I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
 
 
 
 
 
 
 
 "Consider the past and you shall know the future."
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        |  BAM HUSQVARNA
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 60
 
 
      | Posted - 2013.05.16 10:52:00 -
          [2] - Quote 
 I agree with Xero. And this is the biggest plaguing this game right now. It's the reason I barely play it ATM.
 
 With strafing targets you need to lead your aim to hit them. If you place / trace the aiming reticle on the target you miss.
 
 I don't come to forum too much, but if not already done, I'd love to see CCP acknowledge this.
 
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 305
 
 
      | Posted - 2013.05.17 05:51:00 -
          [3] - Quote 
 Bumping the thread to increase the chances of CCP being able to read this. Will not stop till some acknowledgement is shown. I have trouble shooting targets all the time.
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3896
 
 
      | Posted - 2013.05.17 06:08:00 -
          [4] - Quote 
 +1
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 309
 
 
      | Posted - 2013.05.17 09:25:00 -
          [5] - Quote 
 I can't feel the way I did before
 Don't turn your back on me
 I WON'T BE IGNORED!
 Time won't heal this damage anymore
 Don't turn your back on me
 I WON'T BE IGNORED!
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        |  REMNANCY 1
 Opus Arcana
 Orion Empire
 
 10
 
 
      | Posted - 2013.05.17 09:36:00 -
          [6] - Quote 
 Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 309
 
 
      | Posted - 2013.05.17 11:28:00 -
          [7] - Quote 
 
 REMNANCY 1 wrote:Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues 
 
 How can ya possibly get rid of it tho? This is not CivilWar514. Trying to get players to line up and sit still while reloading their muskets and shooting at each other. I just don't see that working either. Let's just ask for frame rate fix for now than we can go onto the musket gun no strafe thing.
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 309
 
 
      | Posted - 2013.05.17 21:04:00 -
          [8] - Quote 
 Bumping the thread.
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 309
 
 
      | Posted - 2013.05.18 02:24:00 -
          [9] - Quote 
 
 XeroTheBigBoss wrote:Bumping the thread. 
 
 ^^
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 309
 
 
      | Posted - 2013.05.18 03:16:00 -
          [10] - Quote 
 
 XeroTheBigBoss wrote:I can't feel the way I did beforeDon't turn your back on me
 I WON'T BE IGNORED!
 Time won't heal this damage anymore
 Don't turn your back on me
 I WON'T BE IGNORED!
 
 
 ^^
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 313
 
 
      | Posted - 2013.05.18 06:48:00 -
          [11] - Quote 
 
 XeroTheBigBoss wrote:I can't feel the way I did beforeDon't turn your back on me
 I WON'T BE IGNORED!
 Time won't heal this damage anymore
 Don't turn your back on me
 I WON'T BE IGNORED!
 
 
 ^^
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        |  BAM HUSQVARNA
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 61
 
 
      | Posted - 2013.05.18 07:36:00 -
          [12] - Quote 
 Again, have CCP acknowledged or commented on this issue anywhere post the Uprising patch?
 
 It's ruining the game. I know of four players who have deleted the game off their PS3, primarily because of this issue.
 
 Seriously, what's the point in playing a FPS if you can't hit a moving target?
 
 I'm shocked this thread doesn't have countless people supporting it.
 
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 314
 
 
      | Posted - 2013.05.18 10:52:00 -
          [13] - Quote 
 
 BAM HUSQVARNA wrote:Again, have CCP acknowledged or commented on this issue anywhere post the Uprising patch?
 It's ruining the game. I know of four players who have deleted the game off their PS3, primarily because of this issue.
 
 Seriously, what's the point in playing a FPS if you can't hit a moving target?
 
 I'm shocked this thread doesn't have countless people supporting it.
 
 
 
 Ya no idea people like the spray n pray I guess
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        |  Master Jaraiya
 Ultramarine Corp
 Orion Empire
 
 61
 
 
      | Posted - 2013.05.18 11:14:00 -
          [14] - Quote 
 
 REMNANCY 1 wrote:Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues 
 I agree with this. Quite often I will be shooting a target @ 10m - 15m with my HMG; then the target begins strafing side to side passing through my HMG fire continuously, but taking absolutely no damage in the process.
 
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        |  Zeylon Rho
 Subdreddit
 Test Alliance Please Ignore
 
 238
 
 
      | Posted - 2013.05.18 11:17:00 -
          [15] - Quote 
 
 XeroTheBigBoss wrote:XeroTheBigBoss wrote:Bumping the thread. ^^ 
 I admire your persistence.
 
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        |  David Spd
 Isuuaya Tactical
 Caldari State
 
 18
 
 
      | Posted - 2013.05.18 11:22:00 -
          [16] - Quote 
 Everybody knows aiming is broken. Reviewers are saying it too. Posting a dumpload in this thread is just preaching to the choir; it wont help CCP fix the problem faster.
 
 I have doubts as to whether or not CCP can fix this at all. They made a game that's simply too complex for PS3 imo and they keep finding that out as countless things just don't work.
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        |  REMNANCY 1
 Opus Arcana
 Orion Empire
 
 12
 
 
      | Posted - 2013.05.18 11:36:00 -
          [17] - Quote 
 
 XeroTheBigBoss wrote:REMNANCY 1 wrote:Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues How can ya possibly get rid of it tho? This is not CivilWar514. Trying to get players to line up and sit still while reloading their muskets and shooting at each other. I just don't see that working either. Let's just ask for frame rate fix for now than we can go onto the musket gun no strafe thing. 
 This is very telling as to the average dancer's capacity for strategic and tactical thought when the only methodology you can think of is to stand out in the open firing upon the enemy and feel entitled to some manner of gimmick devoid of the need to think in order to survive
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 315
 
 
      | Posted - 2013.05.18 12:01:00 -
          [18] - Quote 
 
 REMNANCY 1 wrote:XeroTheBigBoss wrote:REMNANCY 1 wrote:Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues How can ya possibly get rid of it tho? This is not CivilWar514. Trying to get players to line up and sit still while reloading their muskets and shooting at each other. I just don't see that working either. Let's just ask for frame rate fix for now than we can go onto the musket gun no strafe thing. This is very telling as to the average dancer's capacity for strategic and tactical thought when the only methodology you can think of is to stand out in the open firing upon the enemy and feel entitled to some manner of gimmick devoid of the need to think in order to survive 
 
 I just don't see what else 2 enemies can do when head to head if Strafing was possible to get rid of lol. Sure you can flank and use the strategy of suprise against foes but what to do when 2 foes are face to face? It is quite impossible to get rid of strafing so I will give it no more thought. Please continue the good fight on the current topic of the thread though. I welcome support in things we CAN change.
 
 
 "Watch your thoughts; they become words.
 Watch your words; they become actions.
 Watch your actions; they become habits.
 Watch your habits; they become character.
 Watch your character; it becomes your destiny."
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        |  REMNANCY 1
 Opus Arcana
 Orion Empire
 
 12
 
 
      | Posted - 2013.05.18 13:07:00 -
          [19] - Quote 
 1.Take cover and utilise proper positioning
 2. Use suppressing fire and flank enemies
 3. Stealth as a means to surround enemies
 4.Indirect fire weaponry such as nades and MD's
 5.vehicles of any kind
 6.Heavies
 6.sustained fire
 7.marksmen
 8.Booby traps and ambush tactics
 9.Guerrila tactics such as hit and run, supply cutting and disruption
 10.straight mixed bag blitzkrieg a.k.a. rapid dominance
 
 Do not presume that because one as inept as you cannot think of anything beyond gimmicks that there shouldn't be anything else
 
 "It is the place of the fool to say I should not have thought"
 -Confucious
 
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        |  REMNANCY 1
 Opus Arcana
 Orion Empire
 
 12
 
 
      | Posted - 2013.05.18 13:13:00 -
          [20] - Quote 
 and that's just for now with more weapons,vehicles,equipment,drones as well as other things yet imagined the methodology number could increase exponentially, but no lets further reduce this supposed hardcore shooter to gimmicks because people like you can't engage that blob of nerve cells between your ears that well
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        |  BAM HUSQVARNA
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 61
 
 
      | Posted - 2013.05.18 22:01:00 -
          [21] - Quote 
 Taking away strafing is the stupidest idea I've ever heard of.
 
 How about CCP actually communicate with the community and provide us acknowledgement / a predicted timeline for fixing the framerate / latency issues?
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 315
 
 
      | Posted - 2013.05.18 22:03:00 -
          [22] - Quote 
 Bump for thread .
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        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 34
 
 
      | Posted - 2013.05.18 22:14:00 -
          [23] - Quote 
 
 BAM HUSQVARNA wrote:Taking away strafing is the stupidest idea I've ever heard of. 
 How about CCP actually communicate with the community and provide us acknowledgement / a predicted timeline for fixing the framerate / latency issues?
 i think when people say take out strafing thay mean just make it slower so that you cant strafe dance all over the place.
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        |  BAM HUSQVARNA
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 61
 
 
      | Posted - 2013.05.18 22:31:00 -
          [24] - Quote 
 
 gabriel login wrote:BAM HUSQVARNA wrote:Taking away strafing is the stupidest idea I've ever heard of. 
 How about CCP actually communicate with the community and provide us acknowledgement / a predicted timeline for fixing the framerate / latency issues?
  i think when people say take out strafing thay mean just make it slower so that you cant strafe dance all over the place. 
 Yeah, OK... But are these people also going to suggest nerfing sprint speed as well? Because you need to lead sprinting targets also.
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        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 34
 
 
      | Posted - 2013.05.18 23:53:00 -
          [25] - Quote 
 
 BAM HUSQVARNA wrote:gabriel login wrote:BAM HUSQVARNA wrote:Taking away strafing is the stupidest idea I've ever heard of. 
 How about CCP actually communicate with the community and provide us acknowledgement / a predicted timeline for fixing the framerate / latency issues?
  i think when people say take out strafing thay mean just make it slower so that you cant strafe dance all over the place. Yeah, OK... But are these people also going to suggest nerfing sprint speed as well? Because you need to lead sprinting targets also. i dont think people have a problem with you running or sprinting to get somewhere or to get to cover it just the side to side dance off bs you get in the 15m to 20m range.
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        |  Moejoe Omnipotent
 Imperfects
 Negative-Feedback
 
 423
 
 
      | Posted - 2013.05.18 23:55:00 -
          [26] - Quote 
 If you play on 480p the input lag disappears and the game feels much smoother.
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        |  Orion Vahid
 Condotta Rouvenor
 Gallente Federation
 
 5
 
 
      | Posted - 2013.05.19 00:02:00 -
          [27] - Quote 
 
 Master Jaraiya wrote:REMNANCY 1 wrote:Why don't we just kill the strafing it caused lag and hit detection issues in the past (the only reason it works at all) then they nerfed it and it helped so lets get rid of it entirely which would solve a host of issues I agree with this. Quite often I will be shooting a target @ 10m - 15m with my HMG; then the target begins strafing side to side passing through my HMG fire continuously, but taking absolutely no damage in the process. I think I just found to secret to why I can't hit **** in close range with my HMG.
 At first I thought the way I'm walking is the issue so I always walk in the opposite direction I'm pulling the gun (Pull gun to right, walk to left) and it does seem to help a lot.
 However aiming was just ****** up in Uprising and it seems that it will never be fixed
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        |  54rffv
 Resheph Interstellar Strategy
 Gallente Federation
 
 5
 
 
      | Posted - 2013.05.19 00:05:00 -
          [28] - Quote 
 
 Moejoe Omnipotent wrote:If you play on 480p the input lag disappears and the game feels much smoother. This is what I have been forced to do.
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 320
 
 
      | Posted - 2013.05.19 10:18:00 -
          [29] - Quote 
 
 Moejoe Omnipotent wrote:If you play on 480p the input lag disappears and the game feels much smoother. 
 
 The game looks sooo ugly though.. How do you do it? Lol I feel like I am playing Socom2 which is not a bad thing but when the enemy is like 20 meters away it looks like he's across the map at times lol
 
 
 
 Bump for CCP BTW.
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        |  Still blazn
 Intergalactic Cannibus Cartel
 
 13
 
 
      | Posted - 2013.05.19 13:31:00 -
          [30] - Quote 
 Dont worry guys
 
 
 CCP will go bankrupt soon, and then THEY can listen to the community as they Vote with their FEET..
 
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 321
 
 
      | Posted - 2013.05.19 21:54:00 -
          [31] - Quote 
 
 Still blazn wrote:Dont worry guys 
 
 CCP will go bankrupt soon, and then THEY can listen to the community as they Vote with their FEET..
 
 
 
 I think Eve is doing well enough for that not to happen. Still doesn't mean they should ignore Dust.
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        |  TheBlob95 B
 GamersForChrist
 
 13
 
 
      | Posted - 2013.05.20 00:16:00 -
          [32] - Quote 
 Bump in agreement, though BF3 had the same issue and it was never fully fixed; kind of discouraging to think it may very well be hardware limitations and may not see a fix until a PS4 port...
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        |  Bling Blaine
 FrontLine-Coalition
 
 104
 
 
      | Posted - 2013.05.20 00:41:00 -
          [33] - Quote 
 
 TheBlob95 B wrote:Bump in agreement, though BF3 had the same issue and it was never fully fixed; kind of discouraging to think it may very well be hardware limitations and may not see a fix until a PS4 port... 
 Dice did release a patch 4 months after release claiming to have a fix for input lag, but we know they didnt re-write the entire code, just some of it.
 
 I know CCP can clean some of the code or dumb the polish just a bit to help framerate/latency/hit registration.
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 323
 
 
      | Posted - 2013.05.20 06:45:00 -
          [34] - Quote 
 
 Bling Blaine wrote:TheBlob95 B wrote:Bump in agreement, though BF3 had the same issue and it was never fully fixed; kind of discouraging to think it may very well be hardware limitations and may not see a fix until a PS4 port... Dice did release a patch 4 months after release claiming to have a fix for input lag, but we know they didnt re-write the entire code, just some of it. I know CCP can clean some of the code or dumb the polish just a bit to help framerate/latency/hit registration. 
 
 I really hope so. I don't think I can keep playing with this problem the latency issues are just bad specially in Planet battles.
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        |  XeroTheBigBoss
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 324
 
 
      | Posted - 2013.05.20 17:40:00 -
          [35] - Quote 
 I appreciate the support I have received so far in this thread. I also have this link going on in Bugs section of forum, we finally got a response from a CCP guy so if you would like to bring the support over to that thread there is the link. For those that wanna continue doing it here it's just as good thanks everybody.
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        |  Sponglyboy Squaredoo
 Not Guilty
 EoN.
 
 65
 
 
      | Posted - 2013.05.20 18:37:00 -
          [36] - Quote 
 
 XeroTheBigBoss wrote:Bling Blaine wrote:TheBlob95 B wrote:Bump in agreement, though BF3 had the same issue and it was never fully fixed; kind of discouraging to think it may very well be hardware limitations and may not see a fix until a PS4 port... Dice did release a patch 4 months after release claiming to have a fix for input lag, but we know they didnt re-write the entire code, just some of it. I know CCP can clean some of the code or dumb the polish just a bit to help framerate/latency/hit registration. I really hope so. I don't think I can keep playing with this problem the latency issues are just bad specially in Planet battles. 
 I don't think I can keep playing with these problems either.
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