Atikali Havendoorr
HERBGROWERS
28
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Posted - 2013.07.07 05:13:00 -
[1] - Quote
I was supposed to write something about the amount of war points, but the more I think about it, the more unsure I get about it. So... I don't really care if counter-hacking is lower, higher or equal the normal. Any WP reward is basically fine.
Original text/thoughts in italic: I think the WP should be around 50-80. The risk of getting an enemy spawn almost immediately after the hack is complete, giving 100wp to the enemy, thus kinda nullifying your later effort, and letting your own MCC take a few hits, should be incitement enough to stop the hack before that happens. As someone said, WP doesn't win games. The longer counter-hacking time corresponds to the avoided risk of getting an enemy spawn, and saving your MCC some hits. On the other hand, since you prevented your MCC from taking hits by hacking it earlier, maybe you should be granted more WP.
WeapondigitX V7 wrote:+1 for this idea.
We should also get 10 bonus points for killing someone trying to hack an objective. +1! Yes, absolutely! I would say killing an enemy in or in the absolute vicinity of an allied null cannon.
Fox Gaden wrote:... In other words, if the reward for counter hack is 100 WP than Team 1 might give up after two attempts to hack objective A knowing that if they attempt and fail 3 more times the reward that they will have effectively "handed" the enemy will out-weigh the reward their team will get if they successfully hack the objective. If the reward for counter hacks is only 50 WP however, the number of successes required to cover the number of failures is reduced. ... Very clever! Combined with the other arguments, I think it's more than enough to say that WP for counterhack should be less than "normal" hack.
Iskandar Zul Karnain wrote:25-50WP for counter hack seems about right.
CCP should take care to set a timer on each cannon similar to rep bonuses. A terminal should stop giving WP if hacked/counter-hacked a certain number of times during a certain period of time to prevent abuse.
Yes! In this case, WP could be equally high for counter-hack as normal hack.
Justin Aim wrote:What about 50 for hacking plus another 50 when the hack completes? Then a counter-hack can be 50 as well. It'll make fighters stick around to defend for those extra 50 points. It's got balance but the attacker will come out on top if they stick with it.
There's opportunity for exploitation in that scenario but that possibility is already there now. Wow, perhaps the beast idea! Or..?
ZDub 303 wrote:It has to be equal to the number of points you get from waiting and hacking it back... or people are still incentivized to wait it out.
Also... if you start counter hacking it should stop the transition timer so you don't enter into a situation where it aborts your counter hack cause it had finished before you could get it off.
Also (again)... if an objective is contested it shouldn't still be shooting at the MCC. It should do nothing until its back to an active side, one way or another.
Some of the many reasons I don't care to play skirmish/dom in this game. That gives the hacking a whole different mechanic. And I don't like it. |