I'm back, and this time, I've had a chance to actually get some rest. Unfortunately, not as much as I'd have liked, but anyway... I feel conscious again. So... Re-reading OP.
Zero Harpuia wrote:OHMYGODHEUSEDTHETWORD. Head for the hills!
In all seriousness, I just want to start some tank players and AV players chatting about the average speed of the HAV. I find it to be a bit fast, and if they decided to add some HitPoints to them in exchange for some speed, I'd like that. Thing is, I'm not a tank pilot anymore, nor am I the Forge Gunner I used to be, so I have no say in the matter beyond 'that guy that got gun down by a tank that one time' so lets get the ball rolling.
Or at least, can we discuss the uses of Stasis Webbifiers in the context of DUST514? Maybe Equipment, maybe a vehicle module? A mine? A repair tool like device? A sidearm?
To be fair, average speed isn't significantly different from the average speed of a real-world tank. And the top speed you can get with a speed-tanked HAV isn't much different from the best a real-world tank can manage. But in saying that, game balance does need to be considered. Webifiers have been sort-of confirmed, and it's been hinted that they'll be Equipment (something beginning with "W").
If a Webifier is an equipment item that functions like the Repair Tool, I'd be VERY interested in seeing it used in battle. Get in close, lock on, and the enemy tank is slowed down massively
(reduced movement, turret turn rate, fire rate, shield regen, everything). But you not only have to get close, you have to STAY close, making it a very risky option. Leave the enemy tank exposed to your team's AV weapons - or maybe toss an AV grenade then Web before they can outpace the blast.
The other possibility is that they make Webifier mines that have a limited duration effect once activated, whether remote triggered or Prox. This would probably be more user-friendly, but I'd prefer to see a more squad-based approach with an active Equipment item.
Although I do think I was onto a legitimate point in my less-than-coherent state before - giving us the freedom to choose speed tanking over HP tanking is an important option - buffing your speed and using that to be a difficult target SHOULD be a viable option, particularly if/when Enforcers become a viable option. They're designed to be low-defense high-attack. Why not use the passives in place of damage mods, then speed-tank so you're a fast-moving, hard-hitting platform that dies as soon as someone gets a line on you? Allowing for a greater variety of options isn't a bad thing.