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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
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Posted - 2013.05.20 09:58:00 -
[1] - Quote
Nova Knife wrote:As far as I know, it was supposed to be this way already.
When I saw the recall feature at fanfest, the first thing I asked CCP Jian was "Can I use this to steal people's stuff?" He said Yes.
I think it's a bug that it doesn't work with enemy vehicles. But it should definitely add the stuff to your assets if you steal a friendly, non bpo vehicle.
Someone try it and let me know?
Iv noticed there are many things that are supposed to or have been quoted to be in the game at this point but are not :/ in 2009 fanfest as (not sure who was playing) he was about to blow up the tank he said there are 8 vehicle classed due for release. We only have 3 :( also the doors in the war room and merc quarters and a few other things that go unnoticed :/.
Don't get me wronge I LOVE the game and honestly think CCP is the most dedicated company and that's why you are the best!!! But I do wish they were aspects already. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2013.05.20 10:09:00 -
[2] - Quote
CCP Blam! wrote:This is a great thread. Let me provide some background.
We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for the vehicle salvage, where hacked vehicles can be recalled into the hacker's inventory. To do this however, we would have to resolve a couple of technical issues:
1. Rather than making a vehicle usable by a particular team/individual after being hacked, enforce the concept of a new "owner" of the vehicle, so that the vehicle knows where to go to when being recalled.
2. Each blueprint and corresponding item would need to be linked. It wouldn't be feasible (or make much sense) to allow players who have hacked a vehicle that is a blueprint or has blueprints on it to inherit that blueprint. Rather, we would want a recall to place a blueprint's corresponding consumable item in the player's inventory.
This isn't a gargantuan task, but it's not something we can quickly deploy as part of a hotfix.
Thanks for the feedback guys, I will see what I can do.
Epic. ^ |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
13
|
Posted - 2013.05.20 10:22:00 -
[3] - Quote
Sirpidey Adtur wrote:CCP Blam! wrote:2. Each blueprint and corresponding item would need to be linked. It wouldn't be feasible (or make much sense) to allow players who have hacked a vehicle that is a blueprint or has blueprints on it to inherit that blueprint. Rather, we would want a recall to place a blueprint's corresponding consumable item in the player's inventory. So, you are proposing that a consumable item gets popped out from nowhere? That seems ripe for abuse.
No you just get 1 vehicle when you hack 1 vehicle that makes perfect sence, if I steal a car in real life I only get that one. And one of everything in it, (radio, cd's and so on) it would be silly to gain a blue print from one car |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
18
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Posted - 2013.07.08 20:42:00 -
[4] - Quote
Thanks for the feedback guys, I will see what I can do.[/quote]What if:
1. Enemy infantry gonna hack my HAV. 2. My teammates gonna kill that guy before he manage to recall it. 3. My teammates gonna hack "my" HAV and try to recall it(?)
Whose property will be HAV in that scenario?
My teammates can not simply recall my HAV. And what if 3 guys is hacking enemy vehicle, who of them will be able to recall it?[/quote]
Wow your English is atrocious.
1. Enemy infantry hack 'my' HAV 2. My team mate kills the enemy after the hack but before he recalls it 3. My team mate hacks the enemy tank and recalls it.
Whose property is the HAV in that scenario? My team mates cannot simply recall my HAV, and what if 3 guys are hacking the enemy vehicle, who of them will be able to recall it?
Well in answer to you question after making it easier to read and understand.
Unfortunately the tank would be your team mates, however maybe there can be a 'gift back' command where if this happens you can gift the item back to the original owner and be rewarded 1000isk or 100wp.
The answer to your second question (3 guys hacking at once) is simple, whoever started hacking first. In the rare scenario where they hack at the same time then they can do all sorts of things from dual after the game or bid for it. |
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