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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Telleth
 DUST University
 Ivy League
 
 7
 
 
      | Posted - 2013.05.15 01:21:00 -
          [1] - Quote 
 I would like to give a big thank you to CCP for the alterations to tanks.
 
 The aiming is much better now, a skilled dropship pilot can still hover over me while firing, but if they make a mistake or I manage to outmaneuver him, I can take them down. A good balance in my opinion.
 
 The survivability vs AV is about right. A coordinated strike against me using swarms and AV nades will take me out, but random, uncoordinated hits from militia swarms and AV will only force me to take cover. I think this is a nice balance considering the sp and Isk value of a single tank.
 
 The one big suggestion I would make is to put out the stats for the tanks. What is the range or tracking speed on a blaster? What are my resists with my skills applied, then with the hardeners activated? These will help players make educated decisions about what to equip and what kind of trade offs one would make for using something else. The current method of skilling up, buying, and then going off feel is kinda crap.
 
 Still, good things have come for those who tank. Thanks
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        |  Godin Thekiller
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 69
 
 
      | Posted - 2013.05.15 01:25:00 -
          [2] - Quote 
 Still needs more PG and passive enhancing skills. Turrets are for the most part balanced. Hull values are fine as well. But AV nades still need a nerf.
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        |  CharCharOdell
 Ametat Security
 Amarr Empire
 
 74
 
 
      | Posted - 2013.05.15 17:28:00 -
          [3] - Quote 
 
 Godin Thekiller wrote:Still needs more PG and passive enhancing skills. Turrets are for the most part balanced. Hull values are fine as well. But AV nades still need a nerf. 
 I'd be happy with a passive 10%/lvl PG skill and a 30% nerf to AV nades. That'd make tanks pretty much perfect.
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        |  Pvt Numnutz
 On The Brink
 CRONOS.
 
 57
 
 
      | Posted - 2013.05.16 02:13:00 -
          [4] - Quote 
 This dropship pilot tips his hat to you sir.
 Thank you for acknowledging that above you is the one place dropships can try to fight you off and that you have to out maneuver him or wait till he slips up. +1 for you good sir! i hope we dont meet in battle!
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        |  CharCharOdell
 Ametat Security
 Amarr Empire
 
 78
 
 
      | Posted - 2013.05.16 02:45:00 -
          [5] - Quote 
 
 Pvt Numnutz wrote:This dropship pilot tips his hat to you sir. Thank you for acknowledging that above you is the one place dropships can try to fight you off and that you have to out maneuver him or wait till he slips up. +1 for you good sir! i hope we dont meet in battle!
 
 Stop fighting eachother. We need to focus on nerfing AV.
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        |  Full Metal Kitten
 Sinq Laison Gendarmes
 Gallente Federation
 
 320
 
 
      | Posted - 2013.05.16 04:02:00 -
          [6] - Quote 
 
 CharCharOdell wrote:Stop fighting eachother. We need to focus on nerfing AV. You just did with the HP buff. I don't mind tanks getting some TLC, but the BPO LAVs? It seems we've come full circle from open beta launch when hit and run was the order of the day.
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        |  Harpyja
 DUST University
 Ivy League
 
 46
 
 
      | Posted - 2013.05.16 04:10:00 -
          [7] - Quote 
 
 Full Metal Kitten wrote:CharCharOdell wrote:Stop fighting eachother. We need to focus on nerfing AV. You just did with the HP buff. I don't mind tanks getting some TLC, but the BPO LAVs? It seems we've come full circle from open beta launch when hit and run was the order of the day. 
 You know what truly happened? Weapons (AV included) were buffed by 10%. Standard tanks keep the same amount if shields/armor as if they were at L5. Except we get up to 10% passive resists. Basically, AV still does the same amount of damage to us as before. Perhaps a sliver less, because 100 + 10% = 110, and 110 - 10% = 99. So effectively, AV does 1% damage less than before, except we have to spend SP for a L5 skill while AV gets 10% damage buff for free.
 
 
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