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Bojo The Mighty
Bojo's School of the Trades
1133
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Posted - 2013.05.14 05:38:00 -
[1] - Quote
Basically, it is to my knowledge that the Gallente prize the human life above all else. They excel in the medical field. I also am led to believe that the dropsuits and the mercenary body are integrated in some way.
As a scout, when I come across a Logi, I usually would like to ask for three things: Ammo Occasionally reps Stamina
However I can't get stamina from them. I can't get enough stamina. I like to use my modules for other things. So here's my wild and crazy idea:
Basic Idea A Stamina Regenerator Tool that regenerates the target's stamina much faster and on top of that you can Overload their Stamina which decreases the rate of stamina use for X time. Perhaps it would even temporarily buff melee damage during the Overload period.
Cooldown It would however have a cooldown period on the receiver. They wouldn't be able to receive another Regeneration from it for another X time after the Overload period. This would be enforced by Lock Ons. If they are cooling down from an Overload, the receiver would not show up as a viable lock on target until the cool down was complete.
Model It would look like a green angular horseshoe with a green beam connecting the two ends. When in use, a single green beam that is more "calm" than the current repair tool which looks like it's spewing yellow lightning. This animation would be more like a majestic green stream.
Reward for Use Now the reward for using this tool shouldn't be all that great. However I think every tool should offer WP in some form. So for this, I think that the user should be granted 5% of WP made during Overload, but 300% WP for a melee kill (the melee that uses Stamina) during the Overload period, so that's 150 WP.
Variations Could Include... Triage: Can lock onto two targets at once Vital: Recovery is instantaneous but Overload period is shortened Energizer: Sprint Speed is increased by X% but Overload Stamina use is greater than normal variant Salus: Stamina Recovery rate is increased as well in Overload period |
Talos Alomar
Subdreddit Test Alliance Please Ignore
749
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Posted - 2013.05.14 05:47:00 -
[2] - Quote
Why not make it a specialized nanite injector. just stab the target and they get a reduction to stamina used. This doesnt seem like something that needs to be constantly up in the middle of a fight. |
Bojo The Mighty
Bojo's School of the Trades
1133
|
Posted - 2013.05.14 05:49:00 -
[3] - Quote
Talos Alomar wrote:Why not make it a specialized nanite injector. just stab the target and they get a reduction to stamina used. This doesnt seem like something that needs to be constantly up in the middle of a fight. I was debating Injector or not but getting someone to stand still in a firefight would be hard.
Also I forgot to mention, you can't just be constantly Overloading people. Like the Active Scanner, it works for a period of time then shuts off. The tool itself has a cooldown and the receiver does as well. |
Bojo The Mighty
Bojo's School of the Trades
1133
|
Posted - 2013.05.14 05:53:00 -
[4] - Quote
Updated to reflect Cooldown vs. Overload Added Overheating
Quote:Overload Overload occurs when the tool is used beyond the recovery of the stamina. When the overload is complete, the tool would be too hot and go into cooldown mode where it can not be used again for a short period. However the overload decreases the use of stamina in the receiver for X Time.
Cooldown It would however have a cooldown period on the receiver. They wouldn't be able to receive another Regeneration from it for another X time after receiving the recovery, and 2X Time when cooling from an Overload. This would be enforced by Lock Ons. If they are cooling down, the receiver would not show up as a viable lock on target until the cool down was complete. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
449
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Posted - 2013.05.14 06:04:00 -
[5] - Quote
Ho. Ho. Ho. Very funny Dust Santa. Or should I say? Ha, ha, ha.
We had that. It is gone now. Why would they return anything they nuked?
There were two Drop Suit Upgrades that improved Stamina and Stamina Regen: vigor and endurance. The versions that have replaced those are effectively useless. The only stamina boost is available is a low slot biotic module. It is not worth the SP pure and simple. Which is good, since there is no reason to buy any of them. The Militia version is fine. |
Bojo The Mighty
Bojo's School of the Trades
1133
|
Posted - 2013.05.14 06:07:00 -
[6] - Quote
KalOfTheRathi wrote:Ho. Ho. Ho. Very funny Dust Santa. Or should I say? Ha, ha, ha.
We had that. It is gone now. Why would they return anything they nuked?
There were two Drop Suit Upgrades that improved Stamina and Stamina Regen: vigor and endurance. The versions that have replaced those are effectively useless. The only stamina boost is available is a low slot biotic module. It is not worth the SP pure and simple. Which is good, since there is no reason to buy any of them. The Militia version is fine.
No I am serious. A tool would be better for me if my Logis carried it. And what do you mean we had that? I've been around since a few days before Codex and there was never an equipment piece that regenerated Stamina. Modules don't count. |
Bojo The Mighty
Bojo's School of the Trades
1133
|
Posted - 2013.05.14 14:21:00 -
[7] - Quote
I can't be the only one who's been needing something like this |
Vermaak Doe
SVER True Blood Unclaimed.
716
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Posted - 2013.05.14 14:25:00 -
[8] - Quote
+1, a bit like cap transferring |
Bojo The Mighty
Bojo's School of the Trades
1134
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Posted - 2013.05.15 03:07:00 -
[9] - Quote
Vermaak Doe wrote:+1, a bit like cap transferring Cap transferring? |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
25
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Posted - 2013.05.15 03:19:00 -
[10] - Quote
Transferring your ability to another.
But in hindsight,
It should copy Brink where you used injectors to give a multitude of buffs. That way logis can spawn in and buff people to get to the letter faster if they stay still long enough. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
759
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Posted - 2013.05.15 03:40:00 -
[11] - Quote
Bojo The Mighty wrote:Vermaak Doe wrote:+1, a bit like cap transferring Cap transferring?
eve stuff. Think of capacitor a bit like stamina.
using modules takes up a certain amount of capacitor energy per cycle, though lasers take cap to fire too. What you've asked for with the stamina tool is pretty much that exact thing for dropsuits. |
Doshneil Antaro
SVER True Blood Unclaimed.
52
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Posted - 2013.05.15 03:44:00 -
[12] - Quote
please tell me this is a troll, I don't even want to go into why this idea is so broken. Your sir have hurt my head. |
Azri Sarum
DUST University Ivy League
9
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Posted - 2013.05.15 03:51:00 -
[13] - Quote
Bojo The Mighty wrote:No I am serious. A tool would be better for me if my Logis carried it. And what do you mean we had that? I've been around since a few days before Codex and there was never an equipment piece that regenerated Stamina. Modules don't count.
I like the idea, but I don't think a new tool would work. What would you have a logi give up to bring it along? Repair too? Nope. Hive? Heck no. Injector? Uplink? Again, i think they are more valuable than stamina.
How about just add the functionality to the armor repair tools. Let us charge up the repair tool and hit you with a blast of energy, giving a 100% bonus to stamina regeneration for say, 60 seconds. That way we actually have something we can do when everyone is at full armor. |
Bojo The Mighty
Bojo's School of the Trades
1139
|
Posted - 2013.05.15 16:25:00 -
[14] - Quote
Azri Sarum wrote:
I like the idea, but I don't think a new tool would work. What would you have a logi give up to bring it along? Repair too? Nope. Hive? Heck no. Injector? Uplink? Again, i think they are more valuable than stamina.
How about just add the functionality to the armor repair tools. Let us charge up the repair tool and hit you with a blast of energy, giving a 100% bonus to stamina regeneration for say, 60 seconds. That way we actually have something we can do when everyone is at full armor.
As good as that sounds, I can imagine that it makes the Repair tool a Jack of all Trades. However I agree with you in that the value of this equipment would be lesser (probably still better than Active Scanner for Scouts though). Perhaps in the future, when weapon attachments arrive, this could be a sort of equipment attachment....
What they should do is bring back the Type II scout that has 2 Equipment slots. That way a group of Scouts can go together and perpetuate Stamina and still bring another thing along.
When you are a scout, stamina becomes a factor. There's nothing worse than running out of Stamina in heavy fighting with a scout suit. So yes this tool was thought up around Scouts, but I can see heavies wanting it too. Their Stamina runs out so fast and they are already so slow. A heavy paired with a merc carrying this tool would create a Juggernaut Heavy.
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Vermaak Doe
SVER True Blood Unclaimed.
719
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Posted - 2013.05.15 16:40:00 -
[15] - Quote
Bojo The Mighty wrote:Vermaak Doe wrote:+1, a bit like cap transferring Cap transferring? A mechanic in Eve that reinforces active tanking and/or speed tanking, both of which tax the host ship |
Doshneil Antaro
SVER True Blood Unclaimed.
53
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Posted - 2013.05.15 17:35:00 -
[16] - Quote
Didnt want to do this, but Ill drop off some sage wisdom in the form of examples of why this thread needsnot to be:
1. Say a logi is running said tool. The logi himself being the slowest walk/run and stamina user himself. With the speed differences of other classes, how far would the person that needs stamina be in relation to the logi that has this tool? Chances are it would be faster to sit still and just passively recharge on your own than to backtrack to the logi. The chances that you need stamina when your near one are diminished, as well the logi would be spending his time killing, repping health, and reviving the dead to care about stamina wants.
2. Two scouts carry said tool. Lock on and run indefinitely.
I understand op mention draw backs that would possibly prevent 2, but I think if ccp implemented this tool there wouldn't be any drawbacks to it. I believe thats op wanted number 2, so I call troll and move on. |
Bojo The Mighty
Bojo's School of the Trades
1139
|
Posted - 2013.05.15 17:45:00 -
[17] - Quote
Doshneil Antaro wrote:Didnt want to do this, but Ill drop off some sage wisdom in the form of examples of why this thread needsnot to be:
1. Say a logi is running said tool. The logi himself being the slowest walk/run and stamina user himself. With the speed differences of other classes, how far would the person that needs stamina be in relation to the logi that has this tool? Chances are it would be faster to sit still and just passively recharge on your own than to backtrack to the logi. The chances that you need stamina when your near one are diminished, as well the logi would be spending his time killing, repping health, and reviving the dead to care about stamina wants.
2. Two scouts carry said tool. Lock on and run indefinitely.
I understand op mention draw backs that would possibly prevent 2, but I think if ccp implemented this tool there wouldn't be any drawbacks to it. I believe thats op wanted number 2, so I call troll and move on. Tools are not only used by Logis and not only does this tool recharge your Stamina but it can buff your stamina as well. It would be a good thing for logis who are coupled with heavies to carry because then the heavies wouldn't be so darn cumbersome. Of course it's easier to let it regenerate than back track, but if a carrier of the tool is nearby, it's convenient. As a scout I sometimes run off somewhere to do a scout thing then run back to my squad. If one of my mates had this tool, it would make that way easier on me because my Stamina wouldn't be in such bad shape.
Like you said, #2 isn't going to happen because you can't sprint with a tool in use, so they'd have to take breaks or something. I can add another drawback if you would like, such as that the player receiving the regeneration is slightly slower while it is operating. This also helps out with But hey it's no different than having some one repair you with a real nice repair tool so you can stand out int the open taking much less fire than a normal merc.
Well yeah I am suggesting a drawback because it needs one to be a reasonable tool. I don't like it when something has an exploit because that leads to the inevitable nerf and unbalance. We all remember the days when repair tools had no WP. Either CCP accepts the tool in its entirety or none of it.
I am not a troll I am a scout who values stamina! I'll bet you a lot that Stamina is going to get nerfed in the future. Watch it. |
Bojo The Mighty
Bojo's School of the Trades
1167
|
Posted - 2013.05.22 19:59:00 -
[18] - Quote
In light of an inverse suggestion, what are thoughts on this tool having an Area of Effect? https://forums.dust514.com/default.aspx?g=posts&t=80399&find=unread |
Bojo The Mighty
Bojo's School of the Trades
1199
|
Posted - 2013.06.04 05:02:00 -
[19] - Quote
Rar! I want more input damn it! |
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