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DeathwindRising
ROGUE SPADES EoN.
12
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Posted - 2013.05.13 18:00:00 -
[1] - Quote
Im a tanker. i used to hit my sp cap in a couple days. Now I can't be bothered to join a match because I don't have fun anymore.
CCP Blam! comes off as a giant troll to me. He explained extremely vaguely , that by reducing vehicle PG, we would somehow be able to deploy a greater variety of fits. I've tried a variety of fits. They were all trash because none of them fit my play style. I don't appreciate his failure to explain why this was necessary. Dropsuits have a skill that increases suit PG by 5% per level, why wasn't the dtopsuit skill changed as well?
I used to use a sica with two militia shield extenders and a shield amp, and two power expansion units and a proto turret of my choice. I cant anymore and it's been the most disheartening thing about this game for me. Add in all of the control issues to this and Im stuck feeling that while Uprising improved some things, I would've been happier if they had just left everything alone with the tanks.
I dont call in my tanks anymore because I cant even defend myself or attack anything that isnt on the ground. Dropships literally sit on my tank and i cant do anything unless i move into a gunner seat and risk my tank being hijacked by someone on my team.
The way you guys at CCP handle things looks like you just ignore us. We ask for the color red and you give us the color blue. It's not right. Nobody asked for a increase to vehicle HP. We asked you to change back our vehicle engineering skill to a 5% increase to PG per level. Im seeing a whole of stuff being "fixed" that nobody said was broken, while stuff we tell you is broken goes unfixed.
You cant change skills because you want to balance things for content that doesnt even exist yet. |
DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 01:33:00 -
[2] - Quote
I used to have a militia fit sica for pubs, and standard n proto for serious stuff. Can't use any of those fits now. Fit my tanks as general purpose battle tanks. Balanced for defense, mobility and firepower.
I can only fit a tank for one of those 3 points. I used PG modules before in chromosome to do it. 5% boost to PG doesn't allow for any fitting improvement over someone without any skills at all.
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DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 04:28:00 -
[3] - Quote
We honestly took a huge leap backwards with the PG nerf. It feels like they didn't want to release the game to the public with tanks being like they were. Apparently, cloning COD = success for some people.
The problem I think people had with our tanks was that we know what we're doing. We know what to attack, when to attack, when to fall back, and when you know what you're doing, we become a huge force multiplier. We all know that we're not all powerful. We have our limitations, but for those that don't know anything about tanks, they feel tanks are under powered in terms of defense. We aren't AV weapons do exactly what they're supposed to and that's to wreck us. The only AV weapon that seams severely out of place are some of those grenades.
Nerfing the PG on vehicles is like telling me I cant drive my car with wheels on it. what good is it without what we need? They needed to curb the vehicles so the game would appeal to more casual players, but they clearly don't know how to do that. They obviously can't nerf player skill, so they crippled our vehicles (what appears to me) to buy them time to think of something.
If they need time fix vehicles, then I say they give us all, temporarily, BP's of all standard vehicles, while they work on them. They should still requires skills, but it lets us play with them without the frustration of losing them in their crippled states.0
We should get free tanks while CCP collects their data, and they can modify the stats of the tanks until they find the balance theyre looking for. After they figure things out, they can remove the BP's from our inventories.
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DeathwindRising
ROGUE SPADES EoN.
15
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Posted - 2013.05.14 19:28:00 -
[4] - Quote
Bump |
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