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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
198
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Posted - 2013.05.13 18:49:00 -
[1] - Quote
I'm having similar problems with the enemies not staying on the HUD for the described time, But I cannot speak to the quantum scanner not picking up personnel. I am skilling into the scanners and will test it for myself
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
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Posted - 2013.05.16 07:04:00 -
[2] - Quote
Played between 6:45 and 7:00 AM UTC and it was still broke. Enemies I could see, I scanned and then they disappeared without any error on the scanner. Disappeared immediately after 2 seconds. There is still a bug with this thing. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
208
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Posted - 2013.05.16 20:51:00 -
[3] - Quote
Still having troubles with the scanners. I'll look for some more information to get a better idea on whether or not i'm using it correctly - point, click, expect enemies to stay on scanner. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
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Posted - 2013.05.17 17:25:00 -
[4] - Quote
Still interested in a response as I haven't seen an explanation on the decreased time enemies are on my Hud or other players Hud. Looking for some answer of either advice, explanation, or an acknowledgement of a known problem. Can anyone help? |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.05.20 21:34:00 -
[5] - Quote
IamI3rian wrote:I run the scanner in most of my fits. I've figured out how it works, for the most part. There ARE matches where it's completely bugged though. Anyway, in the case of the quantum scanner...
1) Initiate scan: This leaves you lit up on the enemy radar for the full 2 second scan time. During this time, 'anything' inside of the scan 'cone' is detected. Take note of the shape of the cone on the radar.
2) Switch back to your gun: This (obviously) puts the scanner away. The 'area' you just scanned is irrelevant. What IS relevant is the scan cone. This area (in front of your suit) is the area of the scan. NOT the ground you just lit up. NOT the red dots you just lit up. The area in front of your suit.
3) As you move the scan remains tied to your suit's field of view. For example spinning in a circle slowly will reveal all units within a 100m radius of your location. I'm unclear as to whether or not they'll receive a "you've been scanned" notice at this time.
4) For 14 additional seconds (the two second scan time is counted against the 16 second duration) everything in front of you, in your field of view is revealed.
I hope this clarifies.... and I hope my corp mates aren't pissed at me for telling you all how this works. = )
I'll give it a shot and see what happens. That it wouldn't keep certain enemies on the radar and instead give me xray vision seems counter intuitive to a handheld device... but oh well. We'll see. Thanks |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.05.20 21:35:00 -
[6] - Quote
Spacetits CDXX wrote:
Assuming this is indeed how the active scanners work, that's pretty messed up. I don't think anyone would read the item description and then suddenly understand all that.
Also, that just means there's even less reason (i.e. none at all) to spec passive scanning if you can just use the active scanner like that.
Amen |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
231
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Posted - 2013.05.21 21:13:00 -
[7] - Quote
IT seems to work as described, thank you IamI3rian. |
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