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Azri Sarum
DUST University Ivy League
6
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Posted - 2013.05.13 23:14:00 -
[1] - Quote
Getting back on topic here, it seems to me that the problem with the logistics suits is that they have no well defined role and their flexibility causes them to be good at filling to many roles. In this thread alone people have talked about speed builds, hack builds, equipment builds, slayer builds, tank builds, etc.
It makes your head hurt just trying to think of all the possibilities, let alone how to balance them all.
In EVE, logistics are focuses around repairing others, with a few minor variations in providing some different bonuses. They are no jack of all trades, not super flexible. As such they do their job well and can be balanced around it.
To balance DUST logistics we could try and match that scope. Limit logistics to only injectors, repair tools, and nano hives. Give logistic suits bonuses to those items specifically, keeping their role focuses. So think bonuses to repair amount, hive capacity, injector armor restored (racially mixed and matched)
Keep the sidearm gone and drop the slots down to match assault suits. Boost the base ehp up to assault levels so their total health remains around the same. Drop fitting down to slightly higher than assault but put a suit bonus that reduces equipment fitting requirements. This will cause a tighter fitting focused on the modules, while preventing the surplus of fitting you can get by not fitting equipment.
This focuses the logistic suit into a clearly defined role, prevents abuse by not fitting equipment, and tones down the flexibility by trading slots for base stats.
This also serves to open up space for new suits in the future. Create dedicated hacking suits, or scanning suits, ewar suits, etc.
Don't try and force one suit into all those roles. To be able to do them you get what we have now, something unfocused and too flexible. |
Azri Sarum
DUST University Ivy League
6
|
Posted - 2013.05.14 00:28:00 -
[2] - Quote
Cosgar wrote: As an EVE Online player, I'm saying this: Not all things from EVE need to translate to Dust 514.
With this I totally agree. There does need to be some similarities, or at least logical consistency. With EVE and DUST residing in the same universe the thought processes that generated the EVE ships/roles/modules etc would be the same ones creating the DUST suits. As the games become more closely linked we will start to see the disparity more and more if we are not careful.
Cosgar wrote: In Dust, the logistics suit gets misconstrued into the medic and support role by people who never played the class or just don't understand it.
Quote:The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
So reading and watching what you linked I still dont see the logistics suit as supposed to be filling more than the medic/support role. I highlighted a section of that wiki quote. It describes the logistics suit as one that provides medic and mechanical support roles. The video, while it did highlight on the flexibility of the minmatar logistics, it focuses on saying it had enough equipments slots to sustain its squad in battle. Again support.
I'm not convinced its supposed to fill more than those roles, and its the flexibility that is allowing the suit to go beyond those roles (coupled with poor bonuses for the other suits, but thats another thread in and of itself).
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Azri Sarum
DUST University Ivy League
6
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Posted - 2013.05.14 02:11:00 -
[3] - Quote
Yea sorry, I didn't make that very clear. Logi should definitely be able to defend themselves. Its a fine line though between being able to defend yourself and being better at it than assault suits.
Would a 1-2% bonus be enough to bring the assault suits up to snuff? Thats equivalent to 0.5 - 1 complex damage mods at max skill. |
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