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Kharga Lum
Seraphim Initiative. CRONOS.
48
|
Posted - 2013.05.12 20:14:00 -
[1] - Quote
Duvolle Assault 78.5dmg @ 789.5rpm
80GJ Ion Cannon 126.5 @ 428.6rpm
Boundless HMG 19.8 @ 2000rpm
Duvolle AR 37.4 @ 750rpm
20GJ Ion Cannon 32.5 @ 857.1
I'm not sure if this means it's (base dmg + 25%) or (base + 10%) = Base2, then (Base2+ 15%) or if both %'s are calculated from the base original. Math is hard...
Tac: 78.5dmg -> 99.2 dmg @ 789.5rpm = 78,318.4 damage per minute.
Blaster: 126.7dmg -> 160 dmg @ 428.6rmp = 68,585 damage per minute.
Boundless HMG: 19.8 -> 25.04 @ 2000rpm = 50,094 dpm
Duvolle: 37.4 -> 47.43 @ 750rpm = 35,578 dpm
20GJ Ion Cannon 32.5 -> 41.11 @ 857.1rpm = 35,237 dpm
Considering the costs and SP comparison, not to mention the cost and SP required for the vehicle needed to use the blaster and things start to slip. The damage output from weapons too massive to be carried is matched by weapons small enough to be hand held. |
ladwar
Dead Six Initiative Lokun Listamenn
380
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Posted - 2013.05.12 20:20:00 -
[2] - Quote
hey someone did the math! btw those are correct. |
Kharga Lum
Seraphim Initiative. CRONOS.
48
|
Posted - 2013.05.12 20:31:00 -
[3] - Quote
I even made a spread sheet!
I feel like my tank now has an Assault Riffle on top. Only it's bark is way worse then it's bite. Starting to understand why no one runs away from the tank. |
Harpyja
DUST University Ivy League
38
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Posted - 2013.05.12 20:48:00 -
[4] - Quote
Can I use some duct tape to equip ANY handheld weapon instead of the turrets onto my HAVs just for these reasons? They have roughly the same damage output while they are SIGNIFICANTLY cheaper fitting- and cost-wise |
Orenji Jiji
Seraphim Initiative. CRONOS.
60
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Posted - 2013.05.12 20:49:00 -
[5] - Quote
How much damage can be done before reloading/overheating? |
Kharga Lum
Seraphim Initiative. CRONOS.
49
|
Posted - 2013.05.12 20:54:00 -
[6] - Quote
Orenji Jiji wrote:How much damage can be done before reloading/overheating?
I couldn't find a way to calculate this. Depending on the blaster you may spend more time cooling down then firing anyway. |
Skihids
The Tritan Industries RISE of LEGION
1276
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Posted - 2013.05.12 21:07:00 -
[7] - Quote
Harpyja wrote:Can I use some duct tape to equip ANY handheld weapon instead of the turrets onto my HAVs just for these reasons? They have roughly the same damage output while they are SIGNIFICANTLY cheaper fitting- and cost-wise
Hah, I wanted to do that for my dropship. The small turrets are crap compared to the handheld weapons. At the end of the last build the MD was far superior to the small missile turrets. |
Psychotic Shooter
Opus Arcana Orion Empire
56
|
Posted - 2013.05.12 21:17:00 -
[8] - Quote
Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7
Duvolle TAR = 2335 SIC =7054 Differnce = 4719
BTW i am a tanker
|
Kharga Lum
Seraphim Initiative. CRONOS.
50
|
Posted - 2013.05.12 21:19:00 -
[9] - Quote
The missile turrets are a little better now. The small missile turrets actually do more damage per missile then the large...although the large fires 4 at a time with larger blast radius. |
Kharga Lum
Seraphim Initiative. CRONOS.
50
|
Posted - 2013.05.12 21:46:00 -
[10] - Quote
Psychotic Shooter wrote:Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7
Duvolle TAR = 2335 SIC =7054 Differnce = 4719
BTW i am a tanker
Thanks for those numbers. But a weapon large enough to fit the merc inside of should do more then just over twice what his/her weapon does. |
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Tiel Syysch
Imperfects Negative-Feedback
780
|
Posted - 2013.05.12 21:57:00 -
[11] - Quote
Adjusting for reloads:
Duvolle Tactical = 33,852 dpm
Boundless HMG = 24,332 dpm (not adjusted for heat)
Duvolle = 21,835 dpm |
CharCharOdell
Ametat Security Amarr Empire
17
|
Posted - 2013.05.12 22:11:00 -
[12] - Quote
Kharga Lum wrote:Duvolle Assault 78.5dmg @ 789.5rpm
80GJ Ion Cannon 126.5 @ 428.6rpm
Boundless HMG 19.8 @ 2000rpm
Duvolle AR 37.4 @ 750rpm
20GJ Ion Cannon 32.5 @ 857.1
I'm not sure if this means it's (base dmg + 25%) or (base + 10%) = Base2, then (Base2+ 15%) or if both %'s are calculated from the base original. Math is hard...
Tac: 78.5dmg -> 99.2 dmg @ 789.5rpm = 78,318.4 damage per minute.
Blaster: 126.7dmg -> 160 dmg @ 428.6rmp = 68,585 damage per minute.
Boundless HMG: 19.8 -> 25.04 @ 2000rpm = 50,094 dpm
Duvolle: 37.4 -> 47.43 @ 750rpm = 35,578 dpm
20GJ Ion Cannon 32.5 -> 41.11 @ 857.1rpm = 35,237 dpm
Considering the costs and SP comparison, not to mention the cost and SP required for the vehicle needed to use the blaster and things start to slip. The damage output from weapons too massive to be carried is matched by weapons small enough to be hand held.
Buff tanks. They should outclass every infantry weapons in every possible way for their price. |
Kharga Lum
Seraphim Initiative. CRONOS.
50
|
Posted - 2013.05.12 22:24:00 -
[13] - Quote
Tiel Syysch wrote:Adjusting for reloads:
Duvolle Tactical = 30,776 dpm
Boundless HMG = 27,982 dpm
Duvolle = 19,850 dpm
edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in the base already I think, unless I'm missing where it got added)
I hadn't noticed any change on the info-card for these weapons when the change happened. That being said it's possible the change happened on the info-card and I still didn't notice.
Still something to consider, I hadn't thought about that possibility. |
ladwar
Dead Six Initiative Lokun Listamenn
381
|
Posted - 2013.05.12 22:27:00 -
[14] - Quote
Tiel Syysch wrote:Adjusting for reloads:
Duvolle Tactical = 30,776 dpm
Boundless HMG = 27,982 dpm
Duvolle = 19,850 dpm
edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in the base already I think, unless I'm missing where it got added) then you need to adjust the turrets for overheating as well.. |
Psychotic Shooter
Opus Arcana Orion Empire
59
|
Posted - 2013.05.12 22:29:00 -
[15] - Quote
Kharga Lum wrote:Psychotic Shooter wrote:Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7
Duvolle TAR = 2335 SIC =7054 Differnce = 4719
BTW i am a tanker
Thanks for those numbers. But a weapon large enough to fit the merc inside of should do more then just over twice what his/her weapon does.
I Agree but CCP wont do anything about it will they |
Wojciak
Soldiers Of One Network Orion Empire
15
|
Posted - 2013.05.12 22:30:00 -
[16] - Quote
CharCharOdell wrote:
Buff tanks. They should outclass every infantry weapons in every possible way for their price.
Large turrets are effective to everything and hand held weapons are not.
|
Tiel Syysch
Imperfects Negative-Feedback
781
|
Posted - 2013.05.12 22:30:00 -
[17] - Quote
ladwar wrote:Tiel Syysch wrote:Adjusting for reloads:
Duvolle Tactical = 30,776 dpm
Boundless HMG = 27,982 dpm
Duvolle = 19,850 dpm
edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in the base already I think, unless I'm missing where it got added) then you need to adjust the turrets for overheating as well..
Find me bullets til overheat and cooldown time and I can, I don't have those numbers. |
Kharga Lum
Seraphim Initiative. CRONOS.
50
|
Posted - 2013.05.12 22:41:00 -
[18] - Quote
Tiel Syysch wrote:ladwar wrote:Tiel Syysch wrote:Adjusting for reloads:
Duvolle Tactical = 30,776 dpm
Boundless HMG = 27,982 dpm
Duvolle = 19,850 dpm
edit: Woops, was using your numbers, not sure why you were using +25%, should only be +15% for handheld (the +10% is in the base already I think, unless I'm missing where it got added) then you need to adjust the turrets for overheating as well.. Find me bullets til overheat and cooldown time and I can, I don't have those numbers.
If we had a number for how much heat that little heat-o-meter is we could figure this all out. Is the total heat needed to overheat different for each weapon or is it based on tank hull? Is there a difference in anycase? |
Tiel Syysch
Imperfects Negative-Feedback
781
|
Posted - 2013.05.12 22:49:00 -
[19] - Quote
Kharga Lum wrote:Is the total heat needed to overheat different for each weapon or is it based on tank hull? Is there a difference in anycase?
No idea, never really paid much attention to all the heat mechanics. |
Buzzwords
Deadly Blue Dots RISE of LEGION
469
|
Posted - 2013.05.12 22:54:00 -
[20] - Quote
you realize the blaster is fully automatic and they even seem to have a little splash to them, right?
and also infinite ammo.
and also you get to be encased in 4,000 shields worth of tank whilst using it.
and also you move at quadruple dropsuit speed.
and also are invincible against anything that's not an AV weapon. |
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Kharga Lum
Seraphim Initiative. CRONOS.
50
|
Posted - 2013.05.12 23:21:00 -
[21] - Quote
Buzzwords wrote:you realize the blaster is fully automatic and they even seem to have a little splash to them, right?
and also infinite ammo.
and also you get to be encased in 4,000 shields worth of tank whilst using it.
and also you move at quadruple dropsuit speed.
and also are invincible against anything that's not an AV weapon.
That maybe so but that's a different thread. Blasters used to have splash damage, not anymore and I'm ok with not having it. |
Harpyja
DUST University Ivy League
39
|
Posted - 2013.05.12 23:28:00 -
[22] - Quote
Buzzwords wrote:you realize the blaster is fully automatic and they even seem to have a little splash to them, right?
and also infinite ammo.
and also you get to be encased in 4,000 shields worth of tank whilst using it.
and also you move at quadruple dropsuit speed.
and also are invincible against anything that's not an AV weapon.
Have you even used HAVs? 3 AV grenades and you're nearly f***ed. A little more and you're a really expensive firework.
Back to the topic, how does a handheld forge gun deal more damage than an entire large railgun? Screw small railguns on my vehicles, I want proto breach forge guns!
Edit: come to think about it, a forge gun is no different than a small railgun. Now how does a forge gun deal so much more damage? I think forge guns should be equivalent to small railguns, and they should simply be small railguns being manually carried. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.05.13 00:07:00 -
[23] - Quote
Psychotic Shooter wrote:Duvolle TAR = 78.5 * 30 = 2335 per clip Scattered ion connon fires for 6.6 seconds before it over heats 428.6rpm % 60 * 6.6 = 47 rounds before over heat with out heatsink 47 *150.1 = 7054.7
Duvolle TAR = 2335 SIC =7054 Differnce = 4719
BTW i am a tanker
yeah ...hey psych you should do the math on that with the active heat sink number 2 applied...your blaster at full rip lasts for 17 secs then.
and as for this ENTIRE THREAD tanks kill fine we deal more than enough damage the reason havs are u.p has nothing to do with the damage dealt but with the overall hp and regenerative abilities of havs. the pg issue only accentuates the issue more because now hav cannot have proto weapon with decent health. and to fit proto weapons with tier 2 hp ona gunlogi you now have to sacrifice the lows to pg upgrades. i cant imagine how this is for armor havs as they have to use up a lowpowered to up they're pg which is even worse for them. without the pg skills most madrugars are probably running with at least one power-grid expansion which mean the over all abilities of they're measly hp is cut by a fifth. ...and this also limits madrugars to only being able to do double hardeners not triple which i know allot of us relied on with av the way it is. a tank has three turrents ...3 turrents can only do so much ....i mean with missiles you can bombard from range with rail your snping if ur not stupid but what about blaster a gun that has **** for range on a hav that can be practically insta popped. the blaster forces you to get closer than any turrent ina tank that cannot take a hit. you have a zero skill 2 k av nade that can pop any current hav ....question why do we even have tanks |
PADDEhatpigen
BurgezzE.T.F Orion Empire
9
|
Posted - 2013.05.13 00:33:00 -
[24] - Quote
More cry babies whining is all i se. What is it you want ? Don't answer that, i already know, you want to be invincible and able to nuke the map and kill everything. (That's another game, this is Dust)
Tanks work fine, they are fast, have a lot of HP, great fire power and and never run out of ammo. (Wonder why they don't run out of ammo) If your proto tank dies by 3 standard av grenades you need to learn how to make a fitting.
Yes I KNOW a tank can cost more then 2 mill. Isk when it's fitted but if you are a wise tanker you don't die very often. We always have the option to run away and recall it if the heat Comes to close.
Drop suits are expensive to a proto suit can easy cost 200.000+ isk and drop suits die a lot.
Drop suit mercs also have to grind in militia gear so they can afford to play in the gear they trained for, we all loose isk if we play and die in proto gear.
Av's are not to powerful, and you need to get close to hit a tank whit them and if someone get that close to my tank i made a mistake as a tanker, also they cost isk to use and you have to invest SP to get them. They are also the ONLY weapon you have to fight a tank whit unless you invest Even more SP to use swarms (that do nothing to shield tanks) or go for the heavy forge gun.
I know Eve and Dust is not exactly the same but it is the same universe and if i loose my main ship in Eve it costs me 500+ mill. isk and days of grinding or mining to get a new one. WELCOME TO NEW EDEN. |
Kharga Lum
Seraphim Initiative. CRONOS.
51
|
Posted - 2013.05.13 13:49:00 -
[25] - Quote
We'll see how things go with the HP boost.
But as far as "More cry babies whining is all i see"...we're adults and can handle this in a civil maner.
Since we're talking eve Tanks are currently like putting T2 small turrets on a Megathron which is then destroyed, very rapidly, by a single Kestrel.
Again, we'll see how things shape up with the HP boost. |
martinofski
Rebelles A Quebec Orion Empire
87
|
Posted - 2013.05.13 14:35:00 -
[26] - Quote
You should look at bullet dispersion in your final number. But this will be even harder maths. I t does change the final outcome quite a bit. |
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