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Malkai Inos
The Vanguardians Orion Empire
44
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Posted - 2013.05.12 20:23:00 -
[1] - Quote
Nova Knife wrote:A respec limited to once a year or every 6 months for a reasonably high amount of aurum (20-25$ or so) wouldn't be something I would be against, personally.
I would. There isn't anything (that i'm aware of) that cannot be trained to a reasonable level within six to twelve months. The only people such an option would serve is the group of highly competitve players whom would use this feature strategically to respec into whatever happens to be overpowered at that time.
It's the ones with the most SP who would take the most advantage of it. Also you could bank a bunch of alts right now, wait for them to get a couple millions SP and respec them asynchronously to abuse the system for massive efficiency.
There's a reason such a thing has never even been considered in the ten years of eve's existence and it's the same reason why it shouldn't be here tbh. |
Malkai Inos
The Vanguardians Orion Empire
45
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Posted - 2013.05.12 20:43:00 -
[2] - Quote
richiesutie 2 wrote:Rather it to be a percentage of sp around 5% so as you progress and a acquire more sp you lose more sp,by doing this the veteran players will be less likely to use it as they will lose a substantial amount of sp where as new players will be able to earn what they lost in a day or so.
This will only work to disincentivice you only if you're legitemetly after a refund for your main, as rising SP levels raise the cost for a respec. If you're about to abuse the system however to just get proto XYZ the moment it turns out to be superior, you don't care for the lost SP as long as it's enough to max one part of the tree by the next reset. |
Malkai Inos
The Vanguardians Orion Empire
45
|
Posted - 2013.05.12 20:48:00 -
[3] - Quote
richiesutie 2 wrote:Malkai Inos wrote:richiesutie 2 wrote:Rather it to be a percentage of sp around 5% so as you progress and a acquire more sp you lose more sp,by doing this the veteran players will be less likely to use it as they will lose a substantial amount of sp where as new players will be able to earn what they lost in a day or so. This will only work to disincentivice you only if you're legitemetly after a refund for your main, as rising SP levels raise the cost for a respec. If you're about to abuse the system however to just get proto XYZ the moment it turns out to be superior, you don't care for the lost SP as long as it's enough to max one part of the tree by the next reset. Perhaps have a added penalty to each respec?
See above your comment... [redacted, should've read more carefully].
That's a possibility. Then again i could create alts on a regular basis, starting now and would have near limitless supply of alts by the end of the year, bypassing that penalty altogether.
Disclosure: I am sure CCP could find some solution to all of this if they where hellbent on implementing a respec feature but i happen to believe that making your own choices and making errors in that process is part of Dust's USP. I consider the permanence of the skillsystem to be a valuable part of the game and i do not view a skill respec option as a worthwhile feature to begin with. |
Malkai Inos
The Vanguardians Orion Empire
45
|
Posted - 2013.05.12 21:20:00 -
[4] - Quote
richiesutie 2 wrote:Malkai Inos wrote:richiesutie 2 wrote:Malkai Inos wrote:richiesutie 2 wrote:Rather it to be a percentage of sp around 5% so as you progress and a acquire more sp you lose more sp,by doing this the veteran players will be less likely to use it as they will lose a substantial amount of sp where as new players will be able to earn what they lost in a day or so. This will only work to disincentivice you only if you're legitemetly after a refund for your main, as rising SP levels raise the cost for a respec. If you're about to abuse the system however to just get proto XYZ the moment it turns out to be superior, you don't care for the lost SP as long as it's enough to max one part of the tree by the next reset. Perhaps have a added penalty to each respec? See above your comment... [redacted, should've read more carefully]. That's a possibility. Then again i could create alts on a regular basis, starting now and would have near limitless supply of alts by the end of the year, bypassing that penalty altogether. Disclosure: I am sure CCP could find some solution to all of this if they where hellbent to implement a respec feature but i happen to believe that making your own choices and making errors in that process is part of Dust's USP. I consider the permanence of the skillsystem to be a valuable part of the game and i do not view a skill respec option as a worthwhile feature to begin with. I'm unsure what you mean by that but inst that point irrelevant as that is already possible ?
I think you got it right and you made a really good point. Any alt is at worst only usable once without a respec though. With it you can reuse them until the penalty is not worth it anymore, but i get that this doesn't make it any less abusable. |
Malkai Inos
The Vanguardians Orion Empire
46
|
Posted - 2013.05.12 22:08:00 -
[5] - Quote
richiesutie 2 wrote:
secondly, doesn't a USP such as that restrict Dusts player base to a more mature audience and further more limit its profitability.
It definitely restricts the playerbase to a certain mindset, yes. But that's what any USP is all about.
From a marketing perspective EvE is not still around as the only title that has never lost in usernumbers on yearly average since it's inception because it's the best in some ambiguous metric. It's because the userbase is not a homogenic mass of likeminded people but rather a number of individuals with varying expectations and EvE caters to that one part no one else has touched yet.
What dust is trying to do is speaking to a playerbase that wants a persistent world with meaningfull, sometimes hurting decisions, in wich, conveniently you can shoot people to the face. If you provide this you alienate alle the players that don't care or specifically don't want this but you gain a dedicated an loyal community because there's simply nothing else in the whole market, no matter what fancy features or hype.
By allowing regular respecs in any way shape or form CCP would loose a part of that persistence thereby sacrificing part of what differenciates this game from all the acclaimed brands on the market. This would force CCP to compete more directly with those products wich, frankly is a loosing proposition since that market is completely oversaturated. |
Malkai Inos
The Vanguardians Orion Empire
57
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Posted - 2013.05.14 00:47:00 -
[6] - Quote
Chinduko wrote:For all those against a respect similar to that which we had in MAG, I hope CCP nerfs something you are able to effectively use to the point that it's utterly useless (your favorite weapon, suit, etc...). I hope it completely lowers your performance until you"re ready to quit Dust. Then, we'll talk about respecs again. I want the choice to be able to change my role and try new loadouts and so do others but you're afraid that other players will stomp you so you say no to a respec. News Flash, they'll stomp you anyway because they were already more skilled, OP weapon or not. My playstyle is logi and Uprising put some 2m SP between me and the first suit i can actually use for the job. Additionally i wholeheatedly support a sweeping nerf of the whole class, even to a larger extend than most because i value the games integrity more than my kd/wp/whatever. Is this enough for you to consider my arguments on their own merits or do you have some more strawmen? |
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