Imp Smash
On The Brink CRONOS.
83
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Posted - 2013.05.11 12:20:00 -
[1] - Quote
Groza Tragediya wrote:The mouse users have lost their little crutch and are now bitching because they have to deal with what normal players use LOL. As you little candy asses would say HTFU OR ADAPT OR DIE. Lol you were winning because you had something that gave you an unfair advantage versus DS3 controllers. Field is now even, deal with it.
And yes, they do have a very unfair advantage, quicker turning, and a simpler manual method of target acquisition. You might as well be using aim mods. Sorry about your dull reflexes, enjoy the game.
Poor workman blames his tools. This perceived imbalance is just that - perceived. Quit blaming things for your failures. |
Imp Smash
On The Brink CRONOS.
83
|
Posted - 2013.05.11 12:39:00 -
[2] - Quote
Groza Tragediya wrote:Imp Smash wrote:Groza Tragediya wrote:The mouse users have lost their little crutch and are now bitching because they have to deal with what normal players use LOL. As you little candy asses would say HTFU OR ADAPT OR DIE. Lol you were winning because you had something that gave you an unfair advantage versus DS3 controllers. Field is now even, deal with it.
And yes, they do have a very unfair advantage, quicker turning, and a simpler manual method of target acquisition. You might as well be using aim mods. Sorry about your dull reflexes, enjoy the game. Poor workman blames his tools. This perceived imbalance is just that - perceived. Quit blaming things for your failures. Considering the slowed rotation speed on a controller, the radial motion it uses to acquire targets, and the limitations set on controllers, id have to say a lazy **** takes short cuts and bathes in credit he doesn't deserve. Your comment was superfluous and self gratifying, m/kb has no limitations to make it balanced. You take that away and step into a world where you are limited in functionality you'd be destroyed in an instant.
As long as the turning rate of a m/kb is the same as a controller there is no limitation. Most mouse players I think would accept a hard cap to have the same max movement potential as a controller. Fine movements are equal limited to how smooth you are with your thumb vs your hand. That is all |