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Panther Alpha
WarRavens Orion Empire
169
|
Posted - 2013.05.11 08:37:00 -
[1] - Quote
You had a sweet balance in the game, ok K/D ratio was lower, but was in range to what most people accept as an enjoyably experience. Few things needed " refining " ;
- Range off ALL weapons was a bit low, needed to be ingress by 3% - 5%
- Aiming needed to be more precise ( Which you already done it with the mouse ) now do it with the DS3
That was the two more important things for you to do, to hit perfect balance. But no, you decided to listen to the QQers that wanted to storm pubs again, and have stupid, ridiculous K/D ratios...
Please stop this stupidity are reverse the 10% damage back to what it was. Thanks.
Edit: Sorry for the duplicated topic in the Feedback section, was my intention to post in the General Dis in the 1st place. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 08:41:00 -
[2] - Quote
AR is the one that needs the 10% roll back. Other weapons are actually right where they need to be. So +1/2 |
Jotun Hiem
The Tritan Industries RISE of LEGION
658
|
Posted - 2013.05.11 08:42:00 -
[3] - Quote
As long as you don't take my HMG away again.
I was just starting to have fun today. |
Panther Alpha
WarRavens Orion Empire
169
|
Posted - 2013.05.11 08:47:00 -
[4] - Quote
Jotun Hiem wrote:As long as you don't take my HMG away again.
I was just starting to have fun today.
I didn't say anything about the HMG, or any other specific weapon. |
Roy Xkillerz
Red Star. EoN.
15
|
Posted - 2013.05.11 08:49:00 -
[5] - Quote
No role back is needed but the tactical ar can have a little lower damage cause everyone is using them now. |
Freshticles
Internal Error. Negative-Feedback
83
|
Posted - 2013.05.11 08:50:00 -
[6] - Quote
So of all the things to complain about, a universal damage buff is what gets your nipples in a twist? The only people that lose out are those who can't aim. |
Mithridates VI
IMPSwarm Negative-Feedback
1276
|
Posted - 2013.05.11 08:52:00 -
[7] - Quote
Freshticles wrote:So of all the things to complain about, a universal damage buff is what gets your nipples in a twist? The only people that lose out are those who can't aim.
You don't understand. This universal buff is threatening the balance of the game. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
33
|
Posted - 2013.05.11 08:54:00 -
[8] - Quote
Freshticles wrote:So of all the things to complain about, a universal damage buff is what gets your nipples in a twist? The only people that lose out are those who can't aim.
which seems to be everyone. what a terrible time to nerf nanohives |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
0
|
Posted - 2013.05.11 08:54:00 -
[9] - Quote
It was already anounced that they will be adding that damage back. They felt that it was taking too long to kill now, ill link the thread as soon as i find it. |
Panther Alpha
WarRavens Orion Empire
169
|
Posted - 2013.05.11 08:55:00 -
[10] - Quote
Freshticles wrote:So of all the things to complain about, a universal damage buff is what gets your nipples in a twist? The only people that lose out are those who can't aim.
My K/D ratio is gone back up to the unrealistic 1.80... and i say unrealistic, because in most games my K/D ratio is 1.00 / 1.20 MAX, which is about right for my skills.
Stop thinking you are Pro, because the statics talks you that you are .... |
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Mithridates VI
IMPSwarm Negative-Feedback
1276
|
Posted - 2013.05.11 08:58:00 -
[11] - Quote
Panther Alpha wrote:My K/D ratio is gone back up to the unrealistic 1.80... and i say unrealistic, because in most games my K/D ratio is 1.00 / 1.20 MAX, which is about right for my skills.
You seem to have difficulty understanding both percentages and ratios.
Panther Alpha wrote:because the statics talks you that you are .... Go Home, Panther Alpha, you're drunk. |
Mithridates VI
IMPSwarm Negative-Feedback
1276
|
Posted - 2013.05.11 09:00:00 -
[12] - Quote
Do you really need it explained to you that the people you claim are "stomping pubs" are fighting against people who have been given exactly the same buff? |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
0
|
Posted - 2013.05.11 09:06:00 -
[13] - Quote
Panther Alpha wrote:You had a sweet balance in the game, ok K/D ratio was lower, but was in range to what most people accept as an enjoyable experience. Few things needed " refining " ;
- Range of ALL weapons was a bit low, needed to be ingress by 3% - 5%
- Aiming needed to be more precise ( Which you already done it with the mouse ) now do it with the DS3
That was the two more important things for you to do, to hit perfect balance. But no, you decided to listen to the QQers that wanted to storm pubs again, and have stupid, ridiculous K/D ratios...
Please stop this stupidity are reverse the 10% damage back to what it was. Thanks.
Edit: Sorry for the duplicated topic in the Feedback section, was my intention to post in the General Dis in the 1st place.
here is the answer to your 10% damage.
In the next hot-fix weapons will all get a 10% damage increase |
Panther Alpha
WarRavens Orion Empire
170
|
Posted - 2013.05.11 09:08:00 -
[14] - Quote
Mithridates VI wrote:Do you really need it explained to you that the people you claim are "stomping pubs" are fighting against people who have been given exactly the same buff?
So.. i'm really the only one that have notice the " Come Back " of Pub Storming yesterday ?
Almost every battle i was on, was "Pub Storming"... Do you remember why new people use to play the game only for 5 minutes in the old build ?... I think you do. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:14:00 -
[15] - Quote
Synfulwrath wrote:Panther Alpha wrote:You had a sweet balance in the game, ok K/D ratio was lower, but was in range to what most people accept as an enjoyable experience. Few things needed " refining " ;
- Range of ALL weapons was a bit low, needed to be ingress by 3% - 5%
- Aiming needed to be more precise ( Which you already done it with the mouse ) now do it with the DS3
That was the two more important things for you to do, to hit perfect balance. But no, you decided to listen to the QQers that wanted to storm pubs again, and have stupid, ridiculous K/D ratios...
Please stop this stupidity are reverse the 10% damage back to what it was. Thanks.
Edit: Sorry for the duplicated topic in the Feedback section, was my intention to post in the General Dis in the 1st place. here is the answer to your 10% damage. In the next hot-fix weapons will all get a 10% damage increase You misunderstood, OP wants the blanket 10% increase to be taken back away.
But I think it should only be taken from the AR and anything else that didn't take a damage nerf in uprising. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
490
|
Posted - 2013.05.11 09:14:00 -
[16] - Quote
Panther Alpha wrote:Mithridates VI wrote:Do you really need it explained to you that the people you claim are "stomping pubs" are fighting against people who have been given exactly the same buff? So.. i'm really the only one that have notice the " Come Back " of Pub Storming yesterday ? Almost every battle i was on, was "Pub Storming"... Do you remember why new people use to play the game only for 5 minutes in the old build ?... I think you do.
Pub stomping never went away. And if there was a resurgence, a universal 10% buff will have no impact on it, as others have suggested.
Reason behind that is a basic exercise in logic, and has something to do with the fact that everyone got a 10% buff, not just the pub stompers. Rest is left for you to figure out as it's too obvious to explain, so much so that I think you and Mithridades are trolling. |
Delta 749
Maverick Security Consulting
44
|
Posted - 2013.05.11 09:15:00 -
[17] - Quote
You know what would be even better and would at least cut down on pub stomping a great deal
Remove the skill system and create a matchmaking system that works with limitations set based on the meta level of the gear you are using |
Mithridates VI
IMPSwarm Negative-Feedback
1279
|
Posted - 2013.05.11 09:19:00 -
[18] - Quote
Panther Alpha wrote:Mithridates VI wrote:Do you really need it explained to you that the people you claim are "stomping pubs" are fighting against people who have been given exactly the same buff? So.. i'm really the only one that have notice the " Come Back " of Pub Storming yesterday ? Almost every battle i was on, was "Pub Storming"... Do you remember why new people use to play the game only for 5 minutes in the old build ?... I think you do. http://newly-nerfed.net/blog/wp-content/uploads/2010/07/correlation-does-not-imply-causation.jpg |
Garrett Blacknova
Codex Troopers
2922
|
Posted - 2013.05.11 09:21:00 -
[19] - Quote
Synfulwrath wrote:Panther Alpha wrote:You had a sweet balance in the game, ok K/D ratio was lower, but was in range to what most people accept as an enjoyable experience. Few things needed " refining " ;
- Range of ALL weapons was a bit low, needed to be ingress by 3% - 5%
- Aiming needed to be more precise ( Which you already done it with the mouse ) now do it with the DS3
That was the two more important things for you to do, to hit perfect balance. But no, you decided to listen to the QQers that wanted to storm pubs again, and have stupid, ridiculous K/D ratios...
Please stop this stupidity are reverse the 10% damage back to what it was. Thanks.
Edit: Sorry for the duplicated topic in the Feedback section, was my intention to post in the General Dis in the 1st place. here is the answer to your 10% damage. In the next hot-fix weapons will all get a 10% damage increase 1. That 10% increase already happened at the last downtime. 2. That's the whole point of the thread. 3. If you actually read what you quoted, you would already know that.
The thread is asking to REVERSE the 10% damage buff because it ALREADY HAPPENED. |
Mithridates VI
IMPSwarm Negative-Feedback
1279
|
Posted - 2013.05.11 09:22:00 -
[20] - Quote
Arramakaian Eka wrote:you and Mithridades are trolling. I think you missed the part where I made the same argument you did almost fifteen minutes before you did.
|
|
Django Quik
R.I.f.t Orion Empire
450
|
Posted - 2013.05.11 09:28:00 -
[21] - Quote
This game would feel a hell of a lot different if ARs didn't get buffed as much as the other weapons - I think CCP should try it and see how it changes things. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
577
|
Posted - 2013.05.11 09:37:00 -
[22] - Quote
I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:39:00 -
[23] - Quote
Django Quik wrote:This game would feel a hell of a lot different if ARs didn't get buffed as much as the other weapons - I think CCP should try it and see how it changes things. Unfortunately, it feels like they only cater to the AR cryhards. It should be a good weapon, but not the best weapon in the game. Hell, no weapon should be the best weapon in the game, but the cryhards don't believe in things like balance and counter play. I'll be glad when CoD: Ghost comes out so they can all leave and CCP can get some work done without all their bawling about everything that's not an AR Assault being OP. You know there was a cryhard in my squad QQing for nova knives to be nerfed? He wanted to nerf a knife in a game full of guns.
/facepalm |
Panther Alpha
WarRavens Orion Empire
171
|
Posted - 2013.05.11 09:46:00 -
[24] - Quote
Orin the Freak wrote:I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough?
Exactly !! thank you for having "common sense". Some times i feel that only robots programmed to QQ post in this forum. |
Deranged Disaster
Seraphim Initiative. CRONOS.
170
|
Posted - 2013.05.11 09:48:00 -
[25] - Quote
First off I'd like to say that this petition "fashion" is starting to get annoying. Now about the damage, I don't know what you think but the 10% damage is on all weapons meaning that you got it too, there is no unbalance on it and there are also no 5 minute gunfights between 2 competent players that know how to strafe. If you want to complain about something overpowered, go make a post about the tac AR. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:54:00 -
[26] - Quote
Deranged Disaster wrote:First off I'd like to say that this petition "fashion" is starting to get annoying. Now about the damage, I don't know what you think but the 10% damage is on all weapons meaning that you got it too, there is no unbalance on it and there are also no 5 minute gunfights between 2 competent players that know how to strafe. If you want to complain about something overpowered, go make a post about the tac AR. Dude, read previous posts. The AR was the only weapon that was never nerfed in the beginning of uprising. The damage on it was fine, this made the damage on the TAR fine. But when they gave the blanket 10% they should have skipped the AR because the damage was fine and everything else needed a buff to at least compete with it again. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
207
|
Posted - 2013.05.11 09:55:00 -
[27] - Quote
+1 signed |
Sparadok
ZionTCD Unclaimed.
15
|
Posted - 2013.05.11 10:00:00 -
[28] - Quote
Orin the Freak wrote:I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough? I don't know what game this is in but I have been out ranged by a laser with all proto AR's I have used, I am running a proto gallente logi with almost 600 hp of which only 120 (I dont know exact no) is shield and have been dropped by a laser in under 2 seconds.
What most people forget with the AR is that it is probably the most popular gun in the game, so there could be more than 1 AR of the same type targetting you so it looks like the guy you saw doing all the damage when in truth his m8 had a hand in it too. Im sure there are plenty of guys who use AR's will back me up that there are plenty of more deadly weapons out there. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 10:05:00 -
[29] - Quote
Sparadok wrote:Orin the Freak wrote:I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough? I don't know what game this is in but I have been out ranged by a laser with all proto AR's I have used, I am running a proto gallente logi with almost 600 hp of which only 120 (I dont know exact no) is shield and have been dropped by a laser in under 2 seconds. What most people forget with the AR is that it is probably the most popular gun in the game, so there could be more than 1 AR of the same type targetting you so it looks like the guy you saw doing all the damage when in truth his m8 had a hand in it too. Im sure there are plenty of guys who use AR's will back me up that there are plenty of more deadly weapons out there. You're getting dropped so quick because you're shield tanking and lasers are EM weapons that eat through shields. Also, the laser is supposed to be a long range weapon. AR are supposed to be a mid range weapon. Rock crushes scissors in this case. Working as intended. The AR shouldn't be the best weapon in the game like 90% of the people on here want it to be. Why is balance such a foreign word on these forums. |
Panther Alpha
WarRavens Orion Empire
173
|
Posted - 2013.05.11 10:05:00 -
[30] - Quote
Sparadok wrote:Orin the Freak wrote:I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough? I don't know what game this is in but I have been out ranged by a laser with all proto AR's I have used, I am running a proto gallente logi with almost 600 hp of which only 120 (I dont know exact no) is shield and have been dropped by a laser in under 2 seconds. What most people forget with the AR is that it is probably the most popular gun in the game, so there could be more than 1 AR of the same type targetting you so it looks like the guy you saw doing all the damage when in truth his m8 had a hand in it too. Im sure there are plenty of guys who use AR's will back me up that there are plenty of more deadly weapons out there.
The point is, that the 10% damage boost have unbalance the game completely...when before it only needed some adjusting. |
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