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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
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Posted - 2013.05.11 08:41:00 -
[1] - Quote
AR is the one that needs the 10% roll back. Other weapons are actually right where they need to be. So +1/2 |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
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Posted - 2013.05.11 09:14:00 -
[2] - Quote
Synfulwrath wrote:Panther Alpha wrote:You had a sweet balance in the game, ok K/D ratio was lower, but was in range to what most people accept as an enjoyable experience. Few things needed " refining " ;
- Range of ALL weapons was a bit low, needed to be ingress by 3% - 5%
- Aiming needed to be more precise ( Which you already done it with the mouse ) now do it with the DS3
That was the two more important things for you to do, to hit perfect balance. But no, you decided to listen to the QQers that wanted to storm pubs again, and have stupid, ridiculous K/D ratios...
Please stop this stupidity are reverse the 10% damage back to what it was. Thanks.
Edit: Sorry for the duplicated topic in the Feedback section, was my intention to post in the General Dis in the 1st place. here is the answer to your 10% damage. In the next hot-fix weapons will all get a 10% damage increase You misunderstood, OP wants the blanket 10% increase to be taken back away.
But I think it should only be taken from the AR and anything else that didn't take a damage nerf in uprising. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:39:00 -
[3] - Quote
Django Quik wrote:This game would feel a hell of a lot different if ARs didn't get buffed as much as the other weapons - I think CCP should try it and see how it changes things. Unfortunately, it feels like they only cater to the AR cryhards. It should be a good weapon, but not the best weapon in the game. Hell, no weapon should be the best weapon in the game, but the cryhards don't believe in things like balance and counter play. I'll be glad when CoD: Ghost comes out so they can all leave and CCP can get some work done without all their bawling about everything that's not an AR Assault being OP. You know there was a cryhard in my squad QQing for nova knives to be nerfed? He wanted to nerf a knife in a game full of guns.
/facepalm |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 09:54:00 -
[4] - Quote
Deranged Disaster wrote:First off I'd like to say that this petition "fashion" is starting to get annoying. Now about the damage, I don't know what you think but the 10% damage is on all weapons meaning that you got it too, there is no unbalance on it and there are also no 5 minute gunfights between 2 competent players that know how to strafe. If you want to complain about something overpowered, go make a post about the tac AR. Dude, read previous posts. The AR was the only weapon that was never nerfed in the beginning of uprising. The damage on it was fine, this made the damage on the TAR fine. But when they gave the blanket 10% they should have skipped the AR because the damage was fine and everything else needed a buff to at least compete with it again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
654
|
Posted - 2013.05.11 10:05:00 -
[5] - Quote
Sparadok wrote:Orin the Freak wrote:I agree 100% with the OP. The true issues are range (which will be addressed) and the aiming sensitivity/hit detection.
Damage was fine where it was. Yes combat was lasting a bit longer, due to better teamwork (I noticed right away people started sticking together a LOT more than before), and due to a lot more logi's (thanks, Caldari).
by upping the damage CCP has simply amplified the glaring imbalances in this game, that being the AR in general. for it's range, it has the highest DPS in the game. Then theres the TAR, which is just broken, at 78 damage per shot, at just under 800 RPM, that is roughly 1000 DPS at maximum pull. Even if you're slow, and aim poorly, (you've got 30 tries to hit them roughly 5 or 6 times) you're still putting out at least 3-500 DPS. Most engagements last for at least a few seconds. You shouldn't have any problem dropping most people faster than they can drop you.
by comparison, the HMG does 18 DPS at base level (unsure of boundless, lets just assume it's 20), at 2000 RPM. That is only 660 DPS. granted, that is full auto, but with dispersion, and range, most players are only going to be able to squeeze about 2-300 DPS out of it per second at anything but point-blank range. Thats just the HMG.
This sounds reversed to me. the HMG should be more powerful in it's optimal than any AR. Even in raw numbers, no AR should exceed 700 DPS, not even at the prototype level. At least, not in a logical game. The AR has range on the HMG, Laser, and just about every other gun except the sniper rifle. (at least, for now) can't that be enough? I don't know what game this is in but I have been out ranged by a laser with all proto AR's I have used, I am running a proto gallente logi with almost 600 hp of which only 120 (I dont know exact no) is shield and have been dropped by a laser in under 2 seconds. What most people forget with the AR is that it is probably the most popular gun in the game, so there could be more than 1 AR of the same type targetting you so it looks like the guy you saw doing all the damage when in truth his m8 had a hand in it too. Im sure there are plenty of guys who use AR's will back me up that there are plenty of more deadly weapons out there. You're getting dropped so quick because you're shield tanking and lasers are EM weapons that eat through shields. Also, the laser is supposed to be a long range weapon. AR are supposed to be a mid range weapon. Rock crushes scissors in this case. Working as intended. The AR shouldn't be the best weapon in the game like 90% of the people on here want it to be. Why is balance such a foreign word on these forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
655
|
Posted - 2013.05.11 10:26:00 -
[6] - Quote
Sir Petersen wrote:There is a reason for the added 10%. You see.. People stopped playing when they-¦re AR-¦s felt like butter. This is why there is no turning back. The AR is just fine as it is now. Did you know my my mass driver can out DPS the AR right now? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
655
|
Posted - 2013.05.11 10:47:00 -
[7] - Quote
Breakin Stuff wrote:this thread is bad.
Anyone who posts in it should feel bad.
Mostly because I can't figure out what the hell the problem with the damage increase is if it affects everyone evenly.
Did you get touched in a bad place with a Viziam?
Show us on the doll where the Viziam touched you. Barring necessary buffs for weapons that got nerfed for no reasondamage was perfectly fine. People needed skill and actual aim to land shots on people and track their targets. Now people are trying to play the AR like back in chromosome, praying and spraying from outside their optimal range and beating you with clip size and damage mods instead of skil. Yeah, I said it. People who wanted the damage boost have terrible gun game.
Come at me bro! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
655
|
Posted - 2013.05.11 10:49:00 -
[8] - Quote
Sir Petersen wrote:Cosgar wrote:Sir Petersen wrote:There is a reason for the added 10%. You see.. People stopped playing when they-¦re AR-¦s felt like butter. This is why there is no turning back. The AR is just fine as it is now. Did you know my my mass driver can out DPS the AR right now? I do know you are what? 12? Perhaps 13 years old?? This game is still in development. Why are so many people forgetting this? I was testing to see if you were one of these AR cryhards with terrible gun game that wanted the damage boost so you can win with twitch instead of aim.
Verdict is still out.
P.S. I'm old enough to know a betamax isn't just a top ranking corp in Dust 514. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
655
|
Posted - 2013.05.11 10:57:00 -
[9] - Quote
Sir Petersen wrote:Cosgar wrote:Breakin Stuff wrote:this thread is bad.
Anyone who posts in it should feel bad.
Mostly because I can't figure out what the hell the problem with the damage increase is if it affects everyone evenly.
Did you get touched in a bad place with a Viziam?
Show us on the doll where the Viziam touched you. Barring necessary buffs for weapons that got nerfed for no reasondamage was perfectly fine. People needed skill and actual aim to land shots on people and track their targets. Now people are trying to play the AR like back in chromosome, praying and spraying from outside their optimal range and beating you with clip size and damage mods instead of skil. Yeah, I said it. People who wanted the damage boost have terrible gun game. Come at me bro! What people are you talking about? People QQing for this game to be a twitch, 4 shots and your're dead FPS. They cry about everything that's not an AR killing them, they moan about vehicles, they want heavies to be nerfed, and the want the AR to be the best weapon in the game instead of there being weapon balance. Most of them are trolling this thread now because their gun game sucks and they want to keep their unnecessary 10% damage boost to compensate for their weak sauce aim. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
659
|
Posted - 2013.05.11 11:22:00 -
[10] - Quote
Surt gods end wrote:No more nerfing. I like that my shotgun one shot kills again. You know like it's suppose too. And don't want to hear how this is not a typical fps. ITS SUPPOSE TO KILL IN ONE SHOT. SHOT GUN FOR BLOODY SAKE. Would you care if only the AR got the -10%? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
660
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Posted - 2013.05.11 11:53:00 -
[11] - Quote
J-Lewis wrote:Panther Alpha wrote:Mithridates VI wrote:Do you really need it explained to you that the people you claim are "stomping pubs" are fighting against people who have been given exactly the same buff? So.. i'm really the only one that have notice the " Come Back " of Pub Storming yesterday ? Almost every battle i was on, was "Pub Storming"... Do you remember why new people use to play the game only for 5 minutes in the old build ?... I think you do. The pubstomps are mainly caused by there being nothing but pub-matches available atm (in case you forgot, corp battles were replaced with FW pubs on the 6th); once PC hits, they'll be too busy attacking districts to bother pubstomping. At least for a while. Another factor is pubstomps being the highest SP/time activity due to how SP is allocated. This is why pubstomps happen mostly in the days following Wednesdays. Once they cap out, it's back to corporation warfare (except they don't have any of that until the 14th, so it's pubstomps all-day-erryday until then instead). Finally, it's down to poor matchmaking that doesn't seem to take corporation/player ranking into account (such a tweak would help regulate certain forms of stat padding btw). I've literally had matches where we had two 3 man squads from unknown corps, plus a bunch of random NPC corp guys (like myself), against two 6 man squads from Seraphim Initiative and Vacuum Cleaners. The matchmaker seems to use the existence of squads as a balancing mechanic, but it doesn't seem to account for how many are in the squad or how good those players are. I've started quitting matches in the lobby where the matchmaker set us up the bomb against a full team of competitive corps. Basically the damage buff and pubstomps are completely separate issues. Oh... and this thread is now about Heavies getting their bacon back. Pub stomps weren't much of a problem in uprising before the damage increase on the AR. Now everyone runs around with Duvolles and TARs beating you with damage/range instead of skill. Uprising exposed a lot of people's weak aim. Stacking damage mods and such just have terrible gun game and are trying to overcompensate
How come this guy hasn't had any issues with aiming? |
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