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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
310
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Posted - 2013.05.11 06:14:00 -
[1] - Quote
No, only the caldari logi is broken.
If by "fix" you mean make it less of combat role, then still no. They are in fact combat roles, and not support roles. They are slayers who are good at support, assault suits are slayers who are good at adapting during a gun fight. Logistics players have merely traded some of their slaying versatility so that they could help the team in a different way besides killing.
There is no role in Dust whose main purpose is not to kill, except dropships, they suck. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
310
|
Posted - 2013.05.11 06:33:00 -
[2] - Quote
Card Drunook wrote:I don't think a logistics suit should be able to fit better damage modules than an assault suit, and I don't think I'm alone in that opinion. They can't, and if they can then it only manages to even them out, but for the sake of your thread i'll pretend that they're non combat roles.
-keep slot layout -raise base HP to that of assault suits - add 1 more equipment slot to all variants - replace light weapons with side arms(that means amarr gets two)
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
310
|
Posted - 2013.05.11 06:46:00 -
[3] - Quote
CaoticFox wrote:Card Drunook wrote:Skywalker83 wrote:I vote no. I need my cpu and pg for proto hives, injectors, and repair tools. Most logi's run three equipments and the high pg and cpu is needed. And we need the high level modules for shields and armor so we can last on the front line to keep you fighting. Please actually read the post before replying. I'm actually suggesting something that would make it EASIER to fit equipment. P14GU3, I haven't seen any posts with this idea. Care to post a link? I mainly skim the forums nowadays because of how much noise there is so a lot of stuff gets past me. I've read through a number of logistics balancing threads but I doubt I read ALL of them. no to PG/CPU debuff, remove a few HP & LP slots... 7 is rediculous... 5 highs? really... 2-3 is fine!
Quote:Assaults: 210 shield 120 armor Logistics: 180 shield 90 armor
With passive stats thats 412.5 for Assaults and 337.5 for Logis Now lets include shield extenders, that's 264 and 330 respectively
Assault players get 676.5 EHP including their 4 shield extenders Logistic players get 667.5 EHP incding it's 5 extenders
That isn't exactly better than the assault suit considering it's also slower. the only thing that ruins this is the Caldari logi bonus which raises it's EHP to 750.
Ridiculous that they have to pay more just to tie with the assault suit? Indeed No need for any change, except the Caldari suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
310
|
Posted - 2013.05.11 07:04:00 -
[4] - Quote
Card Drunook wrote:
I (and I think most of the people complaining) wasn't thinking simple of health stats. A logistics suit can currently be fitted to be as good or better at just about anything that any of the other suits can be fitted for.
Except they are, because that's the only thing that logis can beat them at (and only the caldari logi at that). Logis are inferior all around except for their slot count and equipment.
They can become better than assault suits at certain things, such as damage mods, but then their weaknesses become even more apparent.
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 Take a look at that thread, I give the exact stats for the suits, as you can see, the two suits are perfectly balanced(as long as you ignore the caladari logi bonus).
Why do people use the Caldari logi? Because of it's health, nothing else. there is no other complaint about logis. |
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