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Cat Merc
BetaMax. CRONOS.
1014
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Posted - 2013.05.12 04:33:00 -
[1] - Quote
TBH my main problem with logis is that they're too good at killing. What does that leave the assault at? ... Nothing?
That 10% damage would be perfect. Also give my Gallente the repping bonus, I am using two complex armor reps because otherwise I will stay in cover forever. So whatever the minor HP bonus I get from using plates, complex shield extenders beat me, because they can fit multiple of those while still regenerating faster. |
Cat Merc
BetaMax. CRONOS.
1014
|
Posted - 2013.05.12 04:46:00 -
[2] - Quote
NeoWraith Acedia wrote:And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths...
This thread is now under construction... again. That would be 89.1HP per extender. LOL, Armor tanking giving more HP my ass. |
Cat Merc
BetaMax. CRONOS.
1014
|
Posted - 2013.05.12 04:59:00 -
[3] - Quote
NeoWraith Acedia wrote:Cat Merc wrote:NeoWraith Acedia wrote:And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths...
This thread is now under construction... again. That would be 89.1HP per extender. LOL, Armor tanking giving more HP my ass. Nah, it's 72.6 with the skill at 5, 90.75 with caldari logi skill... that's 363 for 4, and 453.75 if they can find a way to fit 5 Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1. |
Cat Merc
BetaMax. CRONOS.
1014
|
Posted - 2013.05.12 05:05:00 -
[4] - Quote
NeoWraith Acedia wrote:Cat Merc wrote: Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1.
You sure? Pretty sure they're multiplicative Yup, I'm sure. Some bonuses however, like the shield regulator ones are multiplicative. |
Cat Merc
BetaMax. CRONOS.
1014
|
Posted - 2013.05.12 05:09:00 -
[5] - Quote
NeoWraith Acedia wrote:Cat Merc wrote:NeoWraith Acedia wrote:Cat Merc wrote: Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1.
You sure? Pretty sure they're multiplicative Yup, I'm sure. Some bonuses however, like the shield regulator ones are multiplicative. H'mm I just assumed since damage mods were multiplicative, alright, I'll use 89.1 for all the maths. Thank you for that. Damage mods are also calculated together. They however have a stacking penalty for every extra module. I don't remember how much per module, but after the 4th you get like 1-2% extra damage. |
Cat Merc
BetaMax. CRONOS.
1014
|
Posted - 2013.05.12 05:21:00 -
[6] - Quote
NeoWraith Acedia wrote:Cat Merc wrote: Damage mods are also calculated together. They however have a stacking penalty for every extra module. I don't remember how much per module, but after the 4th you get like 1-2% extra damage.
Pretty sure they were multiplicative last build, which is why the penalty was needed in the first place. 1.10 x 1.10 would equal 1.21 It wasn't 1 + 0.10 + 0.10 = 1.20 o.O Nope. The stacking penalties are there to force you to use less gank. Imagine 4 complex damage mods without stacking penalties. |
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