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DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
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Posted - 2013.05.11 00:58:00 -
[1] - Quote
Disclaimer: I do not run Logistics suits.
(I posted part of this before in another thread, but it was buried before anyone could respond. )
So most players problem with the Caldari Logi is that many people are playing it as an assault+1 class. These "Killer Bees" are making the dedicated Logi players especially mad.
So this issue has been discussed in numerous threads over the past few days and has brought about discussions of "nerfing" the logi suits. Everything from limiting the Logi's to only side arms, to reducing slot count, etc has been proposed.
I say hold your horses, lets think about this rationally before we break out the nerf hammer. We want to "fix" the Caldari Logi, which if I'm not mistaken means make the suit fill a Logi's role and not an assault+1, but at the same time do not change the current logi role. This means the "only sidearms" proposal is out the window, because it changes how a current logi would be forced to play.
My solution is this: What if the Logi's could only fill their high slots (however many they have) with a maximum of 3 shield extenders?
Meaning a Caldari Logi would have a base EHP of 337.5 (With passives maxed: 180 x 1.25 + 90 x 1.25) plus 297 extra shield (Three extenders with max role bonus and max extender bonus: 66 x 3 x 1.50) for a total of 634.5 HP. This number is slightly less than a Caldari assault suit with the same 3 complex shield extenders and passives maxed (660 EHP).
This way the Caldari assault suit becomes the better shield tanker, (since it could put on up to 4 extenders) which combined with it's better speed and a sidearm would make it more suited for front line combat then the Logistics version (as it should be in the first place).
This also should not really affect people who run Logi as an actual support role as the vast majority of them do not put on more than 3 shield extenders anyway. (since they need the CPU/PG for better support equipment).
Now granted, someone who still wants to play Caldari Logi as an assault+1 suit could stack armor plates on the four low slots (dual tanking), but then they would be reducing their speed even more, and the assault could do the same thing and still be faster with a side arm.
With this solution, none of the Logi's support functions are effected (They can use the extra 2 high slots for other things) and the assault variant is the better choice for dedicated front-line combat. (As it should be anyway).
So what does everyone think? Is this a solution to the "Killer bees" problem? What do the dedicated Logi's think?
*Any response from CCP or CPM would be greatly appreciated* Thanks. |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
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Posted - 2013.05.11 01:44:00 -
[2] - Quote
^ Stacking five damage mods on a logi doesn't give you enough EHP to face assaults that have say 2-3 extenders and 1-2 damage mods. (Assuming the stacking penalty for the damage mods is actually working properly).
Stacking 2 damage mods and 3 extenders could still be viable for the "Killer bee", but is that one extra damage mod worth less EHP, less speed, and no sidearm? I don't believe so, and smart assault players would gravitate away from the Caldari Logi I believe. Leaving the Caldari Logi to be used how it is meant to be played again, as support. |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
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Posted - 2013.05.11 01:47:00 -
[3] - Quote
^Care to elaborate? What bonus would you give the Caldari Logi instead? |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
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Posted - 2013.05.11 03:09:00 -
[4] - Quote
You all make good suggestions. Changing the role bonus would be a simpler solution. But if for some reason CCP decides NOT to change the Caldari Logi's racial bonus (although I think they should), I think my solution is viable and not too complicated. It's a simple mathematical solution actually.
I don't think "Invalid fitting: Too many shield extenders." would be too difficult to implement.
Also, "CPM/Dev's please read" in the title was meant to get people to read the thread and *maybe* get that little DEV tick by the thread. (Sure, I was desperate) Because those seem to be the only threads that attract useful information and feedback for CCP.
But this thread has had decent discussion without it.
Is there anyone who thinks that the role bonus is good as is? (assuming CCP has no plans to change other suits racial bonuses) |
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