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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
174
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Posted - 2013.05.11 00:44:00 -
[1] - Quote
They play the Assault role, better than the Assault.
Think about it, they do anything an Assault does, but better.
Take off one high and one low, give them a bit more (10-20) base HP, or bonus to repair tools. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
31
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Posted - 2013.05.11 00:50:00 -
[2] - Quote
Nope, Just drop speed and reduce base HP.
Like it was in last build. No super combat logis then. |
MarakPS3 Daga
Bojo's School of the Trades
41
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Posted - 2013.05.11 00:51:00 -
[3] - Quote
perhaps fix assault instead? |
Delirium Inferno
Edoras Corporation
199
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Posted - 2013.05.11 00:52:00 -
[4] - Quote
#2 reason why logis need to be nerfed
You can fill your corporation with 100% logis and be just fine.
And this coming from a logi player. |
P14GU3
The Southern Legion RISE of LEGION
53
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Posted - 2013.05.11 00:53:00 -
[5] - Quote
Or you could have stated your point in one of the 5 other logistics nerf threads..
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Delirium Inferno
Edoras Corporation
199
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Posted - 2013.05.11 00:54:00 -
[6] - Quote
MarakPS3 Daga wrote:perhaps fix assault instead? What would you do to the assault? Give them more high lows than the logis? The Caldari logi is only 1 low short of having all the highs/lows a suit can have, and that's not even considering they have max equipment for a suit. But yeah, giving a suit everything makes sense, of course. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
18
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Posted - 2013.05.11 00:55:00 -
[7] - Quote
I like the side arm slot idea but only if they make the SMG range 30m, effective range 40m |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
18
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Posted - 2013.05.11 00:56:00 -
[8] - Quote
Delirium Inferno wrote:MarakPS3 Daga wrote:perhaps fix assault instead? What would you do to the assault? Give them more high lows than the logis? The Caldari logi is only 1 low short of having all the highs/lows a suit can have, and that's not even considering they have max equipment for a suit. But yeah, giving a suit everything makes sense, of course.
Max equipment is 4 Caldari have 3
3 does not equal 4 |
Skyhound Solbrave
Rough Riders..
31
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Posted - 2013.05.11 00:56:00 -
[9] - Quote
Why does the entire class need to be nerfed? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:57:00 -
[10] - Quote
I made a valid point in a topic with at least 2 paragraphs, you make a parody thread and barely write 3 sentences. I was going to +1 for trolling, but you could have said this in the 43487293487 other nerf logi threads and had the same impact. |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
297
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Posted - 2013.05.11 00:58:00 -
[11] - Quote
Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings.
/thread. |
Delirium Inferno
Edoras Corporation
200
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Posted - 2013.05.11 00:59:00 -
[12] - Quote
Blamejudg3s KEQ wrote:Delirium Inferno wrote:MarakPS3 Daga wrote:perhaps fix assault instead? What would you do to the assault? Give them more high lows than the logis? The Caldari logi is only 1 low short of having all the highs/lows a suit can have, and that's not even considering they have max equipment for a suit. But yeah, giving a suit everything makes sense, of course. Max equipment is 4 Caldari have 3 3 does not equal 4 Thanks, edited
Skyhound Solbrave wrote:Why does the entire class need to be nerfed? Because it clearly has been given too much. I could of told you this before Uprising was released just going by the stats page they released. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
347
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Posted - 2013.05.11 01:00:00 -
[13] - Quote
Logis are purely for support they shouldnt be able to demolish with all the slots they have. SImple take away some slots and reduce speed and then there fine. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
178
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Posted - 2013.05.11 01:14:00 -
[14] - Quote
NewOldMan wrote:Nope, Just drop speed and reduce base HP.
Like it was in last build. No super combat logis then. That works too, ty for the contribution. |
Phoenix Arakyd
Internal Error. Negative-Feedback
67
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Posted - 2013.05.11 01:16:00 -
[15] - Quote
Icy Xenosmilus wrote:They play the Assault role, better than the Assault.
Think about it, they do anything an Assault does, but better.
Take off one high and one low, give them a bit more (10-20) base HP, or bonus to repair tools.
No, remove their bonus to 5% shield per level. Change it to 2%. Problem solved. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
178
|
Posted - 2013.05.11 01:18:00 -
[16] - Quote
Cosgar wrote:I made a valid point in a topic with at least 2 paragraphs, you make a parody thread and barely write 3 sentences. I was going to +1 for trolling, but you could have said this in the 43487293487 other nerf logi threads and had the same impact. My opinion matters more, and I recognize a problem when I see one. CEOPyrex shall hear of this. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:18:00 -
[17] - Quote
Phoenix Arakyd wrote:Icy Xenosmilus wrote:They play the Assault role, better than the Assault.
Think about it, they do anything an Assault does, but better.
Take off one high and one low, give them a bit more (10-20) base HP, or bonus to repair tools. No, remove their bonus to 5% shield per level. Change it to 2%. Problem solved. ^Yup
I invite you guys to my thread: https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread I have numbers
Sorry Cosgar... |
Phoenix Arakyd
Internal Error. Negative-Feedback
68
|
Posted - 2013.05.11 01:19:00 -
[18] - Quote
Keyser Soze VerbalKint wrote:Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings. Fact is everyone uses those highs and lows to create tank/gank fits. Create a better assualt class that can out DPS, out tank and/or out move the logi and ppl stop trying to use the logi as an assualt. As for the myopic logis who play the role as equipment ***** have no imagination whatsoever. I use logis to create hack fits, equipment fits, defensive fits, antivehicle fits etc etc etc. And without those modules its next to impossible to create them. If anything removing the caldari logi role bonus of +5% efficacy to shield extenders instead for something more logi related would instantly keep the caldari logi in check. The logi is meant to be the most versatile of the suits. But what limits them is their movement speed(which is fine as is, the other suits need to be faster) and their ability to tankup their suits. The caldari logi is the ONLY suit id ever say needs a bit of a tweak and even then 5 high 4 low and 3 equipment is a fair trade. Its still 12 slots like all the logis, its just the way its set makes it more of an offensive logi. Thats cause caldari in general are offensive. The assualt suits need to be better in comparison. Its really not rocket science. /thread.
Signed. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:24:00 -
[19] - Quote
Phoenix Arakyd wrote:Keyser Soze VerbalKint wrote:Keyser Soze VerbalKint wrote:Absolutely nothing. The logi isnt the problem. The logi is a specialty suit that has no basic frame, Watch this dev diary. http://www.youtube.com/watch?v=IaO2P41Op78&list=SPFC7B99173F4DC31F&index=2Granted its not current to what the current build is. But its shows you that its not the logi suit thats the issue but the other suits not really doing what they should be. Dont incentivize ppl into assault suits by making logis less desirable. Make assaults more desirable(scouts and heavies ppl dont go into like they do into logi, otherwise id say buff them too). But the reality is logi are meant to be very versatile, what makes them so good is there isnt a better rock or scissor in place to keep them in check. Oh and just so im clear. Logi-MD last build rocking triage and gauged nanohives, with REs or injector. With multiple variants including a hack fit, a tank fit and a heavy support fit. This build Gallente Logi, with multiple equipment variation fittings. Fact is everyone uses those highs and lows to create tank/gank fits. Create a better assualt class that can out DPS, out tank and/or out move the logi and ppl stop trying to use the logi as an assualt. As for the myopic logis who play the role as equipment ***** have no imagination whatsoever. I use logis to create hack fits, equipment fits, defensive fits, antivehicle fits etc etc etc. And without those modules its next to impossible to create them. If anything removing the caldari logi role bonus of +5% efficacy to shield extenders instead for something more logi related would instantly keep the caldari logi in check. The logi is meant to be the most versatile of the suits. But what limits them is their movement speed(which is fine as is, the other suits need to be faster) and their ability to tankup their suits. The caldari logi is the ONLY suit id ever say needs a bit of a tweak and even then 5 high 4 low and 3 equipment is a fair trade. Its still 12 slots like all the logis, its just the way its set makes it more of an offensive logi. Thats cause caldari in general are offensive. The assualt suits need to be better in comparison. Its really not rocket science. /thread. Signed. Add that Ammar need another low and or high slot and I'm 100% agree.
**** we are in the bizarro forums. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:26:00 -
[20] - Quote
Cosgar wrote: Add that Ammar need another low and or high slot and I'm 100% agree.
**** we are in the bizarro forums.
We don't really, I'm actually quite happy with it since we get our side arm. I'd say losing some health is okay considering we get two more equipment slots than an assault guy. |
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WyrmHero1945
SyNergy Gaming EoN.
256
|
Posted - 2013.05.11 01:53:00 -
[21] - Quote
Replace shield tanking for depleted shield recharge delay.
Caldari logibro here, doesn't like my class being used as assault. |
Mavado V Noriega
SyNergy Gaming EoN.
3114
|
Posted - 2013.05.11 02:28:00 -
[22] - Quote
Icy Xenosmilus wrote:They play the Assault role, better than the Assault.
Think about it, they do anything an Assault does, but better.
Take off one high and one low, give them a bit more (10-20) base HP, or bonus to repair tools.
umm only the caldari logi is a problem plz dont go around nerfing **** cuz of ONE suit |
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