|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.10 23:49:00 -
[1] - Quote
RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it.
The MD has never been easy mode. It is, in fact, one of the most difficult to use handheld weapons.
All of the OP's points are valid. |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.10 23:57:00 -
[2] - Quote
Polish Hammer wrote:Buster Friently wrote:The MD has never been easy mode. It is, in fact, one of the most difficult to use handheld weapons. I wouldn't so much say that it is one of the MOST difficult weapons to use, but it is by far the easiest. Using it last build, I could rarely put rounds on target Did I mention I was bad with it? You seem to be missing some words, but I think I understand your meaning. There are /were only 2 other weapons /roles more difficult weapons for anti infantry, barring trying to use sidearms as primary. These are - the forge gun anti infantry, and being a tactical sniper, that is a sniper who runs in the battle, not an overwatch sniper. |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.11 00:01:00 -
[3] - Quote
RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down.
You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this :
https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread
|
Buster Friently
Rosen Association
393
|
Posted - 2013.05.11 00:13:00 -
[4] - Quote
Vyzion Eyri wrote:Not sure when we got into a discussion of what's 'easy mode' and what isn't. Here I thought I was discussing reasons as to how the MD should be tweaked to be more effective in its supporting role. The AR doesn't damage diversity. It has no true weakness, but that is its only strength. Find yourself facing a shotgun around the corner? Nothing you can do about it. HMG mowing you down 5 meters away? MD on the roof? Laser rifle or sniper on the hill at their optimal ranges? In another weapon's optimal situation the AR is out of its league. The very diversity of the weapons defies comparison.
My quote was of Recon, not you. And the AR most definitely damages diversity. |
Buster Friently
Rosen Association
393
|
Posted - 2013.05.11 00:17:00 -
[5] - Quote
RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Why should I care about a long rant of yours defining what OP is? And how does everyone using a weapon make it easy mode? Most people use AR because it is familiar to them. Easy mode was heating a Viziam and then passing it over someone for a split second and instamelting them. Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). Easy mode is Swarms that auto track their target. Easy mode is using Scouts maxed with speed mods because you know the games hit detection sucks. I could keep going, but Id rather not. AR is actually less easy mode than most of these weapons. You have to stay on target for every single shot in order to get a kill. This is definitely not true for especially the MD. Oh, you aimed a little to the left too much? Oh well, splash damage! Get over yourselves, the MD is now a lot more balanced than it was in Chromosome. Stop freakin crying.
lol. You're the one crying about how hard the poor ittle AR users have it. Lol. Enough said. |
|
|
|