Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
2906
|
Posted - 2013.05.10 19:25:00 -
[1] - Quote
No, seriously. Bear with me, here.
This post is inspired by a comment made in the "Caldari Logi" thread.
Logi Bro wrote:While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gallente logi bonuses actually apply to being logistics so they can stay, the Amarr Logistics Dropsuit SHOULD give a 5% bonus to stamina and stamina regen per level, to keep pace with other units since their base speeds are the lowest.
The general Assault Dropsuit bonus should be changed from +3% shield regen to +2% hand-held weapon damage per level, to support the fact that they should be killing people. Electronics and Engineering SP costs need to be lowered so that non-logi's can have the CPU and PG to equip what they need to. You can do all of this without nerfing the logistics class and handicapping the only class that has been free from this idiotic nerf-spree CCP has been set on. Specifically the part quoted above.
What if they rebalance ALL the suits, so the frontline combat suits, Assault and Sentinel, get a damage buff as their "thing".
Basic Heavy suits are still at the point they are now - a slight buff from how they were. Medium Frame suits are still where they are now. Assault suits no longer have their shield regen bonus, but instead gain +2% weapon damage per level" and Sentinel suits get the same. Maybe one or the other could have +3% instead.
Scouts keep their bonus, so you're less powerful in a direct confrontation because you're built for stealth, not combat. Logis are now less of a buffed Assault option, because while they CAN tank better on some suits, they can't hit as hard and the Assault damage buff would balance the tanking advantage.
Suits intended for area control would now have weapons capable of area control, and suits intended as frontline killers would be better than ever at killing, making the other suits a better fit for their intended role, rather than being just another way to kill. |
Psi R
IT'S NO USE
24
|
Posted - 2013.05.10 19:43:00 -
[2] - Quote
Dust plays like ****, it really does. I have a very different vision for what the game could be.
Give classes actually defining roles. For instance,
Increase heavy suit HP by 2,5x but slash the speed to 40%. Increase model size too a bit why not. Make them too heavy to drive LAV's (perhaps allow LAV's to transport one heavy in the gunner seat).
Increase logistic health repair by 2,5x but reduce logistic HP by 25% (currently way overpowered anyway)
Reduce the profile and scan radius of scouts by an additional 50% or something (not sure about this one).
Increase the range of all weapons by 100% for some sense of realism.
****, give assault class jump packs why not and make them unique and truly fun to play.
This way you make it worth it for players to shuttle heavies to hold and possibly even assault locations with proper support. Assault will maintain an important role.
Also for the love of god, fix pubstomps. I'm actually in favor of making non-faction and non-vehicle equipment lost in public games not matter and making KDR score resettable. That way it'll still be enjoyable and worth fighting back against pubstomps. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.05.14 02:34:00 -
[3] - Quote
Dust 514 is not about balancing out each suit. It is about specializing and using the bonuses inherent in the suit to maximize your play style. Example with Logi Bro's example:
Amarr has trouble with stamina but is better with both shield and armor HP. Its racial skill should not be that of balancing it in with other suits with a racial stamina bonus, but rather a bonus that re-enforces its strengths. The repair rates or anything dealing with armor is correct. Not shielding, not pg/cpu, and certainly not stamina. The religious "hold the line" attitude does not lend itself to running away. Stamina is the wrong direction.
This is not about making each suit equal but recognizing the bonus of each and playing with its strong points as other characters will be playing to other points that defeat your bonuses. If you would like to attach modules to further normalize the suit that is your choice and option (isn't that great?!) but you do not have to do so.
No against your balancing proposal. I want strengths and weaknesses not puddle of lukewarm options to be just a little bit more like everyone else. I like having that option, but we specialize - thus the reason for unique suits, races, etc.
Some of the bonuses should be changed, on that i agree, but the bonuses expressed here are not in line with the core spirit of the game. |
Geth Massredux
Defensores Doctrina
317
|
Posted - 2013.05.14 02:38:00 -
[4] - Quote
This game will never be balanced. Everybody has different moduls assigned onto a suit, each module does something different either making or breaking your dropsuit in a firefight. So theoretically this game will never be balanced...
- Geth |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
427
|
Posted - 2013.05.14 02:39:00 -
[5] - Quote
Garrett Blacknova wrote: Basic Heavy suits are still at the point they are now - a slight buff from how they were. Medium Frame suits are still where they are now. Assault suits no longer have their shield regen bonus, but instead gain +2% weapon damage per level" and Sentinel suits get the same. Maybe one or the other could have +3% instead.
He said damage reduction, so it would cancel out with the assault bonus. |
Logi Bro
Greatness Achieved Through Training EoN.
1509
|
Posted - 2013.05.14 02:41:00 -
[6] - Quote
That's actually an old quote from me, check out this thread for my more updated ideas on racial bonuses. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
427
|
Posted - 2013.05.14 02:42:00 -
[7] - Quote
Geth Massredux wrote:This game will never be balanced. Everybody has different moduls assigned onto a suit, each module does something different either making or breaking your dropsuit in a firefight. So theoretically this game will never be balanced...
- Geth ...Yeah, that's **** ass logic. I shouldn't shower because I will always get dirtier? So they should never fix the TAC AR?
Just because they can't have perfect balance doesn't mean they shouldn't try. |
CharCharOdell
Ametat Security Amarr Empire
40
|
Posted - 2013.05.14 02:50:00 -
[8] - Quote
+1 |
Geth Massredux
Defensores Doctrina
317
|
Posted - 2013.05.14 02:53:00 -
[9] - Quote
NeoWraith Acedia wrote:Geth Massredux wrote:This game will never be balanced. Everybody has different moduls assigned onto a suit, each module does something different either making or breaking your dropsuit in a firefight. So theoretically this game will never be balanced...
- Geth ...Yeah, that's **** ass logic. I shouldn't shower because I will always get dirtier? So they should never fix the TAC AR? Just because they can't have perfect balance doesn't mean they shouldn't try. This man took it to the heart... Im just saying... Its clear that this game will never be balanced... Its not like im saying thats a bad thing... You only think its a bad thing that im saying that... Still the game will never be balanced... Which is good. If it was balanced then this game would look like Halo...
- Geth |
BuTtHuRtPEepZ
Raging Pack of Homos
2
|
Posted - 2013.05.14 03:08:00 -
[10] - Quote
i prefer this:
1. remove ALL racial bonus 2. remove basic suit, go straight to scout, sentinel, assault or logistic 3. reomove 1 high and one low power mod for EVERY logi class and increase cpu/pg of all equipment AND logi suits so only logis can be effective using them. 4. give all logis 1 more equip slot so they can carry repair gun, needle, and multiple nanohives 5. give scout 1 more equip slot so they can carry uplink and explosive 6. remove equip slot on all assaults so they depend on logis for ammo.
|
|
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 03:32:00 -
[11] - Quote
BuTtHuRtPEepZ wrote: 2. remove basic suit, go straight to scout, sentinel, assault or logistic 3. reomove 1 high and one low power mod for EVERY logi class and increase cpu/pg of all equipment AND logi suits so only logis can be effective using them. 4. give all logis 1 more equip slot so they can carry repair gun, needle, and multiple nanohives 5. give scout 1 more equip slot so they can carry uplink and explosive 6. remove equip slot on all assaults so they depend on logis for ammo.
this^
Garrett Blacknova wrote:
Basic Heavy suits are still at the point they are now - a slight buff from how they were. Medium Frame suits are still where they are now. Assault suits no longer have their shield regen bonus, but instead gain +2% weapon damage per level" and Sentinel suits get the same. Maybe one or the other could have +3% instead.
not this^
I mean seriously? More handheld weapon damage for the assault suits(AR users)? This game's battles are focused on role diversity for kitten's sake! They nerfed EVERYTHING to accommodate AR toting CoD/Halo try hards. All you guys had to do is pick up a different weapon if you couldn't get kills with the AR.
Now we have an easy mode suit with an easy mode weapon.
INB4 you say it isn't easy mode Assault w/AR...i've used it and it is way easier than any other fitting. |
Logi Bro
Greatness Achieved Through Training EoN.
1509
|
Posted - 2013.05.14 03:35:00 -
[12] - Quote
Master Jaraiya wrote:BuTtHuRtPEepZ wrote: 2. remove basic suit, go straight to scout, sentinel, assault or logistic 3. reomove 1 high and one low power mod for EVERY logi class and increase cpu/pg of all equipment AND logi suits so only logis can be effective using them. 4. give all logis 1 more equip slot so they can carry repair gun, needle, and multiple nanohives 5. give scout 1 more equip slot so they can carry uplink and explosive 6. remove equip slot on all assaults so they depend on logis for ammo.
this^ Garrett Blacknova wrote:
Basic Heavy suits are still at the point they are now - a slight buff from how they were. Medium Frame suits are still where they are now. Assault suits no longer have their shield regen bonus, but instead gain +2% weapon damage per level" and Sentinel suits get the same. Maybe one or the other could have +3% instead.
not this^ I mean seriously? More handheld weapon damage for the assault suits(AR users)? This game's battles are focused on role diversity for kitten's sake! They nerfed EVERYTHING to accommodate AR toting CoD/Halo try hards. All you guys had to do is pick up a different weapon if you couldn't get kills with the AR. Now we have an easy mode suit with an easy mode weapon. INB4 you say it isn't easy mode Assault w/AR...i've used it and it is way easier than any other fitting.
Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about.
|
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 03:46:00 -
[13] - Quote
Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about.
While I do realize this is true, one must admit to the over abundance of the AR in the DUST. When I started this game it was drastically more diverse than it is now.
Today I played for a few hours and at least 85% of my deaths were from some AR variant. (Duvolle or GLU mostly)
Sad really in a game that offers so much more we see so much less from its players. |
BuTtHuRtPEepZ
Raging Pack of Homos
2
|
Posted - 2013.05.14 04:03:00 -
[14] - Quote
Master Jaraiya wrote:Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about.
While I do realize this is true, one must admit to the over abundance of the AR in the DUST. When I started this game it was drastically more diverse than it is now. Today I played for a few hours and at least 85% of my deaths were from some AR variant. (Duvolle or GLU mostly) Sad really in a game that offers so much more we see so much less from its players.
Apply my suggestions above and SUDDENLY DIVERSE. |
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 04:11:00 -
[15] - Quote
BuTtHuRtPEepZ wrote:Master Jaraiya wrote:Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about.
While I do realize this is true, one must admit to the over abundance of the AR in the DUST. When I started this game it was drastically more diverse than it is now. Today I played for a few hours and at least 85% of my deaths were from some AR variant. (Duvolle or GLU mostly) Sad really in a game that offers so much more we see so much less from its players. Apply my suggestions above and SUDDENLY DIVERSE.
I agree with all except removing the racial bonuses. I think those would add more to diversity. |
BuTtHuRtPEepZ
Raging Pack of Homos
2
|
Posted - 2013.05.14 04:17:00 -
[16] - Quote
Master Jaraiya wrote:BuTtHuRtPEepZ wrote:Master Jaraiya wrote:Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about.
While I do realize this is true, one must admit to the over abundance of the AR in the DUST. When I started this game it was drastically more diverse than it is now. Today I played for a few hours and at least 85% of my deaths were from some AR variant. (Duvolle or GLU mostly) Sad really in a game that offers so much more we see so much less from its players. Apply my suggestions above and SUDDENLY DIVERSE. I agree with all except removing the racial bonuses. I think those would add more to diversity.
Racial Bonuses only complicats things. its important to make sure the basics work first. Also, more players choose a suit for the bonus than the suit purpose. The layouts of the suits should be reason enough to decide which racial suit to invest in. |
Vrain Matari
ZionTCD Unclaimed.
519
|
Posted - 2013.05.14 04:51:00 -
[17] - Quote
RedBleach LeSanglant wrote:Dust 514 is not about balancing out each suit. It is about specializing and using the bonuses inherent in the suit to maximize your play style. Example with Logi Bro's example:
Amarr has trouble with stamina but is better with both shield and armor HP. Its racial skill should not be that of balancing it in with other suits with a racial stamina bonus, but rather a bonus that re-enforces its strengths. The repair rates or anything dealing with armor is correct. Not shielding, not pg/cpu, and certainly not stamina. The religious "hold the line" attitude does not lend itself to running away. Stamina is the wrong direction.
This is not about making each suit equal but recognizing the bonus of each and playing with its strong points as other characters will be playing to other points that defeat your bonuses. If you would like to attach modules to further normalize the suit that is your choice and option (isn't that great?!) but you do not have to do so.
No against your balancing proposal. I want strengths and weaknesses not puddle of lukewarm options to be just a little bit more like everyone else. I like having that option, but we specialize - thus the reason for unique suits, races, etc.
Some of the bonuses should be changed, on that i agree, but the bonuses expressed here are not in line with the core spirit of the game. +1 for diversity. Racial bonuses should either directly support or meaningfully complement that race and suit's strengths.
I like the idea of the assault class in general getting a damage buff - I'd make it 1.5%/level. |
|
|
|
Pages: 1 :: [one page] |