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Schalac 17
Murderz for hire
95
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Posted - 2013.05.10 19:34:00 -
[1] - Quote
KB/M is at a huge disadvantage in tanks and ADS as you need to do multiple passes to turn around. I play with a 1000 dpi mouse with mouse sensitivity at 90 and operating a blaster turret on my tank is a huge pain. specially when scouts are going light speed trying to outmaneuver your turret to get a RE placed on you. Was thinking of trying out my buddies joystick combo in a tank later this weekend to see if that would be better.
For FG sniping though KB/M is ****. |
Schalac 17
Murderz for hire
95
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Posted - 2013.05.10 20:21:00 -
[2] - Quote
Buster Friently wrote:For the record, I use a trackball. I don't have to pick it up to reposition because I don't run out of mouse travel space. Trackballs have their own oddities though, so they aren't for everyone.
Even with max sensitivity on, the response is pretty sluggish compared to my PC. How many dpi is your ball? And try it at 90 instead of 100. 100 is really slow and glitchy for some reason on a 1000 dpi mouse. |
Schalac 17
Murderz for hire
98
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Posted - 2013.05.10 20:38:00 -
[3] - Quote
Nyctohylophobia wrote:Alina Heart wrote:Nyctohylophobia wrote:Player using controller complains about CCP giving KBM much needed attention. Forgets that his toy comes with auto-aim, intended for the instant gratification-generation.
Hilarity ensues. You have no idea what your talking about, do you? I know that KBM is getting slowly getting there. Implemented terribly since closed beta, it is only slightly less worse now Slowly getting where? It still has it's problems but all in all I think all control schemes have improved with the latest build. And KB/M has auto-aim as well. Plugging in a KB/M doesn't turn it off, but I believe that is the stem of the problem controller people are having with aiming. The auto aim is now wonky, not the actual aiming interface. |
Schalac 17
Murderz for hire
102
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Posted - 2013.05.11 02:35:00 -
[4] - Quote
Nyctohylophobia wrote:Schalac 17 wrote:Nyctohylophobia wrote:Alina Heart wrote:Nyctohylophobia wrote:Player using controller complains about CCP giving KBM much needed attention. Forgets that his toy comes with auto-aim, intended for the instant gratification-generation.
Hilarity ensues. You have no idea what your talking about, do you? I know that KBM is getting slowly getting there. Implemented terribly since closed beta, it is only slightly less worse now Slowly getting where? It still has it's problems but all in all I think all control schemes have improved with the latest build. And KB/M has auto-aim as well. Plugging in a KB/M doesn't turn it off, but I believe that is the stem of the problem controller people are having with aiming. The auto aim is now wonky, not the actual aiming interface. That's disappointing news to me. You have to understand that I, as a EVE player, have pretty much written Dust off for being this curious experiment on a six year old console that to me remains a better idea on paper than on a outdated console and the already outdated PS4. I pretty much dusted (pun intended) my PS3 off to see what the Uprising update was about since closed beta and updates since just made it impossible to be excited for this crap. Having said that, I am going to continue to follow Dust since my game of ten years is tied to your console peashooter. Ok, so while you are stoking your neckbeard in the basement realize this. I am a huge FPS fan and have also played EVE for a very long time and see DUST as a great enhancement to the EVE universe. I have never written off DUST because I feel that if implemented properly DUST could add so much more to the EVE universe it is unparalleled in the gaming market today. What CCP wishes to accomplish with DUST I 200% support.
It is not a peashooter as you have named it. We will be coming for your capital ships. It is also not a better idea on paper, it is an idea that needs to be expanded on and implemented fully in EVE with people in EVE breaking your lines to deploy mercs onto your planets via blockade runners and deployable drop ships. DUST is a vision of invasion unprecedented in sci-fi shooters today. It is a reason to play round after round of FPS greatness. It is a vision of domination. What CCP wishes to do with DUST, I only hope they accomplish it, because if they do it will be the greatest thing ever to come to the FPS market. |
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