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Thread Statistics | Show CCP posts - 3 post(s) |
Beeeees
KILL-EM-QUICK RISE of LEGION
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Posted - 2013.05.28 05:20:00 -
[1] - Quote
Like I suggested in a separate thread, gear, at least for now, should reflect its output in its relative price.
This way lots of issues like protostomping, "OP" whining and roadkill derby would take a significant hit in their popularity.
Proto gear would be reserved for significant battles, and the need for powercreeping everything towards uselesness (see MD and HMG) would be eliminated.
Lets face it.
Some weapons will always be more useful than others.
The AR is king of the game right now, it always will be, as its the most reliable weapon in any given situation. There will always be more ARs in a match as any other weapon. You can balance ARs (and scramblers, and upcoming rifle variants) against each other, however, you cant balance ARs against HMGs or Sniper Rifles.
The MD will always be a niche weapon that can dish out in the right hands, the HMG will always be a powerhouse. Instead of nerfing those, cranking up the price would do a great deal better.
What I see now in the game are heavies running around with SRs and ARs, that is not the thought behind either of those things. |
Beeeees
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2013.05.30 20:13:00 -
[2] - Quote
D legendary hero wrote:dev in all games used to work hard to balance everything. i mean think of MvC1 the first one was pretty balanced (except onslaught).
if you were good with your character you could do wonders. or even star wasrs battle front 1 and 2. they were pretty balanced. but the closer you get to modern times, balancing is not the way to go.
after their quick damage buff to the hmg, they feel that was enough and have been ignoring hheavy posts. because their afraid that if they actually balance heavies, the CoD, Battlefield AR and SR users will actually need to play using skill and tactics against a heavy.
everyone is afraid of heavies proto stomping other dropsuits. they forget a protologi is still a logi, a proto assault is still an assault they are the same drop suit is still an assault suit. they are just supposed to be better at what logis and assaults do.
as it stands there is no difference between a proto heavy suit and a scout suit because i die just as fast
This It has to actually involve skill to field a heavy. It has to actually involve skill to field a scout. It has to actually involve skill to bring them down before they bring you down.
The heavy has to be the bulkead of its squad, now its just a suit that has more EHP. Like, literally, its just a ******* suit with more EHP, no tactical differences involved.
Typical post-chromo heavy encounter: "Oh, its a heavy, time to display MAD SKILLS and breach shotgun/mass drive his face back to the MCC" "NOPE" said the heavies AR while slapping your sh!t from mid-distance. No skill involved.
So yeah, what do you do? Bring out that SR and gun him down like a b!tch. No skill involved.
I mean, what? Really? |
Beeeees
KILL-EM-QUICK RISE of LEGION
6
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Posted - 2013.05.31 15:10:00 -
[3] - Quote
D legendary hero wrote:^^dude you lost me, can you re-word that a bit? TL;DR
Specialization is f-Ścked, because nieche weapons are not worth using and heavies are made of paper and shoot jelly beans. |
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