Vavilia Lysenko wrote:"Monoclegate" had bugger all to do with Pay 2 Win.
It was mainly a bunch of hysterical screaming about the price of a Monocle, hence the name. (ok, ship spinning disappeared and the captains quarters made GPU's take a massive **** but nothing Pay 2 Win in that build at all or any build in the whole bloody 10 Years).
I would be really interested to hear your reasoning behind the post and it's title, just so I can understand wtf you are talking about.
I've only been playing for 10 days or so but as far as I can see there is no pay 2 win, which is a bit of a shame because I would dearly love to pay to one shot the mini-blobs of Logi bastards that are running around atm (no offence Logi bastards, but you are, and deep in your hearts you know you are.).
As for the boosters, sure you can buy them, but then again you are not being forced into it.
Quick, before "THEY" lock the thread and come for you while you are sleeping.
"Monoclegate", as ******* idiotic as that name is and the situation surrounding it, was about more than just that monocle.
Around that time, CCP released Walking in Stations along with the aurum store and such. The entire event was spurred on by the walking in stations portion of the game being forced upon the player base in spite of prior comments that explicitly said we would have a way to opt out of ever entering the stations. Then, someone found an internal memo talking about selling ammo or guns for ships that could perform better than the ones sold on the market already on the aurum store to give players an advantage if they were willing to pay real money (BUT WAIT, THAT'S NOT QUITE THE ONLY WAY YOU COULD PAY FOR IT.. read on for more details).
The term monoclegate was only adopted because of the absurd ~$60 or $80 price tag attached to that ridiculous monocle in the aurum store, which players adopted as a symbol for their protests.
So there you go. Monoclegate was spurred on by a "pay to win scheme", and the forced walking in stations, basically. Players felt they were taking the game in a direction that was completely at odds with what they wanted in the game (they wanted more content for spaceships and flying in space).
The true idiocy of the entire ******* thing comes from the fact that... Hold your breath...
Eve is already pay to win. You can buy plex and sell it for in game cash, and from there buy loads of stuff in Eve, even characters that have a fairly substantial set of skills and such if you pay enough isk. The reverse is true too... That being you can use isk to buy plex, convert it to aurum, and use that to pay for stuff in the aurum store, making it a bit less of a straightforward "pay to win" model with ways to access the content without real money existing, but still one that already exists right now nonetheless.
Now here's the fun part for all of you arguing. Dust will be pay to win by the same method sooner or later either way. Once we have access to the market, we'll be able to buy plex with real cash and sell it for isk and have the same outcome.
Basically the only real legitimate complaint during that whole debacle was complaining about the walking in station content being forced upon the players. Everything else was just an idiotic misunderstanding by players of how the game already operates, and the players are all still butthurt any time a dev even thinks about developing the station content.