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CLONE117
Planetary Response Organisation
0
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Posted - 2013.05.10 00:02:00 -
[1] - Quote
right now the tac ar is overpowered from my point of view since it is currently a rapid fire sniper rifle.
this is my first thread but id suggest the tactical assault rifle's damage or rate of fire should be reduced. as it seems to be killing every 1 instantly or very quickly.
melee seems very ineffective in close quarters so much so a sniper rifle would do better than melee at that range. I suggest a way to lunge at enemies with melee when close enough.
(unrelated suggestion) damage modules shouldn't be stackable having any non sniper infantry weapon doing over 200 dps just sounds scary.1 should be enough.
same should go for shield extenders and armor plating. im not to concerned about armor repair modules.
nanohive lifetimes are to short and don't supply enough (AMMO!)...
(unrelated) all prototype equipment including vehicles seem like they offer... too much protection from everything else...
(a simple unrelated plea) remote explosives and proximity mines shouldn't not be place able at skirmish objectives.
( an idea for vehicles)there should be a hand held tool that a player can use to force an enemy player from their vehicle. how it would work is that the player would have to be fairly close to the enemy vehicle in order to use the tool. this tool would temporally disable the vehicle forcibly ejecting every one from the safety of the vehicle and preventing reentry of the vehicle for a short time allowing other players to get some revenge on the driver.. of course the player would have to be near the vehicle with the tool activated for a short time in order to be successful. this would give clever players a chance to steal an enemy vehicle and get some revenge... and the only ways for the driver to prevent being forcibly ejected from the vehicle would be to move out of range of the tool or kill the player trying to slice the vehicle.
note that this tool will only disable and forcibly eject every1 from the vehicle for a short time. the vehicle would still have to be hacked if the player wants to claim it for him/herself.
that is all I really have to say other than the several skills costing to much sp and the broad ranged skills like weapon ammo capacity never should have been split into multiple skills.
plus aiming down the sites feels a lot slower now. in other words its a lot harder to keep the weapon aimed at a moving enemy player.
... guess I still have more to suggest/rant about...
players with nova knives seem to move to fast its near impossible to effectively target one now.
the nova knifes damage should be reduced some, the rate between attacks should be reduced, or the having the weapon equipped should slow the players movement speed making them easier to shoot at instead of them miraculously dodging every shot fired directly at them...
I also feel that some faction warfare matches and the matches normally joined through instant battle should have restrictions on what level equipment can be brought into a match. such as militia and standard gear only.
ok that's all I can think of right now and hopefully these suggestions I made can be implemented and hopefully balance much of the game play.
... (completely unrelated suggestion)
im completely confused on navigating the forums I think a tutorial should be made... |
CLONE117
Planetary Response Organisation
1
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Posted - 2013.05.10 02:07:00 -
[2] - Quote
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I see my post getting viewed but I see no1 replying to my thread??? |
CLONE117
Planetary Response Organisation
1
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Posted - 2013.05.10 02:38:00 -
[3] - Quote
a lot of the time there isn't a good counter to tanks imagine have this tool and being beside an enemy tank..
u now have to option to force him out of his vehicle and steal his tank...
standard infantry should have the ability to deal with most tanks them selves with this idea all tanks become more vulnerable on the battle field.
whats better being able to have the option take an enemy tank from some1 who has a a 40/0 kdr from staying in a tank all day or trying to run away as the tank guns you and your entire team down.. this could provide some balance and give more options on dealing with vehicles. |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 21:20:00 -
[4] - Quote
let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up im some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased major increase in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 21:48:00 -
[5] - Quote
Tankin Tarkus wrote:do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m isk tank to bits
i think i was mostly talking about proto tanks on for that idea.
its still a good solution for any vehicle though.
plus if u have a full tank u could stand a better chance against the player with the tool(i think ill call it a plasma cutter or something like that)
besides that idea doesnt destroy tanks like av does.
although another av idea would be a type of ground to ground artillery vehicle.
but from my point of view a militia swarm launcher doesnt really harm tanks of higher tiers.
your tank sounds like its low leveled.
and in truth the only effective tanks r proto or adv tanks.
anything below is just scrap metal...
so my reason here is to add more risk to those nearly invincible tanks.
ive been up next to an enemy tank multiple times i feel it wouldnt really effect av.
instead of worrying about av grenades ud probly by worried about players running up to your vehicle trying to disable it.
so it could mean more kills for u if your clever. |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 21:56:00 -
[6] - Quote
DESTROYER416 wrote:i look eveytime for REs. Yours point on the REs are pointless even if you cant put them on the objective people will put them close enough to get the kill. So stop crying bout them. They do what they were made to do and that is BLOW **** UP. As for the nova knives your stuipd. Im a heavy the slowest moving person and i mow people down stupid enough to use nova knives and step in my line of fire. And if they get close i melee them. The only may i nova knive user should kill you is catching you off guard. Which is your fault for letting it happen. Mistakes get you killed and at some point EVERYONE makes them. So deal with them and learn from them. Adapt or you will keep DIEING
my example was in the truth about nova knives.
im always aware and theres no way a player should be ableto run circles around me and instant ly knife my as ive said aiming was messed up in some way.
your a heavy who probly uses and hmg.
u probly have a big giant gun that can mow down almost any 1 i was using ar at that time and the knife was far away from me.
i spotted him before he was close and me and 3 other squad members where firing directly at him.
now explain to me how he managed to dodge every shot and hardly take any damage when when of the ppl shooting at him had an hmg.....
and for remote explosives i suggested they shouldnt be placed anywhere close to the objective in other words making it unable to place the kill radius of the re near the objective... |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:06:00 -
[7] - Quote
R'adeh Hunt wrote:CLONE117 wrote:let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up in some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game Try leading the gun instead of firing at where the scout is standing right now. If you can't kill a scout suit who's a good range away from you on an open field that's you sucking at the game...not scout suits or knifers being overpowered. Turn up your sensitivity and learn to fire your guns. Scouts have a major disadvantage, they're paper thin...you don't need to hit them a ton to kill them. Speed is the only "tank" they have...and it only works at short ranges. Not only that, unless they literally bump their enemies they won't even do any damage. All the other ranges they either can't hurt you or you can kill them with your guns if you learn how to aim correctly. As for remote explosives, you can spot them if you open your eyes. Don't just run around like a headless chicken. Just because you refuse to adapt and learn doesn't mean something deserves to get nerfed....especially if there are counters and tradeoffs. What you call "balancing" isn't balancing, it's you refusing to come up with counter tactics. Your demands are like me asking for knifers to do damage at 50m.
i dont think uve seen how i play with free militia fits.
im on top of the scoreboard with the best kdr (most of the time)
remote explosives are hard to spot and as i said before i dont think any1 is going to look for them at every objective especially while under fire by the other team.
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CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:18:00 -
[8] - Quote
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im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter.. |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:22:00 -
[9] - Quote
DESTROYER416 wrote:its simple how you didnt kill him your not hitting him. your missing and it dont matter what im using. you and your squad should learn to shoot better. and still the scout shouldnt of been able to kill your whole squad thats just stupidity on your part. just learn to adapt to any giving moment. stop complaining bout this stuff. and again bout the REs what your saying wont happen people will still find a way so stop and open your eyes they are not that hard to spot.
yes theyll find a diffrent way to use re.
as in placing them at door ways or around corners where they have to be PRESENT to activate them... |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:23:00 -
[10] - Quote
now enough about knives and re plz..... |
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CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:42:00 -
[11] - Quote
R'adeh Hunt wrote:CLONE117 wrote:...
im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter..
i wasnt talking about nerfing/making things WEAKER.
i was suggestiong that they shouldnt be place able near skirm objectives for free easy kills..... What do you mean with "you're just talking about yourself"? I'm not the one too lazy to open my eyes before hacking an objective...at least most of the time...and whenever I forget and get blown up I realise it's because I was a headless chicken. It's ridiculous to ask for them to be removed if the easy counter is to "OPEN YOUR EYES". Also, to claim you're almost never caught off guard is ridiculous. The only way a knifer can kill you is if he gets close...which shouldn't happen if you're not off guard. He can't even damage you unless you didn't see him approach you (which again, means you were off guard). In all other cases you can fire at him without getting damaged by him. If you don't hit him, it's your fault for letting him get below your optimal range...or you simply aren't good at aiming if you miss in your optimal range. What's next? Wanna nerf snipers because they can hit and kill you from far away while you can't do anything? Try to come up with counter tactics...just like a sniper needs to keep an eye out for stuff that comes close...or a knifer has to constantly make sure no one spots him from afar...like I said, TACTICS. It seems that you want to simply nerf every single thing you can't seem to beat...instead of actually THINKING about counter tactics.
...
u have no idea what im trying to say do u?....
(and the only prob i had with snipers was their ability to kill some1 from the opposite end of the map.
that range for snipers was to long from my point of view.)
and u sound like an idiot because uve only been saying the same thing over and over come up with a better reason than that.
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CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:45:00 -
[12] - Quote
of course another possible fix to re is to have the player be in near the explosives in order for them to go off (a detonation range.) |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:48:00 -
[13] - Quote
...
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CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:57:00 -
[14] - Quote
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didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it? |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 23:16:00 -
[15] - Quote
R'adeh Hunt wrote:CLONE117 wrote:...
didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it? So you claim to be "on top of most leaderboards for most games" yet you have trouble aiming? One of those claims is clearly a lie. Not being able to hit a scout suit at range a silly claim...especially from someone with an AR. For most ranges you outdamage a knife. The knifer only does damage in a tiny range compared to your AR. It's called a trade off. You wanting to nerf something outside your optimal range is like me asking for knives to do damage at 50m. Learn to aim and stay at range...don't get caught off guard (because you clearly are).
all u are saying is the same thing over and over again u are providing nothing usefull or any ideas.
the aiming system was messed up some how by the update
if ur going to say the same stupid thing over and over clearly ur an idiot...
i dont have trouble aiming my gun i can do that just fine.
and as ill try to help u by sayiing it in words ull understand...
((((aim system no work right.)))
and if u still dont understand then ur hopeless since u r just so dum a word hasnt been made for it yet..
plus insults dont effect me stupidity of other people does....
now drop ur dum argument... |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 23:47:00 -
[16] - Quote
there dont seem to be any effective counter tactics at the moment since every wep is too weak currently with all the nerfs..
so shut up about the re and knives.
aim assist needs fixing aiming in general needs fixing as it seems to be rather slow and i have sensitivity at max.
and im only trying to come up with possible solutions about multiple things so shut up about unless u know of a better fix to it.
if ur under fire and theres enemies near u ull want to hack the cru and the the objective and while ur behind enemy lines ull want to hack the target right away u its likely that u rnt going to spend an hour trying to find remote explosives like an idiot.
i just dont think they should be plac able at objectives.
theres better places to put them although i see another fix to re is giving them a detonation range which will in turn force the re user to be within a certain proximty of the explosive in order to detonate them....
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CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.11 00:27:00 -
[17] - Quote
well if the re could stand out with a bright color instead of blending into the dark back ground they would be easier to spot.
and the other problem is disarming them.
are u going to shoot it until it blows up waste a grenade on it?.
im normall focused on capture objectives but i hate the idea of free easy kills.
sniping is diffrent from free easy kills.
because as a sniper ppl can easily sneak up on u. if u just place re at objectives theres now way to for them to now where u are.
although on ur opinion about tactics try to find an effective tactic on a proto tac ar user.
that gun is too powerfull as its a rapid fire sniper rifle.
i think in terms of the militia sniper its clip should be raised to 4 as 3 is to little.
and all tactics involve having the proper equipment.
now a good re tactic would be placing explosives on a team mate and telling him to run into a large group of enemies..
so u can press the button and get several kills that way i have no problem with that i just dont like objectives being covered with re.
if there was a way to easily detect them by using a scanner i wouldnt have much probs but since there is no icon above them trying to look all over the place gives any enemy in the area a chance to kill u y u search for re. |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.11 00:31:00 -
[18] - Quote
anys my thread is to try to find probs with current game play issues and come up of ways to fix them my nova knive prob i come across was jumping all over the place it took about 7 diffrent players to kill him.
we all knew where he was we were all shooting at him the only person that killed him ran him over with an lav...
i dont think some1 should be able to dodge bullets and jump around like a monkey... |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.11 00:54:00 -
[19] - Quote
i think i forgot to mention that a few of them had hmgs
they guy was running really fast i dont understand y y wasnt taking hardly any damage i landed a few hits on him but then he hid behind a metal box thing and thats when he was ran over by the lav.
it seems as if ads is slower now than before ive been in a few cqc battles and ive noticed my reticule pointed beside the enemy iwon those firefights by switching to smg but i wasnt able to effectively keep my gun on the player like in the previous build so that is y i suspect the aiming system was screwed up.
and as i said he wasnt within knife range
the other time i faced him was when i had my shotgun.
that was cqc and some how he didnt take damage when he charged straight for me. again it was a friendly crowded area. |
CLONE117
Planetary Response Organization
9
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Posted - 2013.05.13 22:03:00 -
[20] - Quote
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CLONE117
Planetary Response Organization
10
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Posted - 2013.05.17 21:16:00 -
[21] - Quote
is ther going to be any more posting on here???? |
CLONE117
Planetary Response Organization
10
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Posted - 2013.05.17 22:12:00 -
[22] - Quote
that sounds like a pointless grudge against the laser rifle.
what i was describing about the my idea is basicly a diffrent form of the fusion cutter from the video game star wars battle front 2....
the repair tool could be given the abillity to slice into vehicles and force players out of there tanks. |
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