Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CLONE117
Planetary Response Organisation
0
|
Posted - 2013.05.10 00:02:00 -
[1] - Quote
right now the tac ar is overpowered from my point of view since it is currently a rapid fire sniper rifle.
this is my first thread but id suggest the tactical assault rifle's damage or rate of fire should be reduced. as it seems to be killing every 1 instantly or very quickly.
melee seems very ineffective in close quarters so much so a sniper rifle would do better than melee at that range. I suggest a way to lunge at enemies with melee when close enough.
(unrelated suggestion) damage modules shouldn't be stackable having any non sniper infantry weapon doing over 200 dps just sounds scary.1 should be enough.
same should go for shield extenders and armor plating. im not to concerned about armor repair modules.
nanohive lifetimes are to short and don't supply enough (AMMO!)...
(unrelated) all prototype equipment including vehicles seem like they offer... too much protection from everything else...
(a simple unrelated plea) remote explosives and proximity mines shouldn't not be place able at skirmish objectives.
( an idea for vehicles)there should be a hand held tool that a player can use to force an enemy player from their vehicle. how it would work is that the player would have to be fairly close to the enemy vehicle in order to use the tool. this tool would temporally disable the vehicle forcibly ejecting every one from the safety of the vehicle and preventing reentry of the vehicle for a short time allowing other players to get some revenge on the driver.. of course the player would have to be near the vehicle with the tool activated for a short time in order to be successful. this would give clever players a chance to steal an enemy vehicle and get some revenge... and the only ways for the driver to prevent being forcibly ejected from the vehicle would be to move out of range of the tool or kill the player trying to slice the vehicle.
note that this tool will only disable and forcibly eject every1 from the vehicle for a short time. the vehicle would still have to be hacked if the player wants to claim it for him/herself.
that is all I really have to say other than the several skills costing to much sp and the broad ranged skills like weapon ammo capacity never should have been split into multiple skills.
plus aiming down the sites feels a lot slower now. in other words its a lot harder to keep the weapon aimed at a moving enemy player.
... guess I still have more to suggest/rant about...
players with nova knives seem to move to fast its near impossible to effectively target one now.
the nova knifes damage should be reduced some, the rate between attacks should be reduced, or the having the weapon equipped should slow the players movement speed making them easier to shoot at instead of them miraculously dodging every shot fired directly at them...
I also feel that some faction warfare matches and the matches normally joined through instant battle should have restrictions on what level equipment can be brought into a match. such as militia and standard gear only.
ok that's all I can think of right now and hopefully these suggestions I made can be implemented and hopefully balance much of the game play.
... (completely unrelated suggestion)
im completely confused on navigating the forums I think a tutorial should be made... |
CLONE117
Planetary Response Organisation
1
|
Posted - 2013.05.10 02:07:00 -
[2] - Quote
...
I see my post getting viewed but I see no1 replying to my thread??? |
Mark The Red
Villore Sec Ops Gallente Federation
1
|
Posted - 2013.05.10 02:08:00 -
[3] - Quote
What (I hope) may be the solution to the HMG deficiency.
https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
|
Wojciak
Soldiers Of One Network Orion Empire
13
|
Posted - 2013.05.10 02:12:00 -
[4] - Quote
No for all but the melee and AR. |
Draxus Prime
BurgezzE.T.F Orion Empire
490
|
Posted - 2013.05.10 02:12:00 -
[5] - Quote
no offense but alot of these r horrible ideas especially the tool that ejects ppl from vehicles |
Draxus Prime
BurgezzE.T.F Orion Empire
490
|
Posted - 2013.05.10 02:14:00 -
[6] - Quote
no offense but alot of these r horrible ideas especially the tool that ejects ppl from vehicles |
CLONE117
Planetary Response Organisation
1
|
Posted - 2013.05.10 02:38:00 -
[7] - Quote
a lot of the time there isn't a good counter to tanks imagine have this tool and being beside an enemy tank..
u now have to option to force him out of his vehicle and steal his tank...
standard infantry should have the ability to deal with most tanks them selves with this idea all tanks become more vulnerable on the battle field.
whats better being able to have the option take an enemy tank from some1 who has a a 40/0 kdr from staying in a tank all day or trying to run away as the tank guns you and your entire team down.. this could provide some balance and give more options on dealing with vehicles. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 18:45:00 -
[8] - Quote
Quote:players with nova knives seem to move to fast its near impossible to effectively target one now.
the nova knifes damage should be reduced some, the rate between attacks should be reduced, or the having the weapon equipped should slow the players movement speed making them easier to shoot at instead of them miraculously dodging every shot fired directly at them...
This is blatantly wrong...and I'll tell you why:
Knifers use scout suits that are built on speed...and it return are paper thin, which is a major tradeoff. At distance a scout suit is toast because you can aim quickly enough. So guess what, that's gun users' major advantage. Up close, aiming is tougher due to transversal speeds of scout suits outpacing your aiming. Up close the scout suit has the advantage...but he first has to get there. What that means is that in order for the knifer to really hurt you, he first has to get close enough. Keep in mind that during all that time an assault/heavy can still move away forcing the knifer to take even longer...time the assault/heavy can use to kill at a distance while the knifer can do you no harm.
In Eve there are different ship sizes too. A tiny frigate (scout) for example can't really beat a battleship (heavy) at a distance because while it can do no real damage at distance, the battleship can. Up close however the frigate can do a good amount of damage and outpace most BS weapons. It's a normal tradeoff.
So tell me: Why should gun users get the advantage at range and then still keep that advantage even up close? You'd essentially remove the one very specialised advantage knifers have? Remove that and there's ZERO reason to ever use a knife.
If you let a knifer get up close it's either YOUR MISTAKE for letting him come that close in the first place...or you simply can't accept that you won't always have the advantage at all ranges. Just like a knifer has to accept that at range he's shite as well.
The "omg he killed 4 of us standing together" stories are pointless because all it shows is that people are too stupid to adapt to different attackers. If you die as a group of 4 to a single knifer you're idiots. While he goes after one or two of you, the rest shouldn't panic and stand around up close trying to outpace something with high transversal...they should MOVE THE F*** FURTHER AWAY" so they can capitalise on their key advantage...RANGE.
But yeah, right now a lot of people can't seem to cope with knifers...mostly because they haven't really thought about counter tactics.
Btw, on most maps it takes a ton of skill to get up close. On the maps where it's easier people don't seem to adapt to you at all...although there are some squads around that seem to have the range thing against knifers figured out. |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 21:20:00 -
[9] - Quote
let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up im some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased major increase in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game |
Tankin Tarkus
Quafe Runners
0
|
Posted - 2013.05.10 21:32:00 -
[10] - Quote
do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m isk tank to bits |
|
DESTROYER416
DIOS EX. Gentlemen's Agreement
5
|
Posted - 2013.05.10 21:42:00 -
[11] - Quote
i look eveytime for REs. Yours point on the REs are pointless even if you cant put them on the objective people will put them close enough to get the kill. So stop crying bout them. They do what they were made to do and that is BLOW **** UP. As for the nova knives your stuipd. Im a heavy the slowest moving person and i mow people down stupid enough to use nova knives and step in my line of fire. And if they get close i melee them. The only may i nova knive user should kill you is catching you off guard. Which is your fault for letting it happen. Mistakes get you killed and at some point EVERYONE makes them. So deal with them and learn from them. Adapt or you will keep DIEING |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 21:48:00 -
[12] - Quote
Tankin Tarkus wrote:do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m isk tank to bits
i think i was mostly talking about proto tanks on for that idea.
its still a good solution for any vehicle though.
plus if u have a full tank u could stand a better chance against the player with the tool(i think ill call it a plasma cutter or something like that)
besides that idea doesnt destroy tanks like av does.
although another av idea would be a type of ground to ground artillery vehicle.
but from my point of view a militia swarm launcher doesnt really harm tanks of higher tiers.
your tank sounds like its low leveled.
and in truth the only effective tanks r proto or adv tanks.
anything below is just scrap metal...
so my reason here is to add more risk to those nearly invincible tanks.
ive been up next to an enemy tank multiple times i feel it wouldnt really effect av.
instead of worrying about av grenades ud probly by worried about players running up to your vehicle trying to disable it.
so it could mean more kills for u if your clever. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 21:49:00 -
[13] - Quote
CLONE117 wrote:let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up in some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game
Try leading the gun instead of firing at where the scout is standing right now. If you can't kill a scout suit who's a good range away from you on an open field that's you sucking at the game...not scout suits or knifers being overpowered. Turn up your sensitivity and learn to fire your guns.
Scouts have a major disadvantage, they're paper thin...you don't need to hit them a ton to kill them. Speed is the only "tank" they have...and it only works at short ranges. Not only that, unless they literally bump their enemies they won't even do any damage. All the other ranges they either can't hurt you or you can kill them with your guns if you learn how to aim correctly.
As for remote explosives, you can spot them if you open your eyes. Don't just run around like a headless chicken.
Just because you refuse to adapt and learn doesn't mean something deserves to get nerfed....especially if there are counters and tradeoffs. What you call "balancing" isn't balancing, it's you refusing to come up with counter tactics. Your demands are like me asking for knifers to do damage at 50m.
|
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 21:56:00 -
[14] - Quote
DESTROYER416 wrote:i look eveytime for REs. Yours point on the REs are pointless even if you cant put them on the objective people will put them close enough to get the kill. So stop crying bout them. They do what they were made to do and that is BLOW **** UP. As for the nova knives your stuipd. Im a heavy the slowest moving person and i mow people down stupid enough to use nova knives and step in my line of fire. And if they get close i melee them. The only may i nova knive user should kill you is catching you off guard. Which is your fault for letting it happen. Mistakes get you killed and at some point EVERYONE makes them. So deal with them and learn from them. Adapt or you will keep DIEING
my example was in the truth about nova knives.
im always aware and theres no way a player should be ableto run circles around me and instant ly knife my as ive said aiming was messed up in some way.
your a heavy who probly uses and hmg.
u probly have a big giant gun that can mow down almost any 1 i was using ar at that time and the knife was far away from me.
i spotted him before he was close and me and 3 other squad members where firing directly at him.
now explain to me how he managed to dodge every shot and hardly take any damage when when of the ppl shooting at him had an hmg.....
and for remote explosives i suggested they shouldnt be placed anywhere close to the objective in other words making it unable to place the kill radius of the re near the objective... |
Tankin Tarkus
Quafe Runners
0
|
Posted - 2013.05.10 21:56:00 -
[15] - Quote
CLONE117 wrote:Tankin Tarkus wrote:do u even realize how vulnerable tanks really are? my tank has 4700 armor and 26% damage resistance it only takes 3 hacked exo-0 grenades(requires no sp and costs something like 1-2k isk) to blow my 1.4m isk tank to bits i think i was mostly talking about proto tanks on for that idea. its still a good solution for any vehicle though. plus if u have a full tank u could stand a better chance against the player with the tool(i think ill call it a plasma cutter or something like that) besides that idea doesnt destroy tanks like av does. although another av idea would be a type of ground to ground artillery vehicle. but from my point of view a militia swarm launcher doesnt really harm tanks of higher tiers. your tank sounds like its low leveled. and in truth the only effective tanks r proto or adv tanks. anything below is just scrap metal... so my reason here is to add more risk to those nearly invincible tanks. ive been up next to an enemy tank multiple times i feel it wouldnt really effect av. instead of worrying about av grenades ud probly by worried about players running up to your vehicle trying to disable it. so it could mean more kills for u if your clever.
its actually a madrugar with a single 120mm plate a repper 2 engergized plates(cant use hardeners since the equip/mod wheel currently doesnt work good enough for kb/m players) and a local pg mod since i dont have the proper pg bonuses from vehicle engineering and the armor plate skills(since they are broken) i litterally cant fit anything else on the tank to increase its effectiveness
its not a low level tank its a mid level tank currently broken due to all the game bugs
a tank that isnt properly set up and militia tanks are scrap metal mine is curently the best that can be worked with using blasters on a madrugar under the current circumstances |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 22:04:00 -
[16] - Quote
CLONE117 wrote:DESTROYER416 wrote:i look eveytime for REs. Yours point on the REs are pointless even if you cant put them on the objective people will put them close enough to get the kill. So stop crying bout them. They do what they were made to do and that is BLOW **** UP. As for the nova knives your stuipd. Im a heavy the slowest moving person and i mow people down stupid enough to use nova knives and step in my line of fire. And if they get close i melee them. The only may i nova knive user should kill you is catching you off guard. Which is your fault for letting it happen. Mistakes get you killed and at some point EVERYONE makes them. So deal with them and learn from them. Adapt or you will keep DIEING my example was in the truth about nova knives. im always aware and theres no way a player should be ableto run circles around me and instant ly knife my as ive said aiming was messed up in some way. your a heavy who probly uses and hmg. u probly have a big giant gun that can mow down almost any 1 i was using ar at that time and the knife was far away from me. i spotted him before he was close and me and 3 other squad members where firing directly at him. now explain to me how he managed to dodge every shot and hardly take any damage when when of the ppl shooting at him had an hmg..... and for remote explosives i suggested they shouldnt be placed anywhere close to the objective in other words making it unable to place the kill radius of the re near the objective...
If a knifer runs circles around you, you let him get too close which either means YOU ran into him...or your mini map awareness sucks...or you have tunnel vision and don't look around you...or you expecting to win a QC fight against a weapon who's speciality is QCC (which is like me moaning about snipers killing me while I can't hurt them with my knife).
And again, your remote explosives "balancing" is horrible because it's only based on your laziness and unwillingness to not run around like a headless chicken. Open your eyes, you can SEE remote explosives for crying out loud. Just because you're too lazy to open your eyes before hacking something doesn't mean something deserves a nerf.
|
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:06:00 -
[17] - Quote
R'adeh Hunt wrote:CLONE117 wrote:let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up in some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game Try leading the gun instead of firing at where the scout is standing right now. If you can't kill a scout suit who's a good range away from you on an open field that's you sucking at the game...not scout suits or knifers being overpowered. Turn up your sensitivity and learn to fire your guns. Scouts have a major disadvantage, they're paper thin...you don't need to hit them a ton to kill them. Speed is the only "tank" they have...and it only works at short ranges. Not only that, unless they literally bump their enemies they won't even do any damage. All the other ranges they either can't hurt you or you can kill them with your guns if you learn how to aim correctly. As for remote explosives, you can spot them if you open your eyes. Don't just run around like a headless chicken. Just because you refuse to adapt and learn doesn't mean something deserves to get nerfed....especially if there are counters and tradeoffs. What you call "balancing" isn't balancing, it's you refusing to come up with counter tactics. Your demands are like me asking for knifers to do damage at 50m.
i dont think uve seen how i play with free militia fits.
im on top of the scoreboard with the best kdr (most of the time)
remote explosives are hard to spot and as i said before i dont think any1 is going to look for them at every objective especially while under fire by the other team.
|
DESTROYER416
DIOS EX. Gentlemen's Agreement
5
|
Posted - 2013.05.10 22:09:00 -
[18] - Quote
its simple how you didnt kill him your not hitting him. your missing and it dont matter what im using. you and your squad should learn to shoot better. and still the scout shouldnt of been able to kill your whole squad thats just stupidity on your part. just learn to adapt to any giving moment. stop complaining bout this stuff. and again bout the REs what your saying wont happen people will still find a way so stop and open your eyes they are not that hard to spot. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 22:09:00 -
[19] - Quote
Wait...your argument for nerfing remote explosives seriously is "I don't think anyone will be bothered to look for them"? You're kidding, right?
|
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:18:00 -
[20] - Quote
...
im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter.. |
|
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:22:00 -
[21] - Quote
DESTROYER416 wrote:its simple how you didnt kill him your not hitting him. your missing and it dont matter what im using. you and your squad should learn to shoot better. and still the scout shouldnt of been able to kill your whole squad thats just stupidity on your part. just learn to adapt to any giving moment. stop complaining bout this stuff. and again bout the REs what your saying wont happen people will still find a way so stop and open your eyes they are not that hard to spot.
yes theyll find a diffrent way to use re.
as in placing them at door ways or around corners where they have to be PRESENT to activate them... |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:23:00 -
[22] - Quote
now enough about knives and re plz..... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 22:28:00 -
[23] - Quote
CLONE117 wrote:...
im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter..
i wasnt talking about nerfing/making things WEAKER.
i was suggestiong that they shouldnt be place able near skirm objectives for free easy kills.....
What do you mean with "I'm just talking about yourself"? I'm not the one too lazy to open my eyes before hacking an objective...at least most of the time...and whenever I forget and get blown up I realise it's because I was a headless chicken. It's ridiculous to ask for them to be removed if the easy counter is to "OPEN YOUR EYES".
Also, to claim you're almost never caught off guard is ridiculous. The only way a knifer can kill you is if he gets close...which shouldn't happen if you're not off guard. He can't even damage you unless you didn't see him approach you (which again, means you were off guard). In all other cases you can fire at him without getting damaged by him. If you don't hit him, it's your fault for letting him get below your optimal range...or you simply aren't good at aiming if you miss in your optimal range.
What's next? Wanna nerf snipers because they can hit and kill you from far away while you can't do anything?
Try to come up with counter tactics...just like a sniper needs to keep an eye out for stuff that comes close...or a knifer has to constantly make sure no one spots him from afar...like I said, TACTICS.
It seems that you want to simply nerf every single thing you can't seem to beat...instead of actually THINKING about counter tactics.
|
DESTROYER416
DIOS EX. Gentlemen's Agreement
5
|
Posted - 2013.05.10 22:30:00 -
[24] - Quote
like i said thats not gonna happen. so do yourself a favor and stop crying and man up. look before you run blindly into an objective |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:42:00 -
[25] - Quote
R'adeh Hunt wrote:CLONE117 wrote:...
im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter..
i wasnt talking about nerfing/making things WEAKER.
i was suggestiong that they shouldnt be place able near skirm objectives for free easy kills..... What do you mean with "you're just talking about yourself"? I'm not the one too lazy to open my eyes before hacking an objective...at least most of the time...and whenever I forget and get blown up I realise it's because I was a headless chicken. It's ridiculous to ask for them to be removed if the easy counter is to "OPEN YOUR EYES". Also, to claim you're almost never caught off guard is ridiculous. The only way a knifer can kill you is if he gets close...which shouldn't happen if you're not off guard. He can't even damage you unless you didn't see him approach you (which again, means you were off guard). In all other cases you can fire at him without getting damaged by him. If you don't hit him, it's your fault for letting him get below your optimal range...or you simply aren't good at aiming if you miss in your optimal range. What's next? Wanna nerf snipers because they can hit and kill you from far away while you can't do anything? Try to come up with counter tactics...just like a sniper needs to keep an eye out for stuff that comes close...or a knifer has to constantly make sure no one spots him from afar...like I said, TACTICS. It seems that you want to simply nerf every single thing you can't seem to beat...instead of actually THINKING about counter tactics.
...
u have no idea what im trying to say do u?....
(and the only prob i had with snipers was their ability to kill some1 from the opposite end of the map.
that range for snipers was to long from my point of view.)
and u sound like an idiot because uve only been saying the same thing over and over come up with a better reason than that.
|
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:45:00 -
[26] - Quote
of course another possible fix to re is to have the player be in near the explosives in order for them to go off (a detonation range.) |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:48:00 -
[27] - Quote
...
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 22:53:00 -
[28] - Quote
Like I said, your reasons for nerfing those things are solely based on your laziness. Refusing to not being a headless chicken or opening your eyes isn't a clever argument for nerfs.
All weapons have an optimal range at which they excel. If you can't stay out of someone's optimal range that's you being bad...not the other guy being overpowered.
You claim that on one hand you're never off guard...and in the next sentence whine about scouts running circles around you. That makes no sense because if he can run circles around you, you simply were off guard and let him get under your optimal range without being good enough at aiming to hit his puny "tank" first. Again, that's YOUR fault and not because the other player is overpowered. |
CLONE117
Planetary Response Organisation
2
|
Posted - 2013.05.10 22:57:00 -
[29] - Quote
...
didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 23:02:00 -
[30] - Quote
CLONE117 wrote:...
didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it?
So you claim to be "on top of most leaderboards for most games" yet you have trouble aiming? One of those claims is clearly a lie.
Not being able to hit a scout suit at range a silly claim...especially from someone with an AR. For most ranges you outdamage a knife. The knifer only does damage in a tiny range compared to your AR. It's called a trade off. You wanting to nerf something outside your optimal range is like me asking for knives to do damage at 50m.
Learn to aim and stay at range...don't get caught off guard (because you clearly are). |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |