Lonnar
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.10 00:49:00 -
[1] - Quote
hooc order wrote:Joseph Ridgeson wrote:Note before we begin: we are all thinking human beings. I fully believe, even with the presence of total anonymity, that we can have rational and kind discussion. We may not agree on many things in our lives (the typical topics that divide us IRL) but we each played this game as Beta testers and we likely enjoyed it. So please, keep it civil.
To those who state that there should be no more resets, what are your reasons for that position?
Be well. I made a post about an SP reset yesterday. Th point of that post was to express a hypothetical so older players could step back and see the game in its current state as it is rather then what they hope it will be. But yeah I have 3 million SP and i think the whole SP/leveling system should be thrown in the garbage can. Not reset, trashed. I want the SP/level system removed from the game so i can have fun playing the game NOW. This is an FPS i want all my FPS toys to play with now not in some distant future. I also want to beat or be beat by players who are on par with me...not be face stomped by horrible FPS EvE players who spent the last 6 months AFKing in the MCC.
I'd have to politely disagree with you on this one. If you want to play an FPS game where everything is available to you either instantly or in a short space of time (cause even CoD has weapon unlocks at level ups), then go play a different FPS.
As you have stated quite clearly, this game isn't for a traditional FPS player and in case you haven't noticed, it's perfectly intended to be this way.
Take a look through FanFest 2012 videos regarding DUST 514 and you'll hear something interesting. It goes somewhat like this (I can't remember the words verbatim) "We wanted to show EvE players an aspect of the universe that's always been there ... just not nearly as detailed as we'd like it." In this they were referring to the surfaces of the thousands of planets in New Eden. And hey, after some meetings, discussions, ideas bounced around and whatever else they did. They ended up with the insane idea to make a MMOFPS game on the PS3, and they did it.
Oh ... and in case you haven't noticed. CCP has heard about the AFK, MCC squatting scumbags and intends to do something about it. Look here at the Weekly Updates, there's a mention that the topic has in fact been seen and discussed. And hell, if you feel that the progress isn't enough on that front, take it up with one of our CPM members. I'm sure they'd be glad to push for a solution to that problem (if they haven't done so already) |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.05.11 01:07:00 -
[2] - Quote
Zeylon Rho wrote:I'm a bit concerned about respec.. density. There are lots of bugs being worked through now - the one where vehicle users had to use dropsuit skills to fit things is an obvious one. Now it's fixed I hear... they didn't get that SP back. They skilled into dropsuit shields TO use vehicles, it seems reasonable to do so... but it would be hard to handle all those on an individual basis. Respec makes sense there, no?
What about the nerf bat? People have skilled into Caldari logistics and other things because of it's perceived strength, or logi preference... whatever. It has a synergy of skills, slots, etc. that work for both I suppose. What if some of the suggestions for logi nerfs went through and restricted them to sidearms only (which Logis wouldn't skill because they have no sidearm slot), and/or cut their slots and changed their passives. That's a pretty drastic change to the basis of the class/role. Justified to let people respec then, right? They'd literally be unable to use the weapons they skilled up in that scenario.
What about new content? We haven't fixed uprising issues, and there's a batch of new content due on the 14th, what if they respec'd on the 14th and a whole new set of issues came up with scramblers, new suits, or balance changes that drastically changed things because of PC? Is another respec after that justified?
It seems like all of these are reasonable times to respec, I'd just be worried about the long-time integrity of the game if people were literally getting respec options every time anything changed slightly. However, I'd say a huge rebalance on something like Caldari logistics (as above) would seem to warrant it - that's 5 million SP flushed, more than many players even have if they completely changed something like that.
The staggered release of suits is also troubling, because you know some people would prefer variants that aren't out yet, and what happens when they are released? Do we get a respec.. or is it skilling from ground zero even if you wanted to be a Minmatar heavy from the get-go. The problem with the suit release is there are no set dates. If we knew "new suits in June", that's different from "new suits in October" as far as deciding to save points knowing there won't be a respec. It's hard to "plan" or save at all if you can't know what will come.
I like your reasoning. In fact I agree with it completely.
However something you must have noticed is that you're describing events that happen on an individual basis. Understandably, there are a large number of Heavies, a large number of people going for the Scrambler Rifle and so on, but let's take your suit example and expand upon it a little bit here.
If I remember rightly, the new Pilot suit will be a Light Frame suit. I don't recall if there was a race attached to it when it was announced (perhaps Caldari?) so inform/correct me if I'm mistaken. Now let's say, I've skilled into Dropships and Minmatar Logistics. We can already deduce by just this that I'm flying a Dropship, and when I'm not flying I'm probably a LogiBro. Since I do have skills in a vehicle, it would only seem natural that I'd want a respec in my suit related skills in order to get the Pilot suit right? Now let's also say that ... there are about 500 other players out there who share similar situations. It would also be safe to assume that all 500 of those other individuals would want to respec into the Pilot suit as well right? So then what happens? CCP can't exactly refund all the SP related to dropsuits to every single player, there's only 501 of us who want it. Conversely, CCP can't exactly refund all dropsuit SP to all 501 of us one at a time ... it would take too much time. Time they could be spending on fixing bugs, working on new content, and so on. If they devised a system to refund all dropsuit SP to everyone who skilled up in vehicle skills ... what happens to those who actually don't want to Pilot suit (since I imagine there's more than 500 people out there who specced into vehicles)? They'd get a semi-intentional SP refund to use on skills they were already plugged into before. Refunding specific skills for specific new content is sketchy. Best leave that alone tbh.
On your final point, I do agree that we need to be given clearer information as to when certain new content is being released so we as players can plan for its arrival. If I knew exactly when the Pilot suit would be launched, I'd be one of the first in line to start saving up my SP in order to get it on release. But that's what our CPM is there for right? To help deliver that information to us more promptly and more clearly than ever before. |