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steadyhand amarr
NW WARLORDS
508
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Posted - 2013.05.10 09:08:00 -
[31] - Quote
SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O wall of txt crits sota for over 9000 |
XxWarlordxX97
Internal Error. Negative-Feedback
1707
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Posted - 2013.05.10 19:59:00 -
[32] - Quote
steadyhand amarr wrote:SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O wall of txt crits sota for over 9000
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xxMemphis
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.05.10 20:08:00 -
[33] - Quote
Zyrus Amalomyn wrote:In all seriousness people... some people seem to think all suits should fit all roles and do well in all forms of combat.
Your right they shouldn't be able to do anything but absorb bullets....if you want to have the advantage of speed, armor, shields, and equipment slot, and cheap SP suit you should go assault
It is a sad day when a heavy is the least feared person on the field....even a glass scout can run from you..
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XxWarlordxX97
Internal Error. Negative-Feedback
1707
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Posted - 2013.05.10 20:09:00 -
[34] - Quote
Snagman 313 wrote:SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O LOL!!!!!!!!!!!!!
but I can't help it |
Snagman 313
Carbon 7
77
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Posted - 2013.05.10 21:20:00 -
[35] - Quote
XxWarlordxX97 wrote:Snagman 313 wrote:SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O LOL!!!!!!!!!!!!! but I can't help it
It's like an addiction!!!!!!!! |
Snagman 313
Carbon 7
78
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Posted - 2013.05.11 07:27:00 -
[36] - Quote
Ok I managed to sneak on after catching holy hell last night (I'm sure most of you know what I mean).
So here's my latest review of the Heavy/HMG loadout with the new damage buff.
So the basic HMG got a buff from 14 dmg to 18 which is an overall increase off about 33% (my head's still a bit off from last nights drinking so forgive me if I got this arithmetic wrong)
And the Adv went from 15 to 19 and proto from 15.6 to 19.6. I haven't checked the Gatsun's yet but I would guess it's just over 20 to 21 damage.
Ok so basically CCP adressed the issue of applied damage, not our DPS which was still technically 17% higher than a typical AR but how much of it we could actually use once you take into account bullet spread, damage drop off and lack of range. So they buffed the damage and did something to our beating zone, I think they tightened the cone up a bit.
Now I have found the current HMG doing what CCP want it to do as a point defence weapon very good as long as you know what you're doing with it and stick to areas with plenty of cover. Up close it's a monster now, at anything between 5m and 25m the enemy doesn't really stand much of a chance (I'm talking your equivalent level AR dude), from 25m to about 35m it depends on who started shooting first and who can move into cover if needed. Anything beyond 35m becomes difficult due to the damage drop off but if there's a badly damaged group of troops falling back from an engagement go to town until they are 50m away then just stop as you'll just cause pretty lights after that. And inside 5m your greatest enemy is the shotgun scout which is fine IMHO.
So I ran a few ambushes with and without Logibro support (Big thanks to Stine and Rico Dall) which went a lot better on close ranged maps, as guys couldn't just rush me in a group anymore they had to group up and try to outflank me, which as they found out doesn't work too well at close range. So that went well but on more open maps where I could be out paced and flanked at longer ranges I could only keep up a 1.0 KDR so that's ok as my heavy is built as a walking tank.
I then ran a couple of Amb OMS maps and much the same again, get in close and control the ground, don't get stuck in the open and try to have Logibro support.
Then I ran 3 skirmishes, 1 without any support just a random pub skirmish, another with 2 team mates one of which was a dedicated Logibro and finally a FW skirmish with a lot of guys on comms on both sides.
Now this is where I think the heavy is at, an objective based game where the enemy must come to you and you can plan your moves carefully, but also in a skirmish with the proper support the heavy can gain an offensive role by using either LAV's (which can be a bit of death trap) or Dropships which are my personal favourite, nothing says "You're FCKD!!!!" like a heavy falling from the sky and activating his inertial dampeners just a few inches above you. In such a role you're not likely to survive long but you do get that shock troop role back and can really break up enemy fortification. I kept my KDR on all 3 skirmished over 4.0 which was nice. But you do need to work as part of a well organised team to be successful, there's no running and gunning with the heavy/hmg setup these days although when the new suits turn up you might get a more mobile platform and slightly more flexible weapon.
You will still lose badly to someone with a Tac AR in the open but up close they don't have a hope in hell without backup and even then you'll do a lot more damage than before.
I also kept notes on who and what I died to, where and what level of gear they were using. Right now it seems balanced in a fight with std vs std at distance I lose but in proto vs proto up close I win however this is only 1 days worth of data.
Also a small word on armour tanking with this current heavy..... it sorta works as long as you have a couple of Logibro's using proto reppers and have a good pool of armour to begin with, I think it could be a very viable option with the gallente heavy suit.
More to come soon,
Snag |
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