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XxWarlordxX97
Internal Error. Negative-Feedback
1696
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Posted - 2013.05.10 06:13:00 -
[1] - Quote
Snagman 313 wrote:ReGnUM Public Relations wrote:Snagman 313 wrote:As many of you may have seen in previous posts I've been keeping a sort of diary on my experiences as a heavy in the current build and my thoughts about tactics, fittings and other stuff for anyone who's interested.
To be honest not much has changed for me today I still go positive in about 1/3 of matches, a 1/3 1 for 1 and the last 1/3 well negative.
Most of this revolves around the terrain, gametype and who I'm up against.
I did well in skirmishes where there was close range fast paced action where I could relocate and push through the flank of the enemy while my corp mates held them up, which is strange as really I should be doing the holding up but again bullet spread and lack of range hindered me from causing any real damage against an enemy in cover. Also having the objectives helped immensely since I could anticipate which direction the enemy would come from and where I should position myself.
Matches in which I went 1 for 1 were usually slightly more open maps mostly the AMB OMS ones where my mobility left me open to being flanked and out ranged. To combat this I acted as close protection for the squad so as soon as the enemy tried to engage up close I would push forward and allow my squad a few seconds to fall back where I could usually take one enemy with me before death. However unless there was a team member with a drop uplink I often found myself with a long hike back to the squad by which time I would have been engaged.
The matches I really struggled on where actually basic close range ambushes with 1 or more enemy corp squads running proto assault gear. I just can't keep up, in these matches the team has to stay mobile to avoid being pinned down but the heavy is just too slow in it's current form. And on top of that even if I was getting the combat situation in my favour with terrain and support from my squad I simply couldn't do enough damage fast enough at close range to the AR guys. Now hats off to them their system works well as they usually quickly move in close and begin circling me while their buddy begins to fall back and fire while I try to target the closest man. I usually die in 3-4 seconds depending on their weaponry.
So basically I've found playing the Heavy class in Skirmish is about the best way to go for myself as it gives me some ability to use tactics rather than just run and gun with the pack in AMB and you also have a chance to change out your gear more ofter in skirmish which helps the heavies other role of AV.
Now I'm still having great fun with the heavy in it's AV role as I can get really stuck in to a tank now having the HP buff. Anyone who knows me will let you know I like to be REALLY close to a tank when fighting it, which the basic heavy proto suit fills out almost perfectly for my play style.
However for the rest of the time I am starting to run my assault suit with AR and then either switching out at a supply depot close to the objective to my heavy suit. I tried using LAVs to get to the objectives but they're to easy for people to kill and take me plus two buddies out of the game. I'm getting there slowly but it's taking me some time.
Regards
Snag HTFU Fair enough, but please keep it constructive as I'm trying to build up an overview of the issues with the current heavy build anything you could add on the subject would be appreciated. Snag HMG needs a fix |
XxWarlordxX97
Internal Error. Negative-Feedback
1696
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Posted - 2013.05.10 06:22:00 -
[2] - Quote
Zyrus Amalomyn wrote:Snagman 313 wrote:Zyrus Amalomyn wrote:In all seriousness people... some people seem to think all suits should fit all roles and do well in all forms of combat.
This is not how it works on Dust. If you want that, go play COD.
Heavies are the mobile fortress defensive specialist. They require support to shine, and when you do it right, they can and WILL destroy everything that comes at them with a good support logistics. Assault suits are the versatile combat workhorses. Heavies are aggressively defensive, and only good on the offensive with a group leading the charge to take the brunt of the hits.
Stop trying to make this COD. We have enough clones out there of that. I agree with the start of your statement that not all suits should fit all roles that's fair enough however even as it stands the heavy/hmg loadout is broken as a point defender and bullet catcher because it can't even hold most choke points. I have made it work with the help of my corp mates who have been very helpful in testing out the new Heavy system but compared to the last build where I could hold the objectives against hordes of assault suits (ok maybe not hordes but quite a few). If the new setup was damn near unbeatable in it's specialised area I would say fair enough but considering other suits do better I say why bother with the heavy right now. And thats the scary thing, I've started an Assault AR build because it's more fun and I've been a dedicated heavy since the Replication build, thats when you know the games becoming a COD knockoff not because the Heavies are calling for more flexible suits and a slightly better weapon. Regards Snag We can both agree the heavy needs buffs, both HMG and suit wise. What is wrong with the suit |
XxWarlordxX97
Internal Error. Negative-Feedback
1707
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Posted - 2013.05.10 19:59:00 -
[3] - Quote
steadyhand amarr wrote:SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O wall of txt crits sota for over 9000
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XxWarlordxX97
Internal Error. Negative-Feedback
1707
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Posted - 2013.05.10 20:09:00 -
[4] - Quote
Snagman 313 wrote:SoTa of PoP wrote:stop quoting each other - dear god my eyes - that wall of text is probably blocking the entrance to hell :O LOL!!!!!!!!!!!!!
but I can't help it |
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