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Crash Monster
Snipers Anonymous
201
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Posted - 2013.05.08 22:18:00 -
[31] - Quote
I've got an alt I'm "afraid" to play now... as it has hardly any SP to speak of. I'll probably wait for matchmaking, sp bounded play that can be opted out of, or a deluge of new players as I'll readily admit I'm not an FPS uber elite by any means. |
total masshole
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.05.08 22:26:00 -
[32] - Quote
ca ronic wrote:Noob battles. Everyone plays with the same skill levels and same equipment. Random squad formation. Even if it was just a couple battles a day or a week even.
as i said sometime before just make a pubmatch that only allows default starter fits, not that i would play it but it would give something "fair" to the ppl who would |
hooc order
Deep Space Republic Gentlemen's Agreement
31
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Posted - 2013.05.08 22:30:00 -
[33] - Quote
Don't play the game.
This is not a troll "Welcome to New Edan" post.
CCP has to be looking at the low numbers of players and the number of Forum posts telling them how there game is not good and is not fun.
They have money and time to fix it. (or at least they say they have the time and people say they have tons of cash from EvE) If you don't play the game until they fix then they have a very good incentive to fix it. |
Crash Monster
Snipers Anonymous
201
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Posted - 2013.05.08 22:33:00 -
[34] - Quote
hooc order wrote:Don't play the game.
That's not going to happen... well, you can sit on the sidelines if you want to, no way I will. |
total masshole
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.05.08 22:37:00 -
[35] - Quote
if they had PvE and default fitting restricted matches it would solve alot for the noobs til they can skill up, the hardcore noobs could still fight in the non restricted matches if they desired.. |
BelleMorte MORTIMOR
Betaguards
2
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Posted - 2013.05.08 22:54:00 -
[36] - Quote
Severance Pay wrote:steadyhand amarr wrote:never thought i would say this, but basic tanks need a bit of a buff i killed 4 in FW today with just scrub AV nades. if i was working with others that would have been fine. but i just charged the dam thing and spammed nades its need to be able to take 4-5 as that's still dooable but allows the tank time to react.
dam i hate agreeing with the community CCP is not in a buffing mood. What you said probably doomed AV nades, nade nerf imminent.
good nerf em a nerf in havs favor would be nice and while your swingin your nerf hammer you should nerf forge guns 2 why not make av as pointless as havs maybe if ccp nurfs av 2 it will be even |
DS 10
G I A N T EoN.
272
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Posted - 2013.05.08 22:58:00 -
[37] - Quote
With suits and weapons taking so much SP to earn and the release coming up, CCP should really consider raising the starting SP and ISK to 4x what it is now. I have an alt I created today. Here are its skills.
Dropsuit Command Level 2 Dropsuit Upgrades Level 3 Light Weapon Operation Level 4 Weaponry Level 3
With those skills, I can't even create my own fitting. It'll be another couple of days before I can put together an extremely basic suit. |
Jikt Terlen
Certificate of Participation
14
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Posted - 2013.05.08 23:08:00 -
[38] - Quote
I do find it a bit funny to read this thread coming from someone in one of the corps that regularly steamrolls their opposition, and I don't exactly see anyone in any of those corps saying "Oh, sorry, you're a noob, I'll go easy on you" when they go 30+/0 in some games.
Let's be honest, you guys (and I'm not singling out the OP or any specific corp, you know who you are) have feasted mightily at the trough of easy kills for months, and I haven't heard a lot of crying for the poor, poor underskilled noobs. Anyone coming in new to Dust right now (at least in the last build, I haven't gotten a great sense of how the new build stacks up yet) is "learning to play" by being redlined, stomped into the ground and then orbital striked into oblivion, and it's rare to find anyone on the forums from a major corp who in any way thinks this is a problem. The free kills are just too delicious.
I agree that it would help to have the learning curve smoothed out a bit. However, I think the only real way to do that is with matchmaking. Simply put, nobody with 6M+ SP should ever, under any circumstances, even for a larf, be matched against someone with less than a million SP in a public match. Period. Nor should someone with 10M SP be matched with someone with 4M SP. Create tiers, and restrict public game matchmaking to those tiers (or make it possible to opt in to matches outside your tier, if you prefer). The problem goes far beyond proto gear vs. militia gear, it has as much to do with voice chat coordination, knowledge of the maps and their idiosyncrasies, knowledge of the mechanics of the weapons and gear, knowledge of the skills, knowledge of effective tactics unique to Dust and just plain confidence. Matchmaking must also balance the number of full squads, so we don't end up with 6 Subdreddits and 6 Imperfects on one side and a pile of unsquaded randoms on the other.
Creating "noob battles" or giving out more initial SP will not magically make new players competitive, nor should it be expected to. You have to earn that. But the game can make it easier to learn by matching you against people closer to your skill level and experience level. |
low genius
The Sound Of Freedom Renegade Alliance
86
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Posted - 2013.05.08 23:44:00 -
[39] - Quote
Charlotte O'Dell wrote:ok, Im a tanker with zero skills in infantry and let me tell ya'll: you're lucky to get 2 kills on foot. Every match, right now, is filled with entire teams in proto gear and tanks with proto everything. I was being mowed down by duvolles in half a clip and they were taking 3 full clips of my mlt assault rifle and not dying. Dropships were destroying me every time I was spotted, too. Really, this game is absolutely impossible to pick up. However, I have a suggestion that is not a nerf and does not reduce the potency of the vets' gear.
The solution: make STD gear very easy to skill into. Give a new merc enough skill points out of the box to skill into STD gear and at least level 2 in the core skills. Give them a road map for said skills so they aren't lost. Perhaps an in game video that plays upon making a new character which shows how to join a corp, how to pick a corp, how to skill into a specific field without wasting SP, and then a training course- a boot camp, if you will. Starter corps also need a change. A player should immediately put into a starter corp that is populated by teachers. I know it's crazy, but if new players were immediately given the option to join Dust University or Bojo's School of the Trades, this game would be a little easier to handle. Sure, these places exist, but a new player will not find it unless someone points them at it.
As of now, new players are thrown to the wolves. Sure, those of us that have stuck around have become vicious wolves that can rip apart these new scrubs 7 at a time, but it means that eventually, we're only gonna be playing the same 5000 people forever and that's no fun. Perhaps, if for the first 2 weeks of a character's creation, they would be given the option to only be put in battles with other characters who have existed for 2 weeks or less. After that, they can no longer use that battle finder option.
This will work because nobody is getting nerfed. Nobody is getting buffed. Everything stays the same except new players won't be as lost in the sauce as they are now and the vets can find new people to play with. This game is becoming a stagnant pool and I'm sick of it.
If you respond, please try not to troll. I really want to hear from the guys with 9-13 million SP as well as the guys with less than 1 million. WE ALL KNOW NERFS DON'T WORK.
i guess what i have to ask is: how many skillpoints do you estimate before your tank is a 'good' tank? i only glanced over the skills, but it looked like you needed 20 million skillpoints into tanks before you could have a respectable fit.
vehicles are something you get into after your suit is already awesome. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
318
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Posted - 2013.05.09 13:29:00 -
[40] - Quote
I think accelerated skill point gain UP TO 5 mil SP would help. Like, cap doesn't kick in until then. |
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Matticus Monk
Ordus Trismegistus
30
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Posted - 2013.05.09 18:14:00 -
[41] - Quote
Jikt Terlen wrote:I do find it a bit funny to read this thread coming from someone in one of the corps that regularly steamrolls their opposition, and I don't exactly see anyone in any of those corps saying "Oh, sorry, you're a noob, I'll go easy on you" when they go 30+/0 in some games.
Let's be honest, you guys (and I'm not singling out the OP or any specific corp, you know who you are) have feasted mightily at the trough of easy kills for months, and I haven't heard a lot of crying for the poor, poor underskilled noobs. Anyone coming in new to Dust right now (at least in the last build, I haven't gotten a great sense of how the new build stacks up yet) is "learning to play" by being redlined, stomped into the ground and then orbital striked into oblivion, and it's rare to find anyone on the forums from a major corp who in any way thinks this is a problem. The free kills are just too delicious.
HAHA !! +1 on this!
I love how many times I've been proto stomped, redlined or steamrolled by top corps who keep running proto gear long after the point in the battle where they should realize it's no longer necessary. As you say, those free kills and god-like feelings are hard to let go I guess.... I wouldn't know, I usually run standard or militia gear only, and often get stomped for it. |
Cygnus 2112
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.09 18:21:00 -
[42] - Quote
Seems kind of ridiculous to me. I lost alot of my sp into the wrong skills so Im stuck running a G-1 logi with a GEK-38 rifle. Im usually at the top of the leader board. I dont get why so many people think Dust is hard. It has a learning curve but its not "hard". |
Dregarian
IMPSwarm Negative-Feedback
1
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Posted - 2013.05.09 18:23:00 -
[43] - Quote
EVE and Dust are built around Corps. This game is not meant for the solo players. If / when the PVE element gets introduced, thats something entirely different.
It is very difficult to get anywhere and survive in EVE without a Corp. Dust is very similar and that is the core mechanic of this game and the type of player they are designing this game for. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
321
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Posted - 2013.05.09 18:55:00 -
[44] - Quote
I guess it doesnt matter. Dust is losing its core group of players every day. If they cant keep us, how will they keep new players? |
Tony Calif
Seraphim Initiative. CRONOS.
2086
|
Posted - 2013.05.09 19:04:00 -
[45] - Quote
Militia only matches. Easiest fix ever. |
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