Jikt Terlen
Certificate of Participation
14
|
Posted - 2013.05.08 23:08:00 -
[1] - Quote
I do find it a bit funny to read this thread coming from someone in one of the corps that regularly steamrolls their opposition, and I don't exactly see anyone in any of those corps saying "Oh, sorry, you're a noob, I'll go easy on you" when they go 30+/0 in some games.
Let's be honest, you guys (and I'm not singling out the OP or any specific corp, you know who you are) have feasted mightily at the trough of easy kills for months, and I haven't heard a lot of crying for the poor, poor underskilled noobs. Anyone coming in new to Dust right now (at least in the last build, I haven't gotten a great sense of how the new build stacks up yet) is "learning to play" by being redlined, stomped into the ground and then orbital striked into oblivion, and it's rare to find anyone on the forums from a major corp who in any way thinks this is a problem. The free kills are just too delicious.
I agree that it would help to have the learning curve smoothed out a bit. However, I think the only real way to do that is with matchmaking. Simply put, nobody with 6M+ SP should ever, under any circumstances, even for a larf, be matched against someone with less than a million SP in a public match. Period. Nor should someone with 10M SP be matched with someone with 4M SP. Create tiers, and restrict public game matchmaking to those tiers (or make it possible to opt in to matches outside your tier, if you prefer). The problem goes far beyond proto gear vs. militia gear, it has as much to do with voice chat coordination, knowledge of the maps and their idiosyncrasies, knowledge of the mechanics of the weapons and gear, knowledge of the skills, knowledge of effective tactics unique to Dust and just plain confidence. Matchmaking must also balance the number of full squads, so we don't end up with 6 Subdreddits and 6 Imperfects on one side and a pile of unsquaded randoms on the other.
Creating "noob battles" or giving out more initial SP will not magically make new players competitive, nor should it be expected to. You have to earn that. But the game can make it easier to learn by matching you against people closer to your skill level and experience level. |