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Thread Statistics | Show CCP posts - 1 post(s) |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
229
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Posted - 2013.05.08 18:15:00 -
[1] - Quote
Arkena Wyrnspire wrote:If SP was uncapped, then no-lifers like you would have a ludicrous advantage.
Straw man argument.
Remember all those ppl who argue that it should take a year to get into proto gear becuase its proto gear and ppl counter that new players cant face the grind and ppl retort well its not a grind it force ppl to specialize since you can only take a skill to level 5 anyway.
Ill save the back and forth here and simply state if the game isnt a grind and players all can end up in the same endpoint anyway it doesnt matter
As certain vets like to reminds newbies, you characters only get wider not taller.
So veteran advantage comes in the form of versatility not extra power. And with no cap new players can pick a role and grind it out to speciality.
If they spread themselves out then they effed themselves but they can find a corp to set them straight and GRIND it out. See thats the point of ppl who grind in FPS. They do it temporarily so they can get to a level ground.
So yea no-lifers can grind till their hearts content as long as im a new player and can max out a single speciality quickly i can go hunt them down, after all i cant play a logi and a heavy at the same time.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:11:00 -
[2] - Quote
Vrain Matari wrote: The EVE beta had peeps who railed and gnashed their teeth on the forums like you. I remember that. But I don't remember what their names are anymore.
You and everyone else like you are the reason this game is in the horrid state it is. The constant placating of CCP like they knew that EVE would be where it is today all along. Like incarna never happened right?
Okay first off niche game had a niche in PC land. Spaceship MMO had a place to grow and thrive, especially when the community could all game together on a SINGLE SHARDED OPEN WORLD SERVER. Lobbies require playercounts to maintain their viability not only in stability but actual player matching.
Moreover shooters are different from MMO. the moment more and more EVE players got into the beta and their opinions on FPS side of balancing was considered equally valid(especially the ones who never have played FPS before) was the day this game started on a downward spiral.
ITs FPS MMO not MMOFPS and because of that inability to make that distinction this game is just plain awful. So yea a FPS game that only a handful of EVE players would want to play on CONSOLE was brilliant. Because nobody gives a damn about the persistence if the core gameplay is not fun, when you cant even feel like player skill is a factor in FPS then you have a serious problem.
Hey on the bright side you'll get what you always wanted this game will move over to PC soonerGäó
The feedback is pretty much simple,
Hit detection Map terrain Aiming Weapon range buffs Suit buffs to balance around logi suit Uncapped SP Faster entry point for new players to increase retention.
Lets start there. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:27:00 -
[3] - Quote
Crash Monster wrote:All these threads are the same turdball wrapped up in a different bow.
"If you don't do what I say, and make the game the way I like, I'm going to quit and the game is going to die!"
Blah blah blah. Nobody is as important as some of you seem to think you are.
Actually we are since we (FPS Hardcore) ARE the target market for this game. The idea being bring MMO elements to the FPS genre in a persistant world that actually has consequences.
Thats what FPS has been missing, its the next step the idea that why i do in game matters and my actions mean something. But nobody gives a damn it means something if the game isnt fun and enjoable and in FPS that means balanced weapons and core gameplay mechanics, and the ability to move into the upper echelons of the game as quickly as possible to compete.
FPS=Competitive PVP even the casual players play FPS to PVP and WIN, fact that CCP took the worst aspects of MMO(grind, slow progression) and tacked it onto bad FPS is what sinks it.
Here is the formula
KZ2/Socom 2 type class and gunplay + MAG numbers + MAG/KZ game mode archetypes + pace/tactics + EVE market/loot/raiding/persistance/conflict=PROFIT |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:32:00 -
[4] - Quote
Ric Barlom wrote:Alright, guys. Time for another reality check here. And let me start of by saying: JESUS CHRIST! I mean I've been reading some of the threads this guys starts, guys, and make no mistake about it: I'm praying this dude is in fact a woman, like the character he/she plays with. Not only do I hope the dude's a woman but I also pray the God that it's that time of the month, man, because if not he must be suffering from some of the most brutal hormonal imbalances known to man! Ever. Of all time! Now let me give you a couple of tips, man: Go eat some bacon and eggs, hit the gym ASAP, sleep more and stop playing this game! Right now! Maybe you'll get some testosterone running through your body.
And let me address the whole point of this thread as amusing as it is in it's ridiculousness, guys. "Welcome to the real world". Really? I mean last time I checked half of the people here who approve of this message don't even have a job! And I'm not talking about you guys being mercenaries, pencil necks! I'm talking about the real world where you guys are welcoming these self made guys at CCP who started this whole EVE thing from nothing. What have you done? I mean how can you welcome someone into the real world when you're not there yourself? Beats me! I'm flabbergasted here, guys! I mean please somebody help me out here!
Alright, guys, I've had my fun and now it's time to get serious: Get the **** out of this game! You remind me of my friends girlfriend who once once each month goes: "Oh this relationship will die, it's over, this is not working!" Only difference is that you guys do it every single day. Every. Single. Day. Then you guys come out here and go "I'm just trying to save this game". I've got news for you, you're making things worse! Stop it, guys. Stop it!
Ps. My friend's not together with the girl cause she whines about stuff one day each month. He's with her cause he's a patient nice guy.
Nah you should just GTFO, you carebears and your zero sum knowledge of FPS thinking your opinions have validation are just a terrible influence on CCP, after all who doesn't love yes men. Perhaps if you had a clue on whats going on you'd get that, but nope you want to be the HTFU crowd that thinks CCP is perfectly in control of what they are doing. Man its laughable if you only saw how much they are scrambling right now. But yup tell yourself its fine and it will get better.
Ill keep railing Incarna514 |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:39:00 -
[5] - Quote
Deluxe Edition wrote:If SP was uncapped this game would feel even more like a job as every second your not playing is another second your falling behind. So uncapping SP is a terrible idea. Also whats the point of playing when you have every suit in the game, looking at the SP system you can be running an lvl 3 basic suit with lvl 3 guns and complex shield extenders in under a month. Thats enough to complete in all instant que battles. Also another fun fact is its actually faster to get into Proto gear that you where running before because they lowered the multiplier on it from 8x to 6x. The only group of people I can see complaining is logistics players as they HAVE to spec into the specializations in order to do what they want to do.
Zitro this game isn't for those who want an instant gratification, it will take years and even then their will be more stuff that you will want for your suit and thats New Eden. The SP system is fine the way it is other than the lack of low SP logi options.
Strawman carebear argument
Players only get wider not taller you can only go so far in a role so all you gain is versatility. Sooner or later you will have the core skills and the specialty you want to play, any more than that is icing. Tell me im wrong.
The point of playing then is persistence, playing this game in FW and PC.
If the only part of this game you enjoy is progressiing your character then this isnt the right game. Point is in FPS ppl want to compete and to limit them with artificial constraints and regulations goes against every aspect of sandbox no restrictions gameplay. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:47:00 -
[6] - Quote
Ric Barlom wrote: Well here's the thing, dude, and let me be the first one tell you that I'm not a yes man for anyone. I know there are problems, I know they're working hard to fix stuff. The difference here is how we react to this situation, man, and let me explain exactly how. I mean you guys are going full blown hysterical over this saying stuff like "This game fails in 2 months" and "Welcome to the real world" I mean what the **** do you guys wanna accomplish by this? You're acting like CCP is your daddy and you can throw a tantrum to get what you want. It might have worked with YOUR parents, bro, my parents had none of that BS. I didn't get to throw around threats and demands, man, and you should stop doing it here in the Dust 514 forums too, bro, cause it's not helping one bit!
Here's the thing brah As a paying customer i do get to call out the developer. I also get to explain my dismay at their incompetence. Moreover we have given feedback and expressed our opinions throughly throughout since closed beta.
What happens a carebear comes in says HTFU everything is fine and it gets ignored. Moreover CCP collects their data from public matches where the overwhelming majority are clueless on how to play the game so your sample size is utterly skewed.
Ive been in the business world long enough to now that when a company continually ignores or utterly destroys their product to the point of such a high level of consumer dissatisfaction that it shakes away any sense of trust between the two parties is when it often means the decline of said product.
Unlike major companies that can simply pull the project, retool and rebrand CCP is small and has a gun to their head. We've told them till we are blue in the face what to do.
As far as feedback for the umpteenth time here start with this
The feedback is pretty much simple,
Hit detection Map terrain Aiming Weapon range buffs Suit buffs to balance around logi suit Uncapped SP Faster entry point for new players to increase retention.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
230
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Posted - 2013.05.08 20:55:00 -
[7] - Quote
Ric Barlom wrote:
know so much about real life and how to make profit. Why don't you, Keyser, go and make this game you described and "profit". Oh sorry I forgot your "real world" talk wasn't real after all. Well since you haven't been here, in the real world yet, let me give you a little run down, a little history lesson, guys. Cause that's exactly what CCP did more than ten years ago, they went out into the real world and executed a game and did in fact profit. Now knowing your kind, guys, you're not gonna do ****! You're gonna sit there in your apartment, with a hamburger in your lap, typing away with your greasy fingers and telling CCP how to profit. That's all you're gonna do.
Wow really thats the best argument you have if you think you can do better go do it?
Please ive done my consulting work for CCP they can take it or leave it. Perhaps you'd understand that in the business world people dont care if you have a good idea they care about results. ITs a results driven process and if CCP cant produce then nobody cares, wheres all the Sony support? Yup they are busy focusing on other devs and PS4 launch cause CCP missed their window it would seem, or do you think this is where CCP should be in their dev cycle. TQ move consumed a lot of resources but they didnt even consult their base on this, as far as knowledge goes yea i do think i have a bit more insight into FPS than CCP since i play them regularly, thats why i was in closed beta and gave feedback rigorously on it.
Oh and Zipper did same thing as CCP over a decade ago too; where are they now?
As far as CCP they have proven themselves in Spaceship MMO when there was no other competition in that niche, they can't say the same about FPS and the FPS market is not the same market that made EVE successful. Its also not like they didnt make mistakes along the way.
Like i said you keep enjoying Incarna 514. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
244
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Posted - 2013.05.09 01:04:00 -
[8] - Quote
Galm Fae wrote:Alt? Hue. In all seriousness, this is my only account, but when my friend alerted me to how unfair all of you are being I just couldn't stay silent anymore.
Perhaps you should cause you prove yourself to be clueless. MMORPG
FPS MMO.
Grinds and FPS dont work. If thats what they wanted they could have devved on PC where the market is in place for it.
Keep in mind they wanted to go to 360 before PS3 but couldnt get MS on board with the shared server. why is that? Hmm maybe cause they are trying to tap into the FPS base.
Oh and by CCP own admission
gameplay>lore Cause you can always change lore.
Gameplay trumps everyone of your prefabbed notions of what this hybrid should be like.
Taking the long grinds of MMO are not what attracts FPS player.
Deep skill trees but with large SP gains and market, loot, raiding, and persistance is all thats needed to be hybridized to FPS and you have something FPS players will want to play in a game they cant get elsewhere.
Instead the MMO nuts came is and beat their chests that this game isnt long enough of grind because longer grinds in a SP capped games mean they can be power vets and stomp noobs and hold their gear advantage longer so player skill doesnt become a factor.
If you had any real player skill this prospect wouldnt not phase you or scare you. Because CCP has free expansions and new content planned and there is PERSISTANCE and perpetual WARFARE.(THESE KEEP PLAYERS Coming back long beyond maxxing their characters; something no other game can offer so instead they offer prestige and leaderboards).
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
248
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Posted - 2013.05.09 01:30:00 -
[9] - Quote
xSynnx x wrote:Quote: basing an FPS around player skill you do realize that skill is capped by SP right? a really good player with 500k SP and using milita fits will not consistently win against 10m SP average proto players.... if you want a game that was based of player skill it would have no type of skill progression and everyone would have the same weapon. im not sure which side of the fence your on, but im just saying because i see a lot of people saying "get better". you can "get better" all you want but your still behind all these 15m sp players. solution imo: sp tierd matchmaking.
actaully this is the solution
https://forums.dust514.com/default.aspx?g=posts&m=772839#post772839
SP tiered matchmaking fails when you have small player bases like this
Assassin creed MP is an example of this as is uncharted 2 and 3(3 is F2P now and it still struggles to pull in player counts and its u2 MP was wildly popular until carebears ruined it with 1.04)
Killzoe 3 went F2P as well this goes to show that F2P even good ones cant draw back consumers once the console players have drawn their conclusion.
I went back to UC3 i love it in fact but god if i can get players who loved it to come back, they just dont want to bother. |
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