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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Geth Massredux
 Defensores Doctrina
 
 282
 
 
      | Posted - 2013.05.08 02:02:00 -
          [1] - Quote 
 So now when you reload an AR- right when the clip goes into the gun, the reload is over, you can then sprint out of it...
 Also works with other weapons...
 Just a tip
 Makes the gameplay more intense... FUN
 
 - Geth
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 17
 
 
      | Posted - 2013.05.08 02:06:00 -
          [2] - Quote 
 It was like this before uprising, i would always reload cancel my hmg
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        |  Geth Massredux
 Defensores Doctrina
 
 283
 
 
      | Posted - 2013.05.08 02:12:00 -
          [3] - Quote 
 
 Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...
 Its better in uprising...
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 17
 
 
      | Posted - 2013.05.08 02:20:00 -
          [4] - Quote 
 
 Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising
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        |  Talryn Vilneram
 SVER True Blood
 Unclaimed.
 
 20
 
 
      | Posted - 2013.05.08 02:23:00 -
          [5] - Quote 
 
 Dexter307 wrote:Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising 
 Wow dude you failed reading comprehension twice now...
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        |  DS 10
 G I A N T
 EoN.
 
 267
 
 
      | Posted - 2013.05.08 02:24:00 -
          [6] - Quote 
 
 Dexter307 wrote:Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising 
 I can't tell if you're trolling or just not getting what he's saying.
 
 Pre-Uprising you had to wait for the ammo number to change to start sprinting, and unfortunately that happened about a second after the animation showed you finish the reload. This caused people to sprint thinking they were reloaded, when technically they sprinted too early thus cancelling the reload. It was a major issue and I'm glad to see it fixed.
 
 I guess now when the animation is done, the reload is done. Another good thing to come out of Uprising that is being overlooked.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 17
 
 
      | Posted - 2013.05.08 02:26:00 -
          [7] - Quote 
 
 DS 10 wrote:Dexter307 wrote:Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising I can't tell if you're trolling or just not getting what he's saying. Pre-Uprising you had to wait for the ammo number to change to start sprinting, and unfortunately that happened about a second after the animation showed you finish the reload. This caused people to sprint thinking they were reloaded, when technically they sprinted too early thus cancelling the reload. It was a major issue and I'm glad to see it fixed. I guess now when the animation is done, the reload is done. Another good thing to come out of Uprising that is being overlooked. That never happend to me
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        |  Matakage
 WildCard Ninja Clan
 
 57
 
 
      | Posted - 2013.05.08 02:39:00 -
          [8] - Quote 
 
 Dexter307 wrote:DS 10 wrote:Dexter307 wrote:Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising I can't tell if you're trolling or just not getting what he's saying. Pre-Uprising you had to wait for the ammo number to change to start sprinting, and unfortunately that happened about a second after the animation showed you finish the reload. This caused people to sprint thinking they were reloaded, when technically they sprinted too early thus cancelling the reload. It was a major issue and I'm glad to see it fixed. I guess now when the animation is done, the reload is done. Another good thing to come out of Uprising that is being overlooked. That never happend to me That always happened to me.
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        |  Avinash Decker
 BetaMax.
 CRONOS.
 
 38
 
 
      | Posted - 2013.05.08 02:40:00 -
          [9] - Quote 
 
 Dexter307 wrote:DS 10 wrote:Dexter307 wrote:Geth Massredux wrote:Dexter307 wrote:It was like this before uprising, i would always reload cancel my hmg No man it doesn't cancel the reload thats what im saying. All you have to do is reload then while its almost done being finished with the reload animation you can sprint and the reload animation will be finished. Even though the animation isnt finished...  Its better in uprising...  I know what you mean, thats called reload canceling, it worked before uprising I can't tell if you're trolling or just not getting what he's saying. Pre-Uprising you had to wait for the ammo number to change to start sprinting, and unfortunately that happened about a second after the animation showed you finish the reload. This caused people to sprint thinking they were reloaded, when technically they sprinted too early thus cancelling the reload. It was a major issue and I'm glad to see it fixed. I guess now when the animation is done, the reload is done. Another good thing to come out of Uprising that is being overlooked. That never happend to me 
 Then you never noticed it because it always happened to everyone.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 17
 
 
      | Posted - 2013.05.08 02:49:00 -
          [10] - Quote 
 
 
 Pre-Uprising you had to wait for the ammo number to change to start sprinting, and unfortunately that happened about a second after the animation showed you finish the reload. This caused people to sprint thinking they were reloaded, when technically they sprinted too early thus cancelling the reload. It was a major issue and I'm glad to see it fixed.
 
 I guess now when the animation is done, the reload is done. Another good thing to come out of Uprising that is being overlooked.[/quote]
 That never happend to me[/quote]
 
 Then you never noticed it because it always happened to everyone.[/quote]
 I always did the double swap weapon thing to shorten my reload so i never waited till the end of the animation i guess
 
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