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Jason Pearson
Seraphim Initiative. CRONOS.
1028
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Posted - 2013.05.08 01:38:00 -
[1] - Quote
Gotta be honest, I had my doubts but the fighting side of things is much more enjoyable.
Making our range shorter means that positions are far more important than before, utilising cover and moving as a squad is much better since you don't get hit from far away by random scrubs, it also means the Tac AR is useful (seen a lot of that)
As mainly a vehicle player, I've found my Infantry guys sticking with me a lot more as they're out in the open flanking my tank not getting picked off from a distance, and it's been very fun. Hell even out of the vehicle I'm able to compete with proto players in Militia Gear as they're not smashing me from so far away.
People don't seem to get it though, they still rush around like Rambo and get shot up, the game is about Teamwork, not you soloing it up. Just remember, because we have an unchanging range on all weapons, as the maps open up CCP can always adjust the ranges to be further without worrying about making a certain weapon OP because it has 40% more range already due to skills. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 02:02:00 -
[2] - Quote
germanus chabe wrote:Telleth wrote:Jason Pearson wrote:Gotta be honest, I had my doubts but the fighting side of things is much more enjoyable.
Making our range shorter means that positions are far more important than before, utilising cover and moving as a squad is much better since you don't get hit from far away by random scrubs, it also means the Tac AR is useful (seen a lot of that)
As mainly a vehicle player, I've found my Infantry guys sticking with me a lot more as they're out in the open flanking my tank not getting picked off from a distance, and it's been very fun. Hell even out of the vehicle I'm able to compete with proto players in Militia Gear as they're not smashing me from so far away.
People don't seem to get it though, they still rush around like Rambo and get shot up, the game is about Teamwork, not you soloing it up. Just remember, because we have an unchanging range on all weapons, as the maps open up CCP can always adjust the ranges to be further without worrying about making a certain weapon OP because it has 40% more range already due to skills. I agree with this. I think it's not so much CCP focusing on CQC but more pushing squad action. The effect I've noticed is a lot more noticeable attack/defend maneuvering, team cohesion, and focus fire. I think this kind of teamwork is part of what sets EVE and Dust aside from most other games and what CCP is doing right. Its not squad action its mob action. A 6 man squad could be an opportunity for coordination and working as fire teams in different areas of the map. Instead the best strategy is to bunch up and mob people since most enemies don't have a way to effectively engage you at a safe distance. Also to the person before you, flanking is less effective when range is reduced because there are fewer areas to take cover on their flank. If you want to be on someone's flank at a distance of 20-60 meters, but your gun only has a range of 50 meters then you have just forfeited 10 meters of potential cover (the numbers aren't representative of actual weapons, they are just examples).
Mob action? Tell that to the 12 guys fighting our 6 man squad who rushed us and got smashed. |
Jason Pearson
Seraphim Initiative. CRONOS.
1029
|
Posted - 2013.05.08 02:04:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Aiming sucks now, so I can't enjoy CQC.
Turn Aim Assist off you scrub ;) |
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