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DeadlyAztec11
One-Armed Bandits Atrocitas
208
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Posted - 2013.05.07 21:07:00 -
[1] - Quote
Taking away sharpshooter and nerfing most of the weapons range, was probably done in an effort to promote CQC.
- D you like the direction they are heading with this?
- Do you think it is working
- If not what should, or could have been, done?
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DeadlyAztec11
One-Armed Bandits Atrocitas
212
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Posted - 2013.05.08 01:12:00 -
[2] - Quote
Your feed back is appreciated. |
DeadlyAztec11
One-Armed Bandits Atrocitas
212
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Posted - 2013.05.08 01:35:00 -
[3] - Quote
Blondie Roads wrote:CQC is fine some of the time, but why push us close and double strafe speed? To make fighting more exciting. You always see the mercs in the trailers fighting up close. To that end I suppose that CCP wanted to make that gameplay a bit closer to what is seen in trailers. Obviously there are a ton of other things that occur in these trailers, CQC is one of the most prominent ones. I think we will all come to like it in a few weeks. |
DeadlyAztec11
One-Armed Bandits Atrocitas
213
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Posted - 2013.05.08 01:50:00 -
[4] - Quote
germanus chabe wrote:hooc order wrote:DeadlyAztec11 wrote:Taking away sharpshooter and nerfing most of the weapons range, was probably done in an effort to promote CQC.
- Do you like the direction they are heading with this?
- Do you think it is working
- If not what should, or could have been, done?
No yes Sword fights with guns is idiotic. We already had the shotgun scout class...people who want this type of game play had it the whole time in beta...why make everyone play it all the time? Hell why have tanks and jeeps and assault drop ships and big maps if this was the goal? Just make 100 meter square maps dump 90% of the players in it to nova knife shotgun fight and then ring the outer hills with the remaining 10% as snipers. I am sure the development costs for that would be much cheaper....probably be a funner game as well. Seriously, this. The maps are not designed for the ranges on most weapons. Its leading to very stupid confrontations. Before you often had to provide cover fire to advance on a position, now you just run up in plane sight cuz no one has any range. And then because everyone has the same range with ar's you see people just barely backing out of the range to reload and avoid fire. I enjoyed the mid to long range firefights, and some maps and situations were awesome for it. Now I can choose between a sniper rifle or close quarters combat.
Has the TAR, not more range? Or am I wrong on this perception?
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DeadlyAztec11
One-Armed Bandits Atrocitas
213
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Posted - 2013.05.08 01:58:00 -
[5] - Quote
I actually like the idea of mob on mob violence. Very reminiscent of an ancient battlefield ;) |
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