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Terra Thesis
HDYLTA
29
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Posted - 2013.05.07 17:44:00 -
[1] - Quote
overall: a patch that changes a lot of fundamentals. i like the general direction, but this is not release ready. we desperately need at least one more refinement iteration.
basic frames - i like this overall idea, but it needs work. the basic frame is too similar to the assault (making that specialization uninspiring) and too different from the logi (resulting in no upgrade path for that career). solution is to rebalance it to be a compromise suit. eg minmatar medium has two equipment slots and middle of the road stats.
sharp shooter - i don't mind removal of the skill itself, but the current weapon ranges are too small overall. map dynamics are altered and there's no more long distance gun play. right now if you are in range you are going down. suggestion: give all weapons back a base amount of range.
laser rifle: i don't have anything against the balance changes, but the iron sights are atrocious, as is the hazy glow when firing. balance is one thing, but obstructing your view of where you're shooting is not a fun mechanic.
smg: the SMG is generally used to spray down an agile enemy with low health. dispersion is a valuable in this regard, as you don't need a lot of dps, but you want to guarantee a few hits. whatever you feel about spray and pray, i think it's reasonable that a skill should grant a strict upgrade. right now the smg dispersion skill changes the weapon sideways from one play style to another.
nanohives sure fine. low level hives were too good before.
lose suit on switching: i support this change, but no advance notice? extremely bad form.
recall vehicle: i supported this idea but the implementation is disappointing. the vehicle should be picked up by an RDV, so the enemy has a small window to counter. right now it's too easy.
score screen: takes longer to load now maybe? makes me frustrated to wait for the info.
skill ui: please show multipliers without having to press triage r2 on everyone.
equipment remaining counts: they don't show anymore?
bugs - you got em. fix em.
quick login, ui fixes, aesthetic upgrades, squad sizes, uvt, cloak spawn, alliance chat, price reductions, star map, wallet: THANKS CCCP!! TEN MORE YEARS!! :-) |
Doyle Reese
OSG Planetary Operations Covert Intervention
2
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Posted - 2013.05.07 18:50:00 -
[2] - Quote
Terra Thesis wrote:overall: a patch that changes a lot of fundamentals. i like the general direction, but this is not release ready. we desperately need at least one more refinement iteration.
basic frames - i like this overall idea, but it needs work. the basic frame is too similar to the assault (making that specialization uninspiring) and too different from the logi (resulting in no upgrade path for that career). solution is to rebalance it to be a compromise suit. eg minmatar medium has two equipment slots and middle of the road stats.
sharp shooter - i don't mind removal of the skill itself, but the current weapon ranges are too small overall. map dynamics are altered and there's no more long distance gun play. right now if you are in range you are going down. suggestion: give all weapons back a base amount of range.
laser rifle: i don't have anything against the balance changes, but the iron sights are atrocious, as is the hazy glow when firing. balance is one thing, but obstructing your view of where you're shooting is not a fun mechanic.
smg: the SMG is generally used to spray down an agile enemy with low health. dispersion is a valuable in this regard, as you don't need a lot of dps, but you want to guarantee a few hits. whatever you feel about spray and pray, i think it's reasonable that a skill should grant a strict upgrade. right now the smg dispersion skill changes the weapon sideways from one play style to another.
nanohives sure fine. low level hives were too good before.
lose suit on switching: i support this change, but no advance notice? extremely bad form.
recall vehicle: i supported this idea but the implementation is disappointing. the vehicle should be picked up by an RDV, so the enemy has a small window to counter. right now it's too easy.
score screen: takes longer to load now maybe? makes me frustrated to wait for the info.
skill ui: please show multipliers without having to press triangle r2 on everyone.
equipment remaining counts: they don't show anymore?
bugs - you got em. fix em.
quick login, ui fixes, aesthetic upgrades, squad sizes, uvt, cloak spawn, alliance chat, price reductions, star map, wallet: THANKS CCP!! TEN MORE YEARS!! :-)
EDIT: the salvage was too good. now all the isk flooding in is heavily distorting the isk efficiency aspect of the game. imho that is huge. i hope this balances itself out quickly. proto suits are too easy to bankroll in pub matches right now.
It might be easy, but if it's picked up by RDV, people would be complaining about that drunk RDV pilot that crashes your tank anyway. *shrugs* |
gbghg
L.O.T.I.S. RISE of LEGION
1458
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Posted - 2013.05.07 18:56:00 -
[3] - Quote
god no, RDV's make a hash of putting vehicles down. I don't even want to think how long and how many mistakes they would make trying to pick one up. |
Terra Thesis
HDYLTA
29
|
Posted - 2013.05.07 19:26:00 -
[4] - Quote
gbghg wrote:god no, RDV's make a hash of putting vehicles down. I don't even want to think how long and how many mistakes they would make trying to pick one up.
personally, i think it's hilarious when the rdv circles my tank around for 2 minutes, banging it into every cliff and building then flipping it upside down and crashing into my head. but you guys have a good point. |
Vance Alken
Commando Perkone Caldari State
111
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Posted - 2013.05.07 19:28:00 -
[5] - Quote
About vehicle recall: it was saying "RDV is coming to pick your vehicle up" (or something to that affect) during fanfest gameplay, I imagine they just haven't implemented that yet. |
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