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Himiko Kuronaga
SyNergy Gaming EoN.
291
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Posted - 2013.05.07 16:10:00 -
[1] - Quote
Quote:<[CCP]Wolfman>: when it comes to the HMG, we're just going to watch the numbers and see how it performs
<[CCP]Wolfman>: we will be watching the HMG stats to see how things perform. Then we'll make a decision on whether or not to make any further tweaks.
Don't know what numbers you are watching exactly, but I'll say this. Numbers are what got us nerfed last time when we already couldn't compete against skilled proto assaults.
So how exactly do you plan to use numbers to determine if we should get un-nerfed? Cause im fairly certain whatever numbers you're looking at aren't very reflective of the situation, dawg.
Number of idiots in MLT gear running straight at me and dying is always going to be higher than the number of skilled players deciding to engage with me and whup my ass. Maybe thats why your numbers are borked -- you have underestimated the number of stupid people who play your game and forgotten to remove them from the original equation.
And the HMG last build was exceptional at destroying free suits. It did so much faster than most other weapons, so thats got to be where your crazy "this needs a nerf" numbers came from. In planetary conquest however, im not going to be running up against MLT pubscum. If you continue to balance the game to give those morons a chance, the heavy will have no role whatsoever in PC.
It could barely fight protos before. Just what do you expect them to do now? |
SoTa PoP
Internal Error. Negative-Feedback
2257
|
Posted - 2013.05.07 16:13:00 -
[2] - Quote
[quote=Himiko Kuronaga]Quote:It could barely fight protos before. Just what do you expect them to do now? They don't want heavies to play. They're trying to get everyone away from the class so they can eventually remove it.
And FYI - CCP goes on IRC - says it just like the forums - then leaves. I'm loving how CCP is handling all this so far. They **** up then become frustrated with us for not loving it. |
Himiko Kuronaga
SyNergy Gaming EoN.
291
|
Posted - 2013.05.07 16:14:00 -
[3] - Quote
SoTa PoP wrote:And FYI - CCP goes on IRC - says it just like the forums - then leaves. I'm loving how CCP is handling all this so far. They **** up then become frustrated with us for not loving it.
Well, they do work. |
Shouper of BHD
Better Hide R Die
91
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Posted - 2013.05.07 16:14:00 -
[4] - Quote
Himiko Kuronaga wrote:Quote:<[CCP]Wolfman>: when it comes to the HMG, we're just going to watch the numbers and see how it performs
<[CCP]Wolfman>: we will be watching the HMG stats to see how things perform. Then we'll make a decision on whether or not to make any further tweaks. Don't know what numbers you are watching exactly, but I'll say this. Numbers are what got us nerfed last time when we already couldn't compete against skilled proto assaults. So how exactly do you plan to use numbers to determine if we should get un-nerfed? Cause im fairly certain whatever numbers you're looking at aren't very reflective of the situation, dawg. Number of idiots in MLT gear running straight at me and dying is always going to be higher than the number of skilled players deciding to engage with me and whup my ass. Maybe thats why your numbers are borked -- you have underestimated the number of stupid people who play your game and forgotten to remove them from the original equation. And the HMG last build was exceptional at destroying free suits. It did so much faster than most other weapons, so thats got to be where your crazy "this needs a nerf" numbers came from. In planetary conquest however, im not going to be running up against MLT pubscum. If you continue to balance the game to give those morons a chance, the heavy will have no role whatsoever in PC. It could barely fight protos before. Just what do you expect them to do now?
in their defend the top KDR guy belonged to an all out HMG, although if he's all-out anti infantry with logis backing him up 9he did in most occasions) It makes sense on their numbers in some ways, also the ISK cost for the suits and HMGs have changes. I just wanted to through some defense to them since their won`t be much otherwise mentioned. |
Fadiia
Tal-Romon Legion Amarr Empire
0
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Posted - 2013.05.07 16:17:00 -
[5] - Quote
Hey got an Idea for the dev's and QA. Play the game for some hours with 8 mil xp. See if you like it. If not. Well........... |
SoTa PoP
Internal Error. Negative-Feedback
2257
|
Posted - 2013.05.07 16:17:00 -
[6] - Quote
Shouper of BHD wrote:Himiko Kuronaga wrote:Quote:<[CCP]Wolfman>: when it comes to the HMG, we're just going to watch the numbers and see how it performs
<[CCP]Wolfman>: we will be watching the HMG stats to see how things perform. Then we'll make a decision on whether or not to make any further tweaks. Don't know what numbers you are watching exactly, but I'll say this. Numbers are what got us nerfed last time when we already couldn't compete against skilled proto assaults. So how exactly do you plan to use numbers to determine if we should get un-nerfed? Cause im fairly certain whatever numbers you're looking at aren't very reflective of the situation, dawg. Number of idiots in MLT gear running straight at me and dying is always going to be higher than the number of skilled players deciding to engage with me and whup my ass. Maybe thats why your numbers are borked -- you have underestimated the number of stupid people who play your game and forgotten to remove them from the original equation. And the HMG last build was exceptional at destroying free suits. It did so much faster than most other weapons, so thats got to be where your crazy "this needs a nerf" numbers came from. In planetary conquest however, im not going to be running up against MLT pubscum. If you continue to balance the game to give those morons a chance, the heavy will have no role whatsoever in PC. It could barely fight protos before. Just what do you expect them to do now? in their defend the top KDR guy belonged to an all out HMG, although if he's all-out anti infantry with logis backing him up 9he did in most occasions) It makes sense on their numbers in some ways, also the ISK cost for the suits and HMGs have changes. I just wanted to through some defense to them since their won`t be much otherwise mentioned. You didn't read her post at all if you think that's a defense... |
SoTa PoP
Internal Error. Negative-Feedback
2257
|
Posted - 2013.05.07 16:18:00 -
[7] - Quote
Himiko Kuronaga wrote:SoTa PoP wrote:And FYI - CCP goes on IRC - says it just like the forums - then leaves. I'm loving how CCP is handling all this so far. They **** up then become frustrated with us for not loving it. Well, they do work. Which explains why they jump on IRC just to say it's like the forums and leave? Glad they're working hard - really shows... |
Himiko Kuronaga
SyNergy Gaming EoN.
291
|
Posted - 2013.05.07 17:28:00 -
[8] - Quote
Shouper of BHD wrote:Himiko Kuronaga wrote:Quote:<[CCP]Wolfman>: when it comes to the HMG, we're just going to watch the numbers and see how it performs
<[CCP]Wolfman>: we will be watching the HMG stats to see how things perform. Then we'll make a decision on whether or not to make any further tweaks. Don't know what numbers you are watching exactly, but I'll say this. Numbers are what got us nerfed last time when we already couldn't compete against skilled proto assaults. So how exactly do you plan to use numbers to determine if we should get un-nerfed? Cause im fairly certain whatever numbers you're looking at aren't very reflective of the situation, dawg. Number of idiots in MLT gear running straight at me and dying is always going to be higher than the number of skilled players deciding to engage with me and whup my ass. Maybe thats why your numbers are borked -- you have underestimated the number of stupid people who play your game and forgotten to remove them from the original equation. And the HMG last build was exceptional at destroying free suits. It did so much faster than most other weapons, so thats got to be where your crazy "this needs a nerf" numbers came from. In planetary conquest however, im not going to be running up against MLT pubscum. If you continue to balance the game to give those morons a chance, the heavy will have no role whatsoever in PC. It could barely fight protos before. Just what do you expect them to do now? in their defend the top KDR guy belonged to an all out HMG, although if he's all-out anti infantry with logis backing him up 9he did in most occasions) It makes sense on their numbers in some ways, also the ISK cost for the suits and HMGs have changes. I just wanted to through some defense to them since their won`t be much otherwise mentioned.
The majority of people on the field are still in militia gear, and always will be because the casual player is an idiot who isn't even aware of the marketplace's existence.
And as I said, HMG's absolutely raped militia gear. Thats where the KDR comes from. It's a built-in form of stat padding, and it got us nerfed.
But you can't balance a game around the lowest common denominator. When we fight upgraded targets, we get destroyed. Thats what the numbers fail to show. |
Garrett Blacknova
Codex Troopers
2747
|
Posted - 2013.05.07 17:39:00 -
[9] - Quote
Look at the right numbers.
Look at the HMGs that are still performing well. Look at the ones that aren't.
See how many of those HMG guys are performing well with less than triple the incoming healing of an Assault achieving equal or better K/D.
When a Heavy is doing really amazing, make sure he doesn't have a full squad of Logis backing him up. Because if he's doing well, he probably does.
Look at how often a Militia Shotgun on a LIght Frame suit is getting in close enough to destroy a Standard HMG, compared with how often the HMG is killing the Scout, or a Militia Medium, or a Logi, or an Assault, or... welll... ANYTHING AT ALL.
Look at the prevalence of very specific weapons in the HMG tree, vs. the number of players running a variety of other weapons because the other weapons have more than one useful model.
Most importantly, look at the fact that you - as usual - hit the HMG WAY TOO HARD when you nerfed everything about it and the only problem was that it was OP when using Sharpshooter (which you removed). |
Himiko Kuronaga
SyNergy Gaming EoN.
293
|
Posted - 2013.05.07 18:18:00 -
[10] - Quote
Garrett Blacknova wrote:Look at the right numbers.
Look at the HMGs that are still performing well. Look at the ones that aren't.
See how many of those HMG guys are performing well with less than triple the incoming healing of an Assault achieving equal or better K/D.
When a Heavy is doing really amazing, make sure he doesn't have a full squad of Logis backing him up. Because if he's doing well, he probably does.
Look at how often a Militia Shotgun on a LIght Frame suit is getting in close enough to destroy a Standard HMG, compared with how often the HMG is killing the Scout, or a Militia Medium, or a Logi, or an Assault, or... welll... ANYTHING AT ALL.
Look at the prevalence of very specific weapons in the HMG tree, vs. the number of players running a variety of other weapons because the other weapons have more than one useful model.
Most importantly, look at the fact that you - as usual - hit the HMG WAY TOO HARD when you nerfed everything about it and the only problem was that it was OP when using Sharpshooter (which you removed).
I would honestly be impressed if they were capable of tracking that much information at once, or smart enough to do so.
When one requires numbers to actually balance a game, that shows signs of not being very intimate with how its played at high level in the first place. All of the numbers you mentioned show signs of understanding I do not believe the devstaff at large is in possession of.
I could be wrong about that, but I am very much doubtful of it right now considering we're in this boat in the first place. |
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ZiwZih
The Tritan Industries RISE of LEGION
118
|
Posted - 2013.05.07 18:44:00 -
[11] - Quote
Funny how when CCP Cmdr Wang announced they will 'look into Heavies' we all thought small buff is about to come and HMG might lose a bit of HMG range. Now this.
While the suit got some EHP buff, redesign of high/low module layouts really makes no sense -- without armour being on par with shield tanking. If only those Ferro- (or whatever name) plates arrived yesterday.
I share my house with a Heavy playing with a mouse and I am watching (and hearing) it. The only viable tactic is to shake the mouse left-right as fast as possible while having a target in front. True spray and pray. Funny and sad.
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