hooc order wrote:Travi Zyg wrote:i honestly do feel for some of you guys who skilled into the wrong things. i would be upset too if i dumped a quarter of my 10 mil SP into something i didnt want.
BUT , that being said, how did you manage to skill into an ENTIRE branch through and through before realizing that it isnt what you intended to skill into. Its all so streamlined and clear to read, unless you had a blindfold on when selecting them how could you have not read them or at least pressed triangle to read your descriptions if you had an ounce of doubt about what you needed.
Personally, i would have felt so much more comfortable having a skill tree UI like uprising than the massive lists in the previous build when i started playing Dust...The tree is far better than the list ands its really weird seeing people try to justify it sucking. On a sidenote, didnt they also say you could switch back to the list view? change it if you dont like it, theres no need to post a gripe about the skill tree UI here when you have been given the option to opt out of using it.
The QQ is because the skill tree/level progression model is fundamentally wrong for this genre of game play. FPS is about instant gratification of beating someone. We should get a choice of all the toys at the start to do just that....if you want logos on your gun and cool looking hats i guess i am OK if you have to earn those over time.
I'm sorry, but First Person Shooter is such an ambiguous label being applied to games in this modern electronic entertainment media age. Many games have adopted aspects from different genre to reinforce weaknesses from other genre that go beyond the restricting categories we have now. Have you ever read the dissertation on
Mechanics Dynamics and Aesthetics of Gaming? (Summarized in
video form) If you haven't it's very enlightening and I would recommend it to gamers and developers alike.
Dust 514 goes beyond the FPS genre and covers all of the 8 essential aesthetics that define a game:
1. Sensation
2. Fantasy
3. Narrative
4. Challenge
5. Fellowship
6. Discovery
7. Expression
8. Submission (Game as a passtime)
Simply defining Dust 514 as just an FPS is almost an insult to what CCP is trying to accomplish.