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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
semperfi1999
Internal Error. Negative-Feedback
421
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Posted - 2013.05.08 13:03:00 -
[31] - Quote
Yea Enigma I can confirm seeing this last night. On the new manus peak I could not see enemies that were in the open on C when I was at B. It was kinda funny actually....in a sad sort of way. |
JX1
Goonfeet
6
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Posted - 2013.05.08 13:23:00 -
[32] - Quote
I got lucky and made a 450+ meter headshot with a sniper rifle on a model that actually rendered, once. Could see maybe twelve pixels total every frame. Minutes before that I struggled shooting at red chevrons of invisible matter in an open flat field from 100 to 330 meters away.
My theory based on knowledge of the engine is that the map files carry stuff from the old versions with them since sometimes I see people 300m (or other distance value) away when there's LOS for a straight shot, be it a turret zoom or a sniper rifle or a naked eye, and sometimes I don't.
Perfectly clear line of sight, sometimes I see my friendlies running in circles around A, but never the enemies. Until I get like in assault-rifle range. |
EnIgMa99
Imperfects Negative-Feedback
263
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Posted - 2013.05.08 13:26:00 -
[33] - Quote
JX1 wrote:I got lucky and made a 450+ meter headshot with a sniper rifle on a model that actually rendered, once. Could see maybe twelve pixels total every frame. Minutes before that I struggled shooting at red chevrons of invisible matter in an open flat field from 100 to 330 meters away.
My theory based on knowledge of the engine is that the map files carry stuff from the old versions with them since sometimes I see people 300m (or other distance value) away when there's LOS for a straight shot, be it a turret zoom or a sniper rifle or a naked eye, and sometimes I don't.
Perfectly clear line of sight, sometimes I see my friendlies running in circles around A, but never the enemies. Until I get like in assault-rifle range.
I am glad other people are bringing this to light and im not the only one butthurt |
Drommy Hood
Ostrakon Agency Gallente Federation
272
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Posted - 2013.05.08 13:29:00 -
[34] - Quote
this is completely infuriating. I was shooting at a DerpShip from a missile launcher, and it 'cloaked' as it reached a certain range (ie it went transparent in the same style as the rdv's) 1s i was like CLOAKIN!!!!!!!!!!!!
Then i realized this was a lame draw distance disappearance. Still looks cool when it happens, infuriating when your shooting at it though!!!!!!!
Shoddy draw distance make me fell like im playing a game pc game from 10 years ago. Im enjoying this build, but such a poor draw distance is my first complaint |
EnIgMa99
Imperfects Negative-Feedback
263
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Posted - 2013.05.08 14:23:00 -
[35] - Quote
Drommy Hood wrote:this is completely infuriating. I was shooting at a DerpShip from a missile launcher, and it 'cloaked' as it reached a certain range (ie it went transparent in the same style as the rdv's) 1s i was like CLOAKIN!!!!!!!!!!!!
Then i realized this was a lame draw distance disappearance. Still looks cool when it happens, infuriating when your shooting at it though!!!!!!!
Shoddy draw distance make me fell like im playing a game pc game from 10 years ago. Im enjoying this build, but such a poor draw distance is my first complaint
+1 |
EnIgMa99
Imperfects Negative-Feedback
268
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Posted - 2013.05.08 16:26:00 -
[36] - Quote
rage bump |
one 1986
Regime Of Shadow Marines
1
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Posted - 2013.05.08 18:02:00 -
[37] - Quote
Same thing here too one min I see them then gone can see the marker sum of the time but not the player nice to know it's not juts me |
Kiro Justice
The Tritan Industries RISE of LEGION
72
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Posted - 2013.05.08 18:06:00 -
[38] - Quote
Oddly enough, it seems that 94% of the QQ and whining I see is from Negative Feedback fools that have to relearn the game, and can no longer protostomp because of it.
Hm, what a shame. |
Protoman Is God
Red and Silver Hand Amarr Empire
157
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Posted - 2013.05.08 18:09:00 -
[39] - Quote
Kiro Justice wrote:Oddly enough, it seems that 94% of the QQ and whining I see is from Negative Feedback fools that have to relearn the game, and can no longer protostomp because of it.
Hm, what a shame.
painting a big target on your back for the 14th isn't a good idea. |
Nstomper
The Sangheli
362
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Posted - 2013.05.08 18:10:00 -
[40] - Quote
Imp qq thread #70 |
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Ima Leet
Imperfects Negative-Feedback
323
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Posted - 2013.05.08 18:13:00 -
[41] - Quote
Kira Lannister wrote::[ they are screwing things up...
When I kill people I get the +50 but they can be seen standing for a split second after and it confuses me because I twitch back to them instead of there buddy standing next to them... yes, i have this too! i think this is latency? idk cause there is more little stuff like this that just screams latency to me
i also see random red dots on my map that are not there. or even see a red name suit run by me and there is no one there... its just the game acting wonky.
these new maps also have old map parts still around and cause me to get stuck more often when moving... ugh...
i thought this game was getting polished? not just graphical... maps need polished (smooth, we have shiny now) we just need smooth overall...
wtf is up with the damn input lag for switching weapons and grenades? its different wait times every time i try to switch ... wtf |
Bones McGavins
TacoCat Industries
122
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Posted - 2013.05.08 18:13:00 -
[42] - Quote
Yeah we already had the NE bashing discussion in this thread. A lot of the complaining does seem to be coming from their camp, but this thread isnt one of them.
Also not sure if this is related bug or not: But yesterday I saw a red dot on my radar, rad icon on my map, even had the player name. But nobody was there. Very strange. |
EnIgMa99
Imperfects Negative-Feedback
275
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Posted - 2013.05.08 20:24:00 -
[43] - Quote
Kiro Justice wrote:Oddly enough, it seems that 94% of the QQ and whining I see is from Negative Feedback fools that have to relearn the game, and can no longer protostomp because of it.
Hm, what a shame.
seriously you wont see me in the dropship as i wail on you, I wont even render, and you want this? |
EnIgMa99
Imperfects Negative-Feedback
281
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Posted - 2013.05.08 21:05:00 -
[44] - Quote
continued rage bump |
ORI Clone 2731
ORI Ground Forces
4
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Posted - 2013.05.10 08:03:00 -
[45] - Quote
And CCP continues what skyrim started with the crappy "good graphics circle" around the player. When are we as gamers going to stop supporting duct tape solutions instead of just demanding proper products? |
Herper Derp
DUST University Ivy League
74
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Posted - 2013.05.10 10:42:00 -
[46] - Quote
Turan chiron wrote:Anyone else notice that people climbing ladders aren't animated? They just slide up the ladder
I noticed this last night... made me chuckle |
EnIgMa99
Imperfects Negative-Feedback
302
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Posted - 2013.05.10 15:15:00 -
[47] - Quote
ORI Clone 2731 wrote:And CCP continues what skyrim started with the crappy "good graphics circle" around the player. When are we as gamers going to stop supporting duct tape solutions instead of just demanding proper products?
this |
EnIgMa99
Imperfects Negative-Feedback
302
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Posted - 2013.05.13 01:37:00 -
[48] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=788568#post788568 this junk needs to work. halo hosts 16v16 battles with none of this rubbish time for dust to do it too. I would rather have solid gameplay then slightly better shadows and light flares |
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CCP LaFerrari
C C P C C P Alliance
9
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Posted - 2013.05.13 07:06:00 -
[49] - Quote
Shall we consider merging the thread?: https://forums.dust514.com/default.aspx?g=posts&t=74777&find=unread
It'll be easier for us to monitor the feedback, etc |
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Otoky
DIOS EX. Gentlemen's Agreement
68
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Posted - 2013.05.13 07:26:00 -
[50] - Quote
Yep, good idea. |
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EnIgMa99
Imperfects Negative-Feedback
307
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Posted - 2013.05.13 20:36:00 -
[51] - Quote
Bump, I just got sniped at by someone invisible when I was in a dropship |
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