Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LeCuch
Red Star. EoN.
51
|
Posted - 2013.05.07 12:15:00 -
[1] - Quote
Do you guys like the AD? Any pilots can tell me how they work, if they are worth it, etc?
Thinking of speccing into them myself :P |
ChromeBreaker
SVER True Blood Unclaimed.
430
|
Posted - 2013.05.07 12:21:00 -
[2] - Quote
There are some skill point issues atm that mean things like cpu bonus arent applied... will get fixed eventually... untill then holding judgement |
gbghg
L.O.T.I.S. RISE of LEGION
1455
|
Posted - 2013.05.07 12:28:00 -
[3] - Quote
Controls are a bit twitchy, but I have no ther real problems with it. So a yes from me. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
296
|
Posted - 2013.05.07 12:32:00 -
[4] - Quote
I can tell u it eats tanks alive, and this is from a guy who made it a point not to let a drop ship live more than 2 minutes after deployment. Put proto small missiles on it and even shield tanks will run in fear. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
266
|
Posted - 2013.05.07 12:34:00 -
[5] - Quote
Ran one last night, that front turret is pretty easy to aim at first but it's absolute hell to maintain a stationary target (like a turret installation). I was only using militia missiles or blasters, so perhaps a better turret will deal with them quicker. |
SILVERBACK 02
BetaMax. CRONOS.
1
|
Posted - 2013.05.07 12:37:00 -
[6] - Quote
iv maxed out the gunship... and there are some bugs to be honest :/ i dont like to admit it but hopfully they will fix it soon
HPs-
for a gunship that is meant to maintain its postion and rain hell down it doesnt have a lot of HPs
PG issues-
the power grid cant support prototype gear even with ALL the veichle skills MAXED out, im having to equip power grid modules just to have shield extenders and a proto turret :/
Navagation-
when engaging ground targets the nose dips.... so much that you are forced into a dive, this makes it impossible for your gunners to hit anything
PRICE!-
AFTER spending 8 mil SP into the gunship, to have one fully eqiuped with turrets extenders etc.. its cost 1.7 mil isk JUST FOR ONE taking into account the PG ISSUES, WEAK HPS and NAVAGATION DRAMAS id say dont make the mistake i did bro..
HOLD ON TO YOUR SP UNTIL YOU GET SOME GOOD REVIEWS AND THE PROBLEMS ARE FIXED^
dont make the same mistake i did :/ |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.05.07 12:44:00 -
[7] - Quote
Pro tip: wait for a militia variant. Wish i did |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 12:46:00 -
[8] - Quote
Assault should rule tbh
I cant kill you in a HAV with a railgun because it cannot aim upwards of more than a few degrees so you can hove high and be fine |
Halador Osiris
Dead Six Initiative Lokun Listamenn
268
|
Posted - 2013.05.07 13:19:00 -
[9] - Quote
SILVERBACK 02 wrote:HPs- for a gunship that is meant to maintain its postion and rain hell down it doesnt have a lot of HPs It's supposed to make up for it in maneuverability... Sure, it can get the heck out of the fight easier, but that doesn't help it stay... :(
SILVERBACK 02 wrote:PG issues- the power grid cant support prototype gear even with ALL the veichle skills MAXED out, im having to equip power grid modules just to have shield extenders and a proto turret :/ PG skills are currently bugged, you're getting the 5% from Core Upgrades V but you're not getting the 25% from Powergrid Upgrades
SILVERBACK 02 wrote:Navagation- when engaging ground targets the nose dips.... so much that you are forced into a dive, this makes it impossible for your gunners to hit anything You know you can aim that turret down in 3rd person view, right? Although it is pretty hard to aim as the camera attempts to reset itself.
SILVERBACK 02 wrote:PRICE!- AFTER spending 8 mil SP into the gunship, to have one fully eqiuped with turrets extenders etc.. its cost 1.7 mil isk JUST FOR ONE taking into account the PG ISSUES, WEAK HPS and NAVAGATION DRAMAS id say dont make the mistake i did bro.. From what I've heard, prices on the ship are 2x what they're supposed to be.. So that price tag should drop by about 300K. |
SILVERBACK 02
BetaMax. CRONOS.
1
|
Posted - 2013.05.07 13:21:00 -
[10] - Quote
Halador Osiris wrote:SILVERBACK 02 wrote:HPs- for a gunship that is meant to maintain its postion and rain hell down it doesnt have a lot of HPs It's supposed to make up for it in maneuverability... Sure, it can get the heck out of the fight easier, but that doesn't help it stay... :( SILVERBACK 02 wrote:PG issues- the power grid cant support prototype gear even with ALL the veichle skills MAXED out, im having to equip power grid modules just to have shield extenders and a proto turret :/ PG skills are currently bugged, you're getting the 5% from Core Upgrades V but you're not getting the 25% from Powergrid Upgrades SILVERBACK 02 wrote:Navagation- when engaging ground targets the nose dips.... so much that you are forced into a dive, this makes it impossible for your gunners to hit anything Don't use first person view? SILVERBACK 02 wrote:PRICE!- AFTER spending 8 mil SP into the gunship, to have one fully eqiuped with turrets extenders etc.. its cost 1.7 mil isk JUST FOR ONE taking into account the PG ISSUES, WEAK HPS and NAVAGATION DRAMAS id say dont make the mistake i did bro.. From what I've heard, prices on the ship are 2x what they're supposed to be.. So that price tag should drop by about 300K.
MY HERO lol |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2819
|
Posted - 2013.05.07 13:21:00 -
[11] - Quote
DUST Fiend wrote:Knight SoIaire wrote:And yes, Assault Dropships aren't what I thought them to be either, they're practically useless. I knew they would be because the dropship design isn't a good assault platform, with or without a front mounted turret. The way it flies doesn't support the kind of steady precise aiming that you need while still remaining mobile and activating modules, and its turret placement doesn't support focused forward fire. The idea of an assault "dropship" is silly too, since the normal dropship only needs 1 turret to be more than effective at transportation. I think covert ships would be a MUCH better alternative to assault, scrap them and give them their own vehicle type with its own model and physics.
TL;DR: Assault Dropships feel like lazy design. |
SILVERBACK 02
BetaMax. CRONOS.
1
|
Posted - 2013.05.07 13:22:00 -
[12] - Quote
K9 Wez wrote:Pro tip: wait for a militia variant. Wish i did
what he said^ |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |